Compara los precios de Last Resort en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aleksey Izimov. Publicado por Aleksey Izimov. Lanzado el 28/8/2023. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation.

Regret, two women, and a supernatural second chance crammed into under an hour of reading. Worth a look if you value emotional economy over playtime.

I'll be honest: visual novels are not my usual beat. My comfort zone is watching supply lines collapse in grand strategy and second-guessing AI diplomacy. So when Last Resort crossed my desk, my first instinct was to measure it the same way I measure any short game: does the time-per-decision ratio hold up? The answer is yes, but only barely, and with real caveats attached. Last Resort is a non-linear text-based visual novel with multiple endings, built around a protagonist collapsing under a specific stack of failures: expelled from university, dumped by his girlfriend Rei, quietly estranged from his parents, and clinging to memories of Hima, a childhood love he let slip away. The supernatural hook arrives when two demonesses, who mirror Hima and Rei almost exactly, offer him a way back into the critical moments of his life. Structurally, that sets up a branching narrative where player choices steer which version of those past events the protagonist lives through. The interactivity is light by any genre standard: left-click to advance dialogue, occasionally pick between two or three options. Anyone who has played a choose-your-own-adventure book will feel immediately at home. What the game gets right is emotional compression. The writing does not over-explain its protagonist. His guilt and passivity come through in short, direct lines rather than lengthy internal monologues, and the two central relationships are sketched efficiently enough that you understand the stakes without needing a detailed backstory dump. The anime-style 2D art is colorful and competent, character expressions do meaningful work during heavier scenes, and the drama tag in the Steam user tags is earned. Reviewers who cover the visual novel space have praised the writing as grounded and relatable, and on that count I agree. The tone is melancholy without becoming overwrought. The blunt problem is length. A full run through all routes, including the multiple endings, clocks in at under an hour. For a genre where 5-10 hours is considered short, that is a meaningful constraint. There is no gameplay system underneath the story to add replayability, no branching dialogue tree complex enough to justify multiple complete playthroughs for their mechanical variety alone. If the emotional resonance of a single route lands for you, the experience is complete. If it does not, there is no other layer to fall back on. The developer, Aleksey Izimov, has released a number of visual novels under this same solo-dev model, so Last Resort reads like an honest early-career piece rather than a definitive statement. The verdict for most players: this is a micro-session experience, appropriate for a quiet evening when you want something emotionally heavy and self-contained. It supports Steam Achievements and Cloud Saves, runs on PC, Mac, and Linux without issue, and the barrier to entry is low in every sense. Just do not sit down expecting a sprawling story. Measure it on its own terms and it holds together. Diego, Scout Team

Last Resort

Last Resort

28 ago 2023Aleksey Izimov
GamerScout opina

Regret, two women, and a supernatural second chance crammed into under an hour of reading. Worth a look if you value emotional economy over playtime.

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Acerca de Last Resort

I'll be honest: visual novels are not my usual beat. My comfort zone is watching supply lines collapse in grand strategy and second-guessing AI diplomacy. So when Last Resort crossed my desk, my first instinct was to measure it the same way I measure any short game: does the time-per-decision ratio hold up? The answer is yes, but only barely, and with real caveats attached. Last Resort is a non-linear text-based visual novel with multiple endings, built around a protagonist collapsing under a specific stack of failures: expelled from university, dumped by his girlfriend Rei, quietly estranged from his parents, and clinging to memories of Hima, a childhood love he let slip away. The supernatural hook arrives when two demonesses, who mirror Hima and Rei almost exactly, offer him a way back into the critical moments of his life. Structurally, that sets up a branching narrative where player choices steer which version of those past events the protagonist lives through. The interactivity is light by any genre standard: left-click to advance dialogue, occasionally pick between two or three options. Anyone who has played a choose-your-own-adventure book will feel immediately at home. What the game gets right is emotional compression. The writing does not over-explain its protagonist. His guilt and passivity come through in short, direct lines rather than lengthy internal monologues, and the two central relationships are sketched efficiently enough that you understand the stakes without needing a detailed backstory dump. The anime-style 2D art is colorful and competent, character expressions do meaningful work during heavier scenes, and the drama tag in the Steam user tags is earned. Reviewers who cover the visual novel space have praised the writing as grounded and relatable, and on that count I agree. The tone is melancholy without becoming overwrought. The blunt problem is length. A full run through all routes, including the multiple endings, clocks in at under an hour. For a genre where 5-10 hours is considered short, that is a meaningful constraint. There is no gameplay system underneath the story to add replayability, no branching dialogue tree complex enough to justify multiple complete playthroughs for their mechanical variety alone. If the emotional resonance of a single route lands for you, the experience is complete. If it does not, there is no other layer to fall back on. The developer, Aleksey Izimov, has released a number of visual novels under this same solo-dev model, so Last Resort reads like an honest early-career piece rather than a definitive statement. The verdict for most players: this is a micro-session experience, appropriate for a quiet evening when you want something emotionally heavy and self-contained. It supports Steam Achievements and Cloud Saves, runs on PC, Mac, and Linux without issue, and the barrier to entry is low in every sense. Just do not sit down expecting a sprawling story. Measure it on its own terms and it holds together.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Non-Linear NarrativeMultiple EndingsSupernatural RomanceEmotional DramaShort-SessionSolo DevBranching ChoicesAnime Art Style

Requisitos del sistema

Mínimos

OS
Windows 8 or higher
Memory
2048 MB RAM
DirectX
Version 12
Storage
512 MB available space
Graphics
GeForce 240 GT
Processor
Intel(R) Celeron(R) CPU G530 @2.40 GHz

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Información del juego

Desarrolladora
Aleksey Izimov
Distribuidora
Aleksey Izimov
Fecha de lanzamiento
28 ago 2023

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¿Cuánto cuesta Last Resort?

El precio de Last Resort cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Last Resort más barato?

Compara los precios de Last Resort en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Last Resort?

Last Resort está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Last Resort?

Last Resort se lanzó el 28 de agosto de 2023.

¿Quién desarrolló Last Resort?

Last Resort fue desarrollado por Aleksey Izimov.