Compara los precios de Magicka en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arrowhead Game Studios. Publicado por Paradox Interactive. Lanzado el 25/1/2011. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 74/100.

A chaotic spell-combination brawler where you combine eight elements on the fly to accidentally obliterate your friends as often as your enemies.

Magicka is an action-RPG from Arrowhead Game Studios that strips away skill trees and stat sheets in favor of a single, gloriously messy core mechanic: real-time spell composition. You have eight elements at your disposal - fire, water, earth, lightning, ice, arcane, shield, and life - and you combine them in sequences of up to five to produce wildly different effects. Spray steam. Summon a thunderstorm. Conjure a frozen beam that shatters enemies like ceramic mugs. The learning curve is steep but fair, and the payoff of finally landing a perfectly timed meteor on three trolls is the kind of thing that keeps you at the keyboard. The setting leans hard into Norse mythology filtered through a comedy lens. Characters speak a cod-Swedish gibberish peppered with cultural references and gaming in-jokes, and the story gleefully pokes fun at fantasy tropes from the opening minutes. Do not come here looking for the narrative weight of a Planescape or the dialogue craft of a Disco Elysium - the writing is broad, cheerful parody, not literary fiction. The campaign exists mainly as a vehicle for the spell system and, crucially, for cooperative chaos with friends. Co-op is where Magicka lives and breathes. Up to four players can join a session, and the friendly-fire system is always on and merciless. A poorly aimed beam of lightning will cook your wizard companion just as efficiently as any enemy. Healing spells require water combined with life, but cast them into an electrified puddle a teammate just created and you will kill everyone in the room including yourself. This is not a bug; it is the entire point. Sessions with friends dissolve into laughter and blame within minutes, and working out the coordination to actually clear harder encounters feels genuinely earned. On the negative side, Magicka solo is a noticeably thinner experience. The AI lacks the chaotic energy that makes co-op sing, and the campaign - structured as a series of linear corridor-style maps through forests, dungeons, and Norse-flavored landscapes - can feel repetitive by the back half. There is no meaningful build variety in the traditional RPG sense: every wizard has access to the same elements. The depth comes entirely from mastering combinations under pressure, not from character customization or branching choices. If you arrive expecting branching quest lines or long-term character progression, you will leave disappointed. The filler pacing in the middle chapters is real and slightly rough. For what it is, though - a co-op spell-chaos party game with a light RPG skin - Magicka does its specific thing with confidence and a solid player base built up over many years. The Steam review score reflects a community that has absorbed the jank and kept coming back. It launched with notorious bugs that have largely been addressed over subsequent updates, and a suite of DLC expansions extends the campaign and adds challenge modes. If you have two to three friends willing to commit to an evening of spectacular self-inflicted disasters, this is one of the more distinctive co-op experiences on PC. Monika, Scout Team

Magicka

Magicka

25 ene 2011Arrowhead Game StudiosParadox Interactive
GamerScout opina

A chaotic spell-combination brawler where you combine eight elements on the fly to accidentally obliterate your friends as often as your enemies.

PC
Steam Deck PlayableProtonDB Silver
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en N/A
Mínimo histórico: €1.64

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Magicka is an action-RPG from Arrowhead Game Studios that strips away skill trees and stat sheets in favor of a single, gloriously messy core mechanic: real-time spell composition. You have eight elements at your disposal - fire, water, earth, lightning, ice, arcane, shield, and life - and you combine them in sequences of up to five to produce wildly different effects. Spray steam. Summon a thunderstorm. Conjure a frozen beam that shatters enemies like ceramic mugs. The learning curve is steep but fair, and the payoff of finally landing a perfectly timed meteor on three trolls is the kind of thing that keeps you at the keyboard. The setting leans hard into Norse mythology filtered through a comedy lens. Characters speak a cod-Swedish gibberish peppered with cultural references and gaming in-jokes, and the story gleefully pokes fun at fantasy tropes from the opening minutes. Do not come here looking for the narrative weight of a Planescape or the dialogue craft of a Disco Elysium - the writing is broad, cheerful parody, not literary fiction. The campaign exists mainly as a vehicle for the spell system and, crucially, for cooperative chaos with friends. Co-op is where Magicka lives and breathes. Up to four players can join a session, and the friendly-fire system is always on and merciless. A poorly aimed beam of lightning will cook your wizard companion just as efficiently as any enemy. Healing spells require water combined with life, but cast them into an electrified puddle a teammate just created and you will kill everyone in the room including yourself. This is not a bug; it is the entire point. Sessions with friends dissolve into laughter and blame within minutes, and working out the coordination to actually clear harder encounters feels genuinely earned. On the negative side, Magicka solo is a noticeably thinner experience. The AI lacks the chaotic energy that makes co-op sing, and the campaign - structured as a series of linear corridor-style maps through forests, dungeons, and Norse-flavored landscapes - can feel repetitive by the back half. There is no meaningful build variety in the traditional RPG sense: every wizard has access to the same elements. The depth comes entirely from mastering combinations under pressure, not from character customization or branching choices. If you arrive expecting branching quest lines or long-term character progression, you will leave disappointed. The filler pacing in the middle chapters is real and slightly rough. For what it is, though - a co-op spell-chaos party game with a light RPG skin - Magicka does its specific thing with confidence and a solid player base built up over many years. The Steam review score reflects a community that has absorbed the jank and kept coming back. It launched with notorious bugs that have largely been addressed over subsequent updates, and a suite of DLC expansions extends the campaign and adds challenge modes. If you have two to three friends willing to commit to an evening of spectacular self-inflicted disasters, this is one of the more distinctive co-op experiences on PC.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCo-op ChaosFriendly FireSpell CraftingNorse MythologyParty GameReal-Time CombatComedy FantasyElement CombinationsTop-Down ActionElement CombinationCouch Co-opParody FantasySkill-Based Combat

Requisitos del sistema

Mínimos

Processor
Intel® Pentium® IV 2.4 GHz or AMD 3500+
Memory
2 GB RAM Hard Disk Space: 2 GB Available Space Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900 (Integrated Vi…

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Reseñas y valoraciones

Metacritic
74
Steam
85%(31,946)

Información del juego

Desarrolladora
Arrowhead Game Studios
Distribuidora
Paradox Interactive
Fecha de lanzamiento
25 ene 2011

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¿En qué plataformas está disponible Magicka?

Magicka está disponible en PC.

¿Cuándo se lanzó Magicka?

Magicka se lanzó el 25 de enero de 2011.

¿Quién desarrolló Magicka?

Magicka fue desarrollado por Arrowhead Game Studios y publicado por Paradox Interactive.

¿Merece la pena comprar Magicka?

Magicka tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.