Compara los precios de Main Assembly en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bad Yolk Games. Publicado por Team17. Lanzado el 26/1/2021. Disponible en PC. Géneros: Simulation.

If your idea of fun is wiring up a spider-bot's locomotion in a block-diagram editor then watching it immediately collapse, Main Assembly will hook you for hours. Everyone else should temper expectations hard.

I normally come at games from the angle of bullets and movement tech, but Bad Yolk's robot sandbox kept pulling me in because the underlying creative loop is surprisingly close to the iterative mindset any competitive player uses: build something, test it, diagnose what failed, rebuild smarter. That cycle is genuinely satisfying once it clicks, and it clicks more reliably here than in most sandbox competitors I've tried. The structure is straightforward. A tutorial walks you through driving, chassis building, and the programming tab, where you assign inputs to parts using a visual block-diagram system. Pressing P mid-build opens that programming layer, and binding something like W to motor power for a basic four-wheeler takes about thirty seconds. Binding a gyroscope to a flying saucer's stabilization axes takes considerably longer, and that's where the game separates casual tinkerers from the people who will log fifty-plus hours. Challenges mode runs you through objective-based scenarios, awarding stars that unlock new parts, including hinges, servos, pistons, suction cups, and drill heads. Sandbox mode removes all guardrails. Bot Brawl lets you take your creations into PVP and co-op lobbies, which is where the multiplayer hook lives. Steam Workshop integration means you can load community builds ranging from McLarens to X-Wings and immediately study how someone wired the steering. The honest weaknesses are real and worth naming. Vehicle handling has a persistent sluggishness to it, particularly steering response, that reviewers noted at launch and that the community still flags. The atmosphere of the physics, especially on flyers, feels thin, more like breaking surface friction than pushing through air resistance. And the game has a cold-turkey dropout problem: once you finish Challenges, the defined structure evaporates and you're staring at a blank Sandbox with no external pressure. If you need a goal handed to you, the game will go quiet fast. The tutorial also undersells the depth, so new players often hit the challenge levels underprepared and get bounced around by obstacle courses before they've internalized the building logic. For the right player, none of that is a dealbreaker. Steam user reception settled at 84% positive across nearly a thousand reviews, which for a niche sandbox is a solid signal. The comparison you'll see most often is Trailmakers and Scrap Mechanic, but Main Assembly leans harder into precision engineering and the visual programming layer, which gives it a steeper ceiling. Community builds are genuinely impressive and the Workshop is active enough to provide a constant stream of inspiration when your own ideas run dry. Co-op building sessions are where the game shines brightest: two or three people on a voice call trying to diagnose why a spider-bot keeps flipping itself is exactly the kind of low-stakes chaos that makes multiplayer sandboxes worth keeping on the drive. Fred, Scout Team

Main Assembly

Main Assembly

26 ene 2021Bad Yolk GamesTeam17
GamerScout opina

If your idea of fun is wiring up a spider-bot's locomotion in a block-diagram editor then watching it immediately collapse, Main Assembly will hook you for hours. Everyone else should temper expectations hard.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.39

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I normally come at games from the angle of bullets and movement tech, but Bad Yolk's robot sandbox kept pulling me in because the underlying creative loop is surprisingly close to the iterative mindset any competitive player uses: build something, test it, diagnose what failed, rebuild smarter. That cycle is genuinely satisfying once it clicks, and it clicks more reliably here than in most sandbox competitors I've tried. The structure is straightforward. A tutorial walks you through driving, chassis building, and the programming tab, where you assign inputs to parts using a visual block-diagram system. Pressing P mid-build opens that programming layer, and binding something like W to motor power for a basic four-wheeler takes about thirty seconds. Binding a gyroscope to a flying saucer's stabilization axes takes considerably longer, and that's where the game separates casual tinkerers from the people who will log fifty-plus hours. Challenges mode runs you through objective-based scenarios, awarding stars that unlock new parts, including hinges, servos, pistons, suction cups, and drill heads. Sandbox mode removes all guardrails. Bot Brawl lets you take your creations into PVP and co-op lobbies, which is where the multiplayer hook lives. Steam Workshop integration means you can load community builds ranging from McLarens to X-Wings and immediately study how someone wired the steering. The honest weaknesses are real and worth naming. Vehicle handling has a persistent sluggishness to it, particularly steering response, that reviewers noted at launch and that the community still flags. The atmosphere of the physics, especially on flyers, feels thin, more like breaking surface friction than pushing through air resistance. And the game has a cold-turkey dropout problem: once you finish Challenges, the defined structure evaporates and you're staring at a blank Sandbox with no external pressure. If you need a goal handed to you, the game will go quiet fast. The tutorial also undersells the depth, so new players often hit the challenge levels underprepared and get bounced around by obstacle courses before they've internalized the building logic. For the right player, none of that is a dealbreaker. Steam user reception settled at 84% positive across nearly a thousand reviews, which for a niche sandbox is a solid signal. The comparison you'll see most often is Trailmakers and Scrap Mechanic, but Main Assembly leans harder into precision engineering and the visual programming layer, which gives it a steeper ceiling. Community builds are genuinely impressive and the Workshop is active enough to provide a constant stream of inspiration when your own ideas run dry. Co-op building sessions are where the game shines brightest: two or three people on a voice call trying to diagnose why a spider-bot keeps flipping itself is exactly the kind of low-stakes chaos that makes multiplayer sandboxes worth keeping on the drive.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementsworkshopcloud-savestier:sub-5Visual ProgrammingRobot BuilderBot Brawl PVPWorkshop IntegrationPhysics SandboxCo-op BuildingChallenge ModeFree-Form Crafting

Requisitos del sistema

Mínimos

OS
WINDOWS® 7 (64-bit)
Memory
4 GB RAM
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 750 or AMD equivalent
Processor
Intel® Core™ i3-4160 or AMD equivalent

Recomendados

OS
WINDOWS® 7 (64-bit)
Memory
8 GB RAM
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 970 or AMD equivalent
Processor
Intel® Core™ i5-4460 or AMD equivalent

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Información del juego

Desarrolladora
Bad Yolk Games
Distribuidora
Team17
Fecha de lanzamiento
26 ene 2021

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¿En qué plataformas está disponible Main Assembly?

Main Assembly está disponible en PC.

¿Cuándo se lanzó Main Assembly?

Main Assembly se lanzó el 26 de enero de 2021.

¿Quién desarrolló Main Assembly?

Main Assembly fue desarrollado por Bad Yolk Games y publicado por Team17.