Compara los precios de Mafia 2 - Director's Cut Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 2K Czech / Illusion Softworks. Publicado por 2K Games. Lanzado el 24/8/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, FPS / TPS, Adventure.

Vito Scaletta's slow climb through post-war Empire Bay is a tight, story-first crime drama with cover shooting, brutal fistfights, and a lot of driving. All DLC included, no filler multiplayer.

Look, I'll be straight with you: Mafia 2 Director's Cut is not a shooter in the way most people reading this site think about shooters. There's no ranked mode, no TTK spreadsheet worth studying, and your mouse weight is irrelevant. What you do get is a focused third-person cover shooter built around a linear, mission-driven campaign where Vito Scaletta grinds his way up through organized crime in a fictional 1940s-50s American city called Empire Bay. The gunplay is functional - pistols, shotguns, Tommy guns, grenades - with a cover system that clicks into place well enough and enemy AI that knows when to flank. It is not a reactive gunfight sandbox. It is a story delivery vehicle with guns in it, and that framing matters before you buy. What works is the atmosphere and the writing. Empire Bay is dense and period-accurate, with era-specific cars you can steal using a pavement-side lockpick minigame, radio stations playing actual 1940s and 50s tracks, and seasonal weather that changes the feel of the city - snow in winter, sunlight in summer. The story follows Vito and his friend Joe Barbaro through loyalty, betrayal, and the usual mob-movie arc, and it lands that arc with more conviction than most crime games manage. The mission structure is cutscene, firefight, drive somewhere, repeat - which sounds dry but stays engaging for most of its roughly 10-hour main run because the writing carries the weight. The Director's Cut bundles the base game with the Made Man DLC, the Renegade Pack (two sports cars, two jackets for Vito), and the Greaser Pack (hot-rods and period suits). The story DLC adds extra mission content in Empire Bay rather than extending the main narrative - one criticism that consistently follows this package is that loose story threads from the base game do not get resolved in the DLC. The Jimmy's Vendetta-style arcade missions were broadly seen as a tone mismatch with the rest of the game, essentially turning a story-driven experience into a score-attack mode that nobody really asked for. Take them or leave them. The problems are real and worth naming. The open world is genuinely ornamental - there is almost nothing to do outside missions, and a significant portion of your time is spent driving to and from mission start points with no meaningful activity in between. Checkpoint spacing was criticized at launch and has not improved with age. Enemy AI has always been inconsistent, and the PC version has had its share of technical complaints over the years, including a period where it was pulled from Steam entirely. The cover-shooting mechanics are competent but flat compared to anything built in the last several years. If you are coming here from a modern third-person shooter expecting reactive AI, weapon customization, or any kind of progression system, reset those expectations hard. For the right buyer, though, this holds up. If you want a well-paced, cinematic crime story with serviceable gunplay and the complete DLC package in one key, Mafia 2 Director's Cut delivers. Just know that the open world is a backdrop, not a playground, and the experience is closer to a prestige TV season than a live-service shooter. Check your settings on launch and make sure the PC build runs clean on your hardware before you sink four hours into chapter two. Fred, Scout Team

Mafia 2 - Director's Cut Steam key
ActionSingle PlayerThird PersonFPS / TPSAdventure

Mafia 2 - Director's Cut Steam key

24 ago 20132K Czech / Illusion Softworks2K Games
GamerScout opina

Vito Scaletta's slow climb through post-war Empire Bay is a tight, story-first crime drama with cover shooting, brutal fistfights, and a lot of driving. All DLC included, no filler multiplayer.

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Look, I'll be straight with you: Mafia 2 Director's Cut is not a shooter in the way most people reading this site think about shooters. There's no ranked mode, no TTK spreadsheet worth studying, and your mouse weight is irrelevant. What you do get is a focused third-person cover shooter built around a linear, mission-driven campaign where Vito Scaletta grinds his way up through organized crime in a fictional 1940s-50s American city called Empire Bay. The gunplay is functional - pistols, shotguns, Tommy guns, grenades - with a cover system that clicks into place well enough and enemy AI that knows when to flank. It is not a reactive gunfight sandbox. It is a story delivery vehicle with guns in it, and that framing matters before you buy. What works is the atmosphere and the writing. Empire Bay is dense and period-accurate, with era-specific cars you can steal using a pavement-side lockpick minigame, radio stations playing actual 1940s and 50s tracks, and seasonal weather that changes the feel of the city - snow in winter, sunlight in summer. The story follows Vito and his friend Joe Barbaro through loyalty, betrayal, and the usual mob-movie arc, and it lands that arc with more conviction than most crime games manage. The mission structure is cutscene, firefight, drive somewhere, repeat - which sounds dry but stays engaging for most of its roughly 10-hour main run because the writing carries the weight. The Director's Cut bundles the base game with the Made Man DLC, the Renegade Pack (two sports cars, two jackets for Vito), and the Greaser Pack (hot-rods and period suits). The story DLC adds extra mission content in Empire Bay rather than extending the main narrative - one criticism that consistently follows this package is that loose story threads from the base game do not get resolved in the DLC. The Jimmy's Vendetta-style arcade missions were broadly seen as a tone mismatch with the rest of the game, essentially turning a story-driven experience into a score-attack mode that nobody really asked for. Take them or leave them. The problems are real and worth naming. The open world is genuinely ornamental - there is almost nothing to do outside missions, and a significant portion of your time is spent driving to and from mission start points with no meaningful activity in between. Checkpoint spacing was criticized at launch and has not improved with age. Enemy AI has always been inconsistent, and the PC version has had its share of technical complaints over the years, including a period where it was pulled from Steam entirely. The cover-shooting mechanics are competent but flat compared to anything built in the last several years. If you are coming here from a modern third-person shooter expecting reactive AI, weapon customization, or any kind of progression system, reset those expectations hard. For the right buyer, though, this holds up. If you want a well-paced, cinematic crime story with serviceable gunplay and the complete DLC package in one key, Mafia 2 Director's Cut delivers. Just know that the open world is a backdrop, not a playground, and the experience is closer to a prestige TV season than a live-service shooter. Check your settings on launch and make sure the PC build runs clean on your hardware before you sink four hours into chapter two.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamCover ShooterStory-Driven CampaignPeriod Crime DramaLinear MissionsFistfight MeleeComplete EditionSingle PlaythroughAtmospheric City

Requisitos del sistema

Mínimos

Memory
1.5 GB
Storage
8GB
Graphics
nVidia GeForce 8600 / ATI HD2600 Pro
Processor
Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core)
System requirements
Microst Windows XP (SP2) / Windows Vista / Windows 7

Recomendados

Memory
2GB
Storage
10GB
Graphics
nVidia GeForce 9800 GTX / ATI Radeon HD 3870
Processor
2.4 GHz Quad Core
System requirements
Microst Windows XP (SP2) / Windows Vista / Windows 7

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Información del juego

Desarrolladora
2K Czech / Illusion Softworks
Distribuidora
2K Games
Fecha de lanzamiento
24 ago 2013

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¿En qué plataformas está disponible Mafia 2 - Director's Cut Steam key?

Mafia 2 - Director's Cut Steam key está disponible en PC.

¿Cuándo se lanzó Mafia 2 - Director's Cut Steam key?

Mafia 2 - Director's Cut Steam key se lanzó el 24 de agosto de 2013.

¿Quién desarrolló Mafia 2 - Director's Cut Steam key?

Mafia 2 - Director's Cut Steam key fue desarrollado por 2K Czech / Illusion Softworks y publicado por 2K Games.