Compara los precios de Life is Strange Before the Storm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Deck Nine. Publicado por Square Enix. Lanzado el 31/8/2017. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 77/100.

If you ever wondered what made Chloe Price into the person she is, this three-episode prequel answers that question with more emotional force than it has any right to.

My first hour with Before the Storm felt like a test: could a different studio, a grounded story, and zero supernatural mechanics carry a Life is Strange game? The answer, for the most part, is yes. Deck Nine strips out Max's time-rewind entirely and puts you in Arcadia Bay three years earlier, playing as a younger, rawer Chloe Price grieving her father and colliding for the first time with the charismatic Rachel Amber. Without a supernatural crutch, every choice you make sticks. There is no rewind safety net, and that permanence gives the branching dialogue real weight. The mechanical replacement for time travel is the Backtalk system, a tug-of-war conversation mode where Chloe talks her way out of tight spots by countering each argument with something that turns it on its head. It fits her character perfectly: where Max would carefully rewind to find the right answer, Chloe would shout at the problem until it stopped being one. The honest criticism is that Backtalk appears too rarely, tailing off noticeably by the third episode, and a few encounters feel more like a confrontational mini-game than a natural extension of the story. Chloe can also leave graffiti tags around environments as a collectible mechanic, a small but characterful replacement for the photo-snapping in the first game. Beyond those systems, this is a walking-and-talking adventure: explore rooms, read notes, make dialogue choices, and deal with consequences that quietly accumulate. What carries it is the writing and the central relationship. The three episodes span Chloe and Rachel's first meeting at an underground metal show through a family secret that unravels across Blackwell Academy and Arcadia Bay. The Chloe-Rachel dynamic is the best thing in the game: natural, intense, and shot through with the specific bewildering energy of teenage closeness. Episode 2 is where the writing peaks, including an impromptu Shakespeare performance that is one of the more inventive setpieces the series has produced. Episode 3 loses some momentum, and a subplot involving a side character named Eliot feels underdeveloped and abruptly dropped. The ending divides players, with some finding the finale emotionally hollow and others calling it the hardest the series has ever hit. If you already know what happens to Rachel in the original game, watching that relationship bloom here is bittersweet in a way that only prequels can manage. The soundtrack by UK folk band Daughter deserves a mention on its own terms. It is melancholic and atmospheric in exactly the right way, doing heavy lifting for the emotional tone in scenes where the script occasionally tips into melodrama. On the technical side, character animations are stiff in places, with movement that can look slightly disconnected from the environment. That roughness never derails the experience, but it is noticeable. The bonus episode Farewell, which features Max and Chloe as children, is a genuinely heartwarming addition for series fans. If you have never played the original Life is Strange, Before the Storm works as a standalone story, though you will miss the weight that prior knowledge adds. If you have played it, the bittersweet layering is the whole point. Alex, Scout Team

Life is Strange Before the Storm

Life is Strange Before the Storm

31 ago 2017Deck NineSquare Enix
GamerScout opina

If you ever wondered what made Chloe Price into the person she is, this three-episode prequel answers that question with more emotional force than it has any right to.

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My first hour with Before the Storm felt like a test: could a different studio, a grounded story, and zero supernatural mechanics carry a Life is Strange game? The answer, for the most part, is yes. Deck Nine strips out Max's time-rewind entirely and puts you in Arcadia Bay three years earlier, playing as a younger, rawer Chloe Price grieving her father and colliding for the first time with the charismatic Rachel Amber. Without a supernatural crutch, every choice you make sticks. There is no rewind safety net, and that permanence gives the branching dialogue real weight. The mechanical replacement for time travel is the Backtalk system, a tug-of-war conversation mode where Chloe talks her way out of tight spots by countering each argument with something that turns it on its head. It fits her character perfectly: where Max would carefully rewind to find the right answer, Chloe would shout at the problem until it stopped being one. The honest criticism is that Backtalk appears too rarely, tailing off noticeably by the third episode, and a few encounters feel more like a confrontational mini-game than a natural extension of the story. Chloe can also leave graffiti tags around environments as a collectible mechanic, a small but characterful replacement for the photo-snapping in the first game. Beyond those systems, this is a walking-and-talking adventure: explore rooms, read notes, make dialogue choices, and deal with consequences that quietly accumulate. What carries it is the writing and the central relationship. The three episodes span Chloe and Rachel's first meeting at an underground metal show through a family secret that unravels across Blackwell Academy and Arcadia Bay. The Chloe-Rachel dynamic is the best thing in the game: natural, intense, and shot through with the specific bewildering energy of teenage closeness. Episode 2 is where the writing peaks, including an impromptu Shakespeare performance that is one of the more inventive setpieces the series has produced. Episode 3 loses some momentum, and a subplot involving a side character named Eliot feels underdeveloped and abruptly dropped. The ending divides players, with some finding the finale emotionally hollow and others calling it the hardest the series has ever hit. If you already know what happens to Rachel in the original game, watching that relationship bloom here is bittersweet in a way that only prequels can manage. The soundtrack by UK folk band Daughter deserves a mention on its own terms. It is melancholic and atmospheric in exactly the right way, doing heavy lifting for the emotional tone in scenes where the script occasionally tips into melodrama. On the technical side, character animations are stiff in places, with movement that can look slightly disconnected from the environment. That roughness never derails the experience, but it is noticeable. The bonus episode Farewell, which features Max and Chloe as children, is a genuinely heartwarming addition for series fans. If you have never played the original Life is Strange, Before the Storm works as a standalone story, though you will miss the weight that prior knowledge adds. If you have played it, the bittersweet layering is the whole point.

Alex
Alex · Scout Team

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Etiquetas

steamNarrative AdventureEpisodicBranching DialogueBittersweet StoryPrequelGrounded DramaChoice-Based

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Reseñas y valoraciones

Metacritic
77
Steam
93%(37,740)

Información del juego

Desarrolladora
Deck Nine
Distribuidora
Square Enix
Fecha de lanzamiento
31 ago 2017

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Life is Strange Before the Storm está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Life is Strange Before the Storm?

Life is Strange Before the Storm se lanzó el 31 de agosto de 2017.

¿Quién desarrolló Life is Strange Before the Storm?

Life is Strange Before the Storm fue desarrollado por Deck Nine y publicado por Square Enix.

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Life is Strange Before the Storm tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.