Compara los precios de LEGO Batman: The Videogame en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Traveller's Tales. Publicado por Warner Bros. Interactive Entertainment. Lanzado el 29/9/2008. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 80/100.

Thirty levels of brick-smashing Gotham fun split across hero and villain campaigns, with suit-swapping puzzle design that still holds up. A nostalgia hit with real replay depth, if you can live with its creaky 2008 AI.

I went back to this one expecting it to feel like a relic and came out genuinely charmed. LEGO Batman: The Videogame landed in 2008 as the first Traveller's Tales LEGO title built around an original story rather than a licensed film, and that creative freedom shows. The Riddler, the Penguin, and the Joker each lead a gang of five villains with their own twisted goals, which gives the 30-level structure a clean three-act rhythm that most licensed games of the era never bothered with. The core loop is the familiar LEGO formula: brawl through enemies, smash everything that isn't bolted down, collect studs, solve simple environmental puzzles, and unlock characters to circle back in Free Play. What sets this one apart from LEGO Indiana Jones or even the Star Wars entries is the suit system. Batman can swap into the Demolition suit for bomb-planting, the Sonic suit for shattering glass barriers, the Glide suit for crossing wide gaps, or the Heat Protection suit for lava-adjacent sections. Robin gets a parallel loadout with the Tech suit, Water suit, Attract suit, and Magnetic suit, each of which gates specific puzzle sections. It forces genuine coordination between the two characters and gives each level a layer of problem-solving that stops it from being pure combat filler. The villain campaign is a genuine second mode, not a bonus afterthought. You play the same locations from the antagonists' perspective, with different objectives and alternate routes, which is exactly the kind of content-for-time value a collectathon needs. There are real rough edges. The partner AI is genuinely hopeless at times, wandering into pits or freezing mid-puzzle in ways that make solo play more frustrating than it should be. The camera can betray you on platforming sections, swinging round at the worst moment. A subset of modern players have also flagged compatibility issues on current Windows setups, with high-framerate soft-locks and occasional crashes that require tweaking Steam launch settings before the game will run cleanly. If you hit those issues, fixes exist in the community forums, but they are a tax on your patience before the fun starts. For the audience that grew up with this, the nostalgia hit is strong and earned. For players coming in fresh, the suit-puzzle design and dual-campaign structure still justify the time. The replay loop for 100 percent completion is a genuine grind, roughly 13 to 37 hours depending on how completionist you go, and the final collectibles ask a lot of patience. But the moment-to-moment play, the campier-than-Arkham tone, the Joker gliding on his hand buzzer and Clayface sliding around on an office chair in cutscenes, all of it holds a specific charm that neither the sequels nor the newer LEGO DC titles fully replicate. Local co-op is where this shines brightest. Solo is fine. Playing it with someone next to you on the couch is the intended version. Alex, Scout Team

LEGO Batman: The Videogame

LEGO Batman: The Videogame

29 sept 2008Traveller's TalesWarner Bros. Interactive Entertainment
GamerScout opina

Thirty levels of brick-smashing Gotham fun split across hero and villain campaigns, with suit-swapping puzzle design that still holds up. A nostalgia hit with real replay depth, if you can live with its creaky 2008 AI.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.81

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Acerca de LEGO Batman: The Videogame

I went back to this one expecting it to feel like a relic and came out genuinely charmed. LEGO Batman: The Videogame landed in 2008 as the first Traveller's Tales LEGO title built around an original story rather than a licensed film, and that creative freedom shows. The Riddler, the Penguin, and the Joker each lead a gang of five villains with their own twisted goals, which gives the 30-level structure a clean three-act rhythm that most licensed games of the era never bothered with. The core loop is the familiar LEGO formula: brawl through enemies, smash everything that isn't bolted down, collect studs, solve simple environmental puzzles, and unlock characters to circle back in Free Play. What sets this one apart from LEGO Indiana Jones or even the Star Wars entries is the suit system. Batman can swap into the Demolition suit for bomb-planting, the Sonic suit for shattering glass barriers, the Glide suit for crossing wide gaps, or the Heat Protection suit for lava-adjacent sections. Robin gets a parallel loadout with the Tech suit, Water suit, Attract suit, and Magnetic suit, each of which gates specific puzzle sections. It forces genuine coordination between the two characters and gives each level a layer of problem-solving that stops it from being pure combat filler. The villain campaign is a genuine second mode, not a bonus afterthought. You play the same locations from the antagonists' perspective, with different objectives and alternate routes, which is exactly the kind of content-for-time value a collectathon needs. There are real rough edges. The partner AI is genuinely hopeless at times, wandering into pits or freezing mid-puzzle in ways that make solo play more frustrating than it should be. The camera can betray you on platforming sections, swinging round at the worst moment. A subset of modern players have also flagged compatibility issues on current Windows setups, with high-framerate soft-locks and occasional crashes that require tweaking Steam launch settings before the game will run cleanly. If you hit those issues, fixes exist in the community forums, but they are a tax on your patience before the fun starts. For the audience that grew up with this, the nostalgia hit is strong and earned. For players coming in fresh, the suit-puzzle design and dual-campaign structure still justify the time. The replay loop for 100 percent completion is a genuine grind, roughly 13 to 37 hours depending on how completionist you go, and the final collectibles ask a lot of patience. But the moment-to-moment play, the campier-than-Arkham tone, the Joker gliding on his hand buzzer and Clayface sliding around on an office chair in cutscenes, all of it holds a specific charm that neither the sequels nor the newer LEGO DC titles fully replicate. Local co-op is where this shines brightest. Solo is fine. Playing it with someone next to you on the couch is the intended version.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamVillain CampaignSuit SwappingCollectathonLocal Co-op CouchBatman UniverseBrick BrawlerFree Play ModeNostalgic Classic

Requisitos del sistema

Mínimos

OS
Windows Vista®/XP
Processor
Intel® P3 1.5 GHz or AMD Athlon™ XP
Memory
256 MB RAM, 512 MB RAM required for Windows Vista®
Graphics
128 MB with Shader Model 2.0 capability (Shader Model 3.0 recommended)

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Reseñas y valoraciones

Metacritic
80
Steam
89%(15,561)

Información del juego

Desarrolladora
Traveller's Tales
Distribuidora
Warner Bros. Interactive Entertainment
Fecha de lanzamiento
29 sept 2008

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¿En qué plataformas está disponible LEGO Batman: The Videogame?

LEGO Batman: The Videogame está disponible en PC.

¿Cuándo se lanzó LEGO Batman: The Videogame?

LEGO Batman: The Videogame se lanzó el 29 de septiembre de 2008.

¿Quién desarrolló LEGO Batman: The Videogame?

LEGO Batman: The Videogame fue desarrollado por Traveller's Tales y publicado por Warner Bros. Interactive Entertainment.

¿Merece la pena comprar LEGO Batman: The Videogame?

LEGO Batman: The Videogame tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.