Compara los precios de Little Dungeon Stories en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por David Moralejo Sánchez. Publicado por GrabTheGames. Lanzado el 6/12/2019. Disponible en PC. Géneros: Adventure, RPG, Strategy, Early Access.

A card-based roguelike RPG that throws traps, monsters, and loot at you in short dungeon runs. Rough around the edges but scratches that 'one more floor' itch.

Little Dungeon Stories is a roguelike card-based RPG from solo developer David Moralejo Sánchez, released into Early Access in late 2019. The core loop is straightforward: descend into a procedurally generated dungeon, flip cards to reveal monsters, traps, and treasure, and try not to die before the dungeon kills your ambitions. If you have ever lost an hour to a solitaire-style dungeon crawler at two in the morning, you already know the demographic this is aimed at. The card mechanic is the whole game, so whether it holds your attention depends entirely on how much satisfaction you get from flipping a bad tile and immediately calculating whether your current HP can absorb it. Combat resolves through card interactions rather than animation-heavy turn sequences, which keeps the pace snappy. There is loot, there are legendary items teased in the description, and the dungeon does hide secrets that reward exploratory players willing to poke at every corner. The roguelike structure means each run is short enough to feel like a coffee-break game, but the difficulty curve is steep and can feel arbitrary when trap density spikes without warning. Where the game stumbles is also where you would expect a one-person Early Access project to stumble. The writing is thin, the worldbuilding is essentially a coat of dungeon-fantasy paint over mechanical bones, and there is very little character progression or build variety to hold up past the first few hours. As someone who cares deeply about whether choices matter and whether a build stays interesting at hour 40, I can tell you honestly: this one does not have that depth. You are not picking a class, shaping a character arc, or unlocking branching paths. You are flipping cards and surviving. Sometimes that is exactly what you want. Sometimes it is not. The Mixed Steam rating (roughly 75 percent positive across a small review pool) tells an accurate story. Players who accept the game on its own modest terms tend to come away fine. Players who come in expecting a meaty RPG with narrative payoff leave disappointed. The Early Access label, years after release, hangs over everything here: features that feel like placeholders, a content volume that does not quite justify a full session, and the lingering question of whether the roadmap ever landed. Bottom line: if you want a breezy card-dungeon experience with zero story investment required and a genuinely punishing difficulty that respects no feelings, Little Dungeon Stories will give you that in short bursts. If you want lore, meaningful choices, or build experimentation that rewards mastery, look elsewhere. It is a narrow recommendation, but a clear one. Monika, Scout Team

Little Dungeon Stories

Little Dungeon Stories

6 dic 2019David Moralejo SánchezGrabTheGames
GamerScout opina

A card-based roguelike RPG that throws traps, monsters, and loot at you in short dungeon runs. Rough around the edges but scratches that 'one more floor' itch.

PC
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Mínimo histórico: €0.49

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Little Dungeon Stories is a roguelike card-based RPG from solo developer David Moralejo Sánchez, released into Early Access in late 2019. The core loop is straightforward: descend into a procedurally generated dungeon, flip cards to reveal monsters, traps, and treasure, and try not to die before the dungeon kills your ambitions. If you have ever lost an hour to a solitaire-style dungeon crawler at two in the morning, you already know the demographic this is aimed at. The card mechanic is the whole game, so whether it holds your attention depends entirely on how much satisfaction you get from flipping a bad tile and immediately calculating whether your current HP can absorb it. Combat resolves through card interactions rather than animation-heavy turn sequences, which keeps the pace snappy. There is loot, there are legendary items teased in the description, and the dungeon does hide secrets that reward exploratory players willing to poke at every corner. The roguelike structure means each run is short enough to feel like a coffee-break game, but the difficulty curve is steep and can feel arbitrary when trap density spikes without warning. Where the game stumbles is also where you would expect a one-person Early Access project to stumble. The writing is thin, the worldbuilding is essentially a coat of dungeon-fantasy paint over mechanical bones, and there is very little character progression or build variety to hold up past the first few hours. As someone who cares deeply about whether choices matter and whether a build stays interesting at hour 40, I can tell you honestly: this one does not have that depth. You are not picking a class, shaping a character arc, or unlocking branching paths. You are flipping cards and surviving. Sometimes that is exactly what you want. Sometimes it is not. The Mixed Steam rating (roughly 75 percent positive across a small review pool) tells an accurate story. Players who accept the game on its own modest terms tend to come away fine. Players who come in expecting a meaty RPG with narrative payoff leave disappointed. The Early Access label, years after release, hangs over everything here: features that feel like placeholders, a content volume that does not quite justify a full session, and the lingering question of whether the roadmap ever landed. Bottom line: if you want a breezy card-dungeon experience with zero story investment required and a genuinely punishing difficulty that respects no feelings, Little Dungeon Stories will give you that in short bursts. If you want lore, meaningful choices, or build experimentation that rewards mastery, look elsewhere. It is a narrow recommendation, but a clear one.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCard-Based CombatRoguelikeDungeon CrawlerSolo DeveloperEarly Access VeteranProcedural GenerationShort Runs

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2.00 GHz or AMD equivalent
Memory
1 GB RAM
Graphics
NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
Storage
100 MB available space

Recomendados

OS
Windows 10
Processor
Intel Core i5 / AMD FX @ 2.4GHz
Memory
1 GB RAM
Graphics
NVIDIA GeForce GTX 470 / AMD Radeon HD 6870
Storage
100 MB availab…

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Reseñas y valoraciones

Steam
75%(114)

Información del juego

Desarrolladora
David Moralejo Sánchez
Distribuidora
GrabTheGames
Fecha de lanzamiento
6 dic 2019

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¿En qué plataformas está disponible Little Dungeon Stories?

Little Dungeon Stories está disponible en PC.

¿Cuándo se lanzó Little Dungeon Stories?

Little Dungeon Stories se lanzó el 6 de diciembre de 2019.

¿Quién desarrolló Little Dungeon Stories?

Little Dungeon Stories fue desarrollado por David Moralejo Sánchez y publicado por GrabTheGames.