Compara los precios de Levelhead en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Butterscotch Shenanigans. Publicado por Butterscotch Shenanigans. Lanzado el 30/4/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie, Massively Multiplayer, Simulation, Free To Play.

Free to play and sitting at 94% positive on Steam, Levelhead earns that score by treating its level editor as a first-class citizen rather than a bonus mode bolted onto a campaign.

I have watched enough user-generated-content platformers collapse under the weight of bad curation to be deeply skeptical of the genre's promises. Levelhead made me lower my guard faster than expected. The hook that separates it from a Mario Maker clone is deceptively simple: you control GR-18, a delivery robot whose entire purpose is to retrieve a package and bring it to the exit, not just reach the end of a stage. That two-step structure changes how every single level reads, both as a player and as a designer. You are not racing to a flagpole. You are solving a spatial puzzle about where to stash a box mid-air-dash so you can clear a gap without dropping it into a spike pit. The handcrafted campaign runs over 90 levels and uses each one to introduce a specific mechanic, from battery-activated contraptions and programmable switches to wall-jumping and power-ups that let GR-18 fly or warp through walls. Players who want to 100 percent the campaign, collecting all Jems and tracking down hidden GR-17s via VEND-R requirements, are looking at roughly 20 hours before the community pool even opens. The platforming itself is tight enough that dying feels like your fault, which is the bar that any precision platformer has to clear before I take it seriously. The animation is chunky and expressive, with the kind of squash-and-stretch feedback that makes every jump feel intentional rather than floaty. Couch co-op supports up to four players locally or via Steam Remote Play, and the campaign and level editor both run in co-op, which is a genuinely unusual offering. The level editor is where the long-term value either lives or dies, and here Levelhead has done serious work. The toolset covers enemies, hazards, programmable switches on shared channels (connect a switch and a door to the same channel and they interact automatically), weather, music, secrets, and power-up placements. Community members have already pushed that system well past its intended limits, building pinball machines, boss gauntlets, and musical contraptions. The curation system called the Marketing Department is the real differentiator: playing the game actively promotes your own published levels, so new creators are not permanently buried under established names. The following and search system works more like a content platform than a friend list, which matters for longevity. One caveat for builders: the editor has a learning curve on its relay and channel logic that is genuinely steep, and the Steam community is vocal about specific pain points in switch-linking behavior. From a live-service health perspective, Levelhead does not operate on a battle pass or seasonal currency loop. There are no daily quests demanding 20 minutes of your life before work. The community-made content effectively functions as a permanent content drip, with the Levelhead Community Campaign, a fan-organized follow-up of over 50 levels from more than 30 creators, standing as proof that the player base has enough investment to self-organize. That is the kind of signal I look for when assessing whether a game with this model still has a heartbeat years after launch. The absence of predatory monetization in a free-to-play title is rare enough that it deserves to be said clearly. If you have never touched a level-builder game and just want a solid precision platformer with a campaign, Levelhead delivers that cleanly. If you burned out on Mario Maker 2 and want something structurally different, the package-delivery mechanic changes the creative grammar enough to feel fresh. The community is smaller than Nintendo's ecosystem, and player counts will never match that ceiling, but the tools are deeper than they look on first boot, and the curation actually works. Yuki, Scout Team

Levelhead

Levelhead

30 abr 2020Butterscotch Shenanigans
GamerScout opina

Free to play and sitting at 94% positive on Steam, Levelhead earns that score by treating its level editor as a first-class citizen rather than a bonus mode bolted onto a campaign.

PCXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
0,39 €
en Kinguin
Mínimo registrado: 0,39 €
Sigue este precio

Veredicto de GamerScout

Grab it free if you want a tight precision platformer with a level editor that respects both builders and browsers equally.

Comparar precios(4 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,39 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,52 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,60 €-88%
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Comprar
StandardEuropa (UE)Steam KeyClave
0,66 €-87%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,69 €
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Comprar
StandardGlobalSteam KeyCopia de regalo
7,13 €-19%
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Comprar
StandardEuropa (UE)Steam KeyCopia de regalo
7,13 €-19%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
0,39 €26 jun 2026
Mejor precio actual
0,39 €
El más bajo desde que lo seguimos
Tiendas de claves
0,37 €0,45 €0,52 €0,60 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Levelhead

I have watched enough user-generated-content platformers collapse under the weight of bad curation to be deeply skeptical of the genre's promises. Levelhead made me lower my guard faster than expected. The hook that separates it from a Mario Maker clone is deceptively simple: you control GR-18, a delivery robot whose entire purpose is to retrieve a package and bring it to the exit, not just reach the end of a stage. That two-step structure changes how every single level reads, both as a player and as a designer. You are not racing to a flagpole. You are solving a spatial puzzle about where to stash a box mid-air-dash so you can clear a gap without dropping it into a spike pit. The handcrafted campaign runs over 90 levels and uses each one to introduce a specific mechanic, from battery-activated contraptions and programmable switches to wall-jumping and power-ups that let GR-18 fly or warp through walls. Players who want to 100 percent the campaign, collecting all Jems and tracking down hidden GR-17s via VEND-R requirements, are looking at roughly 20 hours before the community pool even opens. The platforming itself is tight enough that dying feels like your fault, which is the bar that any precision platformer has to clear before I take it seriously. The animation is chunky and expressive, with the kind of squash-and-stretch feedback that makes every jump feel intentional rather than floaty. Couch co-op supports up to four players locally or via Steam Remote Play, and the campaign and level editor both run in co-op, which is a genuinely unusual offering. The level editor is where the long-term value either lives or dies, and here Levelhead has done serious work. The toolset covers enemies, hazards, programmable switches on shared channels (connect a switch and a door to the same channel and they interact automatically), weather, music, secrets, and power-up placements. Community members have already pushed that system well past its intended limits, building pinball machines, boss gauntlets, and musical contraptions. The curation system called the Marketing Department is the real differentiator: playing the game actively promotes your own published levels, so new creators are not permanently buried under established names. The following and search system works more like a content platform than a friend list, which matters for longevity. One caveat for builders: the editor has a learning curve on its relay and channel logic that is genuinely steep, and the Steam community is vocal about specific pain points in switch-linking behavior. From a live-service health perspective, Levelhead does not operate on a battle pass or seasonal currency loop. There are no daily quests demanding 20 minutes of your life before work. The community-made content effectively functions as a permanent content drip, with the Levelhead Community Campaign, a fan-organized follow-up of over 50 levels from more than 30 creators, standing as proof that the player base has enough investment to self-organize. That is the kind of signal I look for when assessing whether a game with this model still has a heartbeat years after launch. The absence of predatory monetization in a free-to-play title is rare enough that it deserves to be said clearly. If you have never touched a level-builder game and just want a solid precision platformer with a campaign, Levelhead delivers that cleanly. If you burned out on Mario Maker 2 and want something structurally different, the package-delivery mechanic changes the creative grammar enough to feel fresh. The community is smaller than Nintendo's ecosystem, and player counts will never match that ceiling, but the tools are deeper than they look on first boot, and the curation actually works.

Yuki
Yuki · Scout Team

MMOs & live service

Etiquetas

steamPackage MechanicUser-Generated CampaignsPrecision PlatformerProgrammable SwitchesSteam Remote Play Co-opCommunity CurationNo Battle PassSpeedrun LeaderboardsCouch Co-op 4-PlayerFree To Play No FOMO

Requisitos del sistema

Mínimos

Processor
2.0 Ghz
Memory
2.5 GB RAM
Graphics
128mb Video Memory
DirectX
Version 9.0
Storage
500 MB available space

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Reseñas y valoraciones

Steam
94%(1,126)

Información del juego

Desarrolladora
Butterscotch Shenanigans
Distribuidora
Butterscotch Shenanigans
Fecha de lanzamiento
30 abr 2020

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Mejor precio0,39 €
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Preguntas frecuentes sobre Levelhead

¿Cuánto cuesta Levelhead?

A 15 de agosto de 2026, la oferta más barata disponible de Levelhead es €0.39 en Kinguin, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Levelhead más barato?

El precio más bajo disponible que seguimos para Levelhead es €0.39 en Kinguin (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Levelhead?

Levelhead está disponible en PC, Xbox.

¿Cuándo se lanzó Levelhead?

Levelhead se lanzó el 30 de abril de 2020.

¿Quién desarrolló Levelhead?

Levelhead fue desarrollado por Butterscotch Shenanigans.