Compara los precios de Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Monolith Productions. Publicado por Warner Bros. Games. Lanzado el 9/10/2017. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action, Adventure, RPG.

A meaty Nemesis System injection that floods Shadow of War with new Slaughter Tribe orcs, weapons, and fortress content - if you still have Mordor on the brain, this keeps the chaos fresh.

Shadow of War's Nemesis System is one of the most genuinely clever procedural storytelling engines in modern action-RPGs, and the Slaughter Tribe Nemesis Expansion does exactly what it says on the tin: it stuffs more of that system into your playthrough. The Slaughter Tribe is built around raw, almost gleeful carnage - these orcs are frenzied melee brawlers, and their personality lines, grudge matches, and captain interactions lean hard into that blood-drunk aesthetic. If you found the base game's orc banter entertaining, this tribe turns the dial up on theatrical menace. In practical terms, the expansion adds thousands of new Nemesis System enemies, followers, and the stories that emerge from those interactions. New orc weapons land in the loot pool, and new fatalities and brutalities freshen up the execution animations you will be watching a lot of over a long playthrough. There is also new fortress, outpost, and wilderness content tied to the tribe, which means the Slaughter Tribe can actually hold territory and push back against you in a meaningful way rather than just appearing as wandering captains. The honest caveat here is that this is DLC in the most literal sense - it is more of the same systems, not a reinvention. There is no new story campaign with authored cutscenes or character writing to sink your teeth into. If you are the kind of RPG player who came to Shadow of War primarily for Talion and Celebrimbor's arc, this expansion will feel thin. The Nemesis System is systemic storytelling, emergent rather than scripted, and some players bounce off that completely. Knowing which camp you are in before buying is important. For players who lost weeks to the base game's nemesis rivalries and fortress sieges, though, this is a clean extension of the loop that works. The Slaughter Tribe's aesthetic is distinct enough from the base factions that encounters feel different in tone even when the mechanical skeleton is familiar. New weapons mean new build angles to experiment with, and new fatality animations mean the hundredth orc execution does not feel identical to the first. It is content that respects your time investment rather than wasting it. Bottom line: this expansion lives or dies entirely on how much you enjoyed Shadow of War's core Nemesis loop. It adds width, not depth - and if width is what you need after burning through the base game, the Slaughter Tribe delivers that with satisfying brutality. Monika, Scout Team

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

9 oct 2017Monolith ProductionsWarner Bros. Games
GamerScout opina

A meaty Nemesis System injection that floods Shadow of War with new Slaughter Tribe orcs, weapons, and fortress content - if you still have Mordor on the brain, this keeps the chaos fresh.

Xbox Series XXbox OneXbox
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Mejor precio disponible
12,32 €
en Eneba
Mínimo registrado: 1,62 €
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Buy it if the Nemesis System already ate your schedule - skip it if you came to Shadow of War for authored story content.

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Historial de precios

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1,62 €31 jul 2026
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Acerca de Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)

Shadow of War's Nemesis System is one of the most genuinely clever procedural storytelling engines in modern action-RPGs, and the Slaughter Tribe Nemesis Expansion does exactly what it says on the tin: it stuffs more of that system into your playthrough. The Slaughter Tribe is built around raw, almost gleeful carnage - these orcs are frenzied melee brawlers, and their personality lines, grudge matches, and captain interactions lean hard into that blood-drunk aesthetic. If you found the base game's orc banter entertaining, this tribe turns the dial up on theatrical menace. In practical terms, the expansion adds thousands of new Nemesis System enemies, followers, and the stories that emerge from those interactions. New orc weapons land in the loot pool, and new fatalities and brutalities freshen up the execution animations you will be watching a lot of over a long playthrough. There is also new fortress, outpost, and wilderness content tied to the tribe, which means the Slaughter Tribe can actually hold territory and push back against you in a meaningful way rather than just appearing as wandering captains. The honest caveat here is that this is DLC in the most literal sense - it is more of the same systems, not a reinvention. There is no new story campaign with authored cutscenes or character writing to sink your teeth into. If you are the kind of RPG player who came to Shadow of War primarily for Talion and Celebrimbor's arc, this expansion will feel thin. The Nemesis System is systemic storytelling, emergent rather than scripted, and some players bounce off that completely. Knowing which camp you are in before buying is important. For players who lost weeks to the base game's nemesis rivalries and fortress sieges, though, this is a clean extension of the loop that works. The Slaughter Tribe's aesthetic is distinct enough from the base factions that encounters feel different in tone even when the mechanical skeleton is familiar. New weapons mean new build angles to experiment with, and new fatality animations mean the hundredth orc execution does not feel identical to the first. It is content that respects your time investment rather than wasting it. Bottom line: this expansion lives or dies entirely on how much you enjoyed Shadow of War's core Nemesis loop. It adds width, not depth - and if width is what you need after burning through the base game, the Slaughter Tribe delivers that with satisfying brutality.

Monika
Monika · Scout Team

RPGs

Etiquetas

xboxNemesis SystemProcedural StorytellingFortress SiegeLoot-DrivenBuild VarietyOrc BanterEmergent NarrativeDLC Content

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AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
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Información del juego

Desarrolladora
Monolith Productions
Distribuidora
Warner Bros. Games
Fecha de lanzamiento
9 oct 2017

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¿Cuánto cuesta Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) es €12.32 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) más barato?

El precio más bajo disponible que seguimos para Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) es €12.32 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) se lanzó el 9 de octubre de 2017.

¿Quién desarrolló Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC)?

Middle-earth: Shadow of War - Slaughter Tribe Nemesis Expansion (DLC) fue desarrollado por Monolith Productions y publicado por Warner Bros. Games.