Compara los precios de Martial Arts: Capoeira en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Twelve Games. Publicado por Libredia. Lanzado el 12/6/2014. Disponible en PC. Géneros: Sports.

Capoeira finally gets its own fighting game, but the result lands squarely in bargain-bin territory - a curio for genre completionists, not a serious challenger to your fight night rotation.

I went in genuinely curious. Capoeira is one of the coolest-looking martial arts on the planet - all fluid sweeps, headbutts, feints, and acrobatic groundwork - and the fact that barely anyone has built a dedicated PC fighting game around it is a genuine gap in the market. Martial Arts: Capoeira tries to fill that gap. It mostly trips over its own feet doing so. At its core this is a beat-em-up wearing a light RPG coat. You pick from a roster of 12 fighters, each with a stat sheet covering attributes like endurance, speed, leg strength, and arm strength. Career mode lets you distribute skill points differently on each new run, which is actually a decent hook - it means two playthroughs can feel reasonably distinct, and there is a low-key satisfaction to watching your fighter improve over a series of underground street bouts. The tournament structure gives you short-term goals to chase, and for a sub-five-dollar title the content depth is not embarrassing on paper. The problem is execution. Player feedback from the Steam community sits at a mixed 58 percent from a small review pool, and the criticisms that surface consistently are hard to argue with once you sit down to play. Key remapping is essentially absent, which in 2014 was already a red flag and in 2026 is just unacceptable. Resolution options are thin. The graphics land somewhere between late PlayStation 2 and early PlayStation 3 and not in a charming retro way. The combat itself leans heavily on sweeps and kick strings but the move variety does not hold up long enough to justify extended sessions. Feints and subterfuge sound great in the pitch but in practice the AI patterns are shallow enough to read within the first few fights. From a couch or multiplayer angle, this one is a tough sell. The game supports multiplayer, but there is no confirmed split-screen, no modern online infrastructure, and the overall production level means it will not survive a Saturday night tournament test with friends who have any frame of reference for Street Fighter, Tekken, or even something like Sifu. If you are a genuine capoeira practitioner curious to see the art represented in game form, there is a small novelty window here. For everyone else, the career mode loop runs out of steam faster than it should, and the lack of basic PC configuration options will frustrate anyone who expects a minimum standard of polish. The concept deserves a better game than this. Maybe one day it will get one. Until then, Martial Arts: Capoeira is the kind of title you add to your library at a deep discount, spend an hour with, and move on from without much regret. Riley, Scout Team

Martial Arts: Capoeira

Martial Arts: Capoeira

12 jun 2014Twelve GamesLibredia
GamerScout opina

Capoeira finally gets its own fighting game, but the result lands squarely in bargain-bin territory - a curio for genre completionists, not a serious challenger to your fight night rotation.

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Acerca de Martial Arts: Capoeira

I went in genuinely curious. Capoeira is one of the coolest-looking martial arts on the planet - all fluid sweeps, headbutts, feints, and acrobatic groundwork - and the fact that barely anyone has built a dedicated PC fighting game around it is a genuine gap in the market. Martial Arts: Capoeira tries to fill that gap. It mostly trips over its own feet doing so. At its core this is a beat-em-up wearing a light RPG coat. You pick from a roster of 12 fighters, each with a stat sheet covering attributes like endurance, speed, leg strength, and arm strength. Career mode lets you distribute skill points differently on each new run, which is actually a decent hook - it means two playthroughs can feel reasonably distinct, and there is a low-key satisfaction to watching your fighter improve over a series of underground street bouts. The tournament structure gives you short-term goals to chase, and for a sub-five-dollar title the content depth is not embarrassing on paper. The problem is execution. Player feedback from the Steam community sits at a mixed 58 percent from a small review pool, and the criticisms that surface consistently are hard to argue with once you sit down to play. Key remapping is essentially absent, which in 2014 was already a red flag and in 2026 is just unacceptable. Resolution options are thin. The graphics land somewhere between late PlayStation 2 and early PlayStation 3 and not in a charming retro way. The combat itself leans heavily on sweeps and kick strings but the move variety does not hold up long enough to justify extended sessions. Feints and subterfuge sound great in the pitch but in practice the AI patterns are shallow enough to read within the first few fights. From a couch or multiplayer angle, this one is a tough sell. The game supports multiplayer, but there is no confirmed split-screen, no modern online infrastructure, and the overall production level means it will not survive a Saturday night tournament test with friends who have any frame of reference for Street Fighter, Tekken, or even something like Sifu. If you are a genuine capoeira practitioner curious to see the art represented in game form, there is a small novelty window here. For everyone else, the career mode loop runs out of steam faster than it should, and the lack of basic PC configuration options will frustrate anyone who expects a minimum standard of polish. The concept deserves a better game than this. Maybe one day it will get one. Until then, Martial Arts: Capoeira is the kind of title you add to your library at a deep discount, spend an hour with, and move on from without much regret.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayertier:sub-5Beat-em-upCareer ModeStat BuildingStreet FightingLow-Budget FighterAcrobatic Combat

Requisitos del sistema

Mínimos

OS
Win XP/Vista/7/8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
nVidia GeForce 2 or equivalent ATI card or Higher
Processor
Pentium III 800 Mhz or greater; Athlon 800 Mhz or greater

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Información del juego

Desarrolladora
Twelve Games
Distribuidora
Libredia
Fecha de lanzamiento
12 jun 2014

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¿En qué plataformas está disponible Martial Arts: Capoeira?

Martial Arts: Capoeira está disponible en PC.

¿Cuándo se lanzó Martial Arts: Capoeira?

Martial Arts: Capoeira se lanzó el 12 de junio de 2014.

¿Quién desarrolló Martial Arts: Capoeira?

Martial Arts: Capoeira fue desarrollado por Twelve Games y publicado por Libredia.