Compara los precios de Kingdom Come: Deliverance II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Warhorse Studios. Publicado por Deep Silver. Lanzado el 4/2/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 89/100.

Sixty-plus hours in 15th-century Bohemia, and I still felt underdressed for the jousting. If you want an RPG that treats you like an adult and makes every sword swing mean something, Henry's back, and he brought half of medieval Europe with him.

I went into Kingdom Come: Deliverance II fully expecting to bounce off it the same way some players bounced off the first game, and I was wrong in the best possible way. Warhorse Studios did not just iterate; they rebuilt the rough edges of their 2018 debut into something genuinely formidable. The world map is twice the size of the original, covering lush Bohemian countryside and eventually leading into Kutna Hora, one of the richest silver-mining cities in 15th-century Europe, rendered with a level of historical detail that makes most open-world settings feel like theme parks. The script reportedly runs to 2.2 million words, and it shows: the dialogue is dense, well-performed, and rewards players who actually read quest journals instead of skipping to the objective marker. Combat remains the game's most divisive system, and I say that as someone who found it deeply satisfying once the muscle memory clicked. This is first-person directional melee, not an arcade brawl. You choose your attack angle, watch where your opponent is blocking, throw in perfect-block ripostes, and chain into combos once your skill with a given weapon climbs high enough. Pick up a war axe and grind it to proficiency and you will eventually shatter shields outright; go the stealth-archer route with a crossbow and the game accommodates that too. A companion dog can be directed to bite an enemy's ankle and break their guard, which is both tactically useful and personally delightful. The old gang-up problem from the first game is noticeably reduced, and animations are faster. That said, the early hours will humble you. Enemies will outnumber you, guards will catch you stealing, and the save system, which still requires a bed or a Saviour Schnapps potion, will occasionally sting if you forget to brew. Craft loops for potion-making and blacksmithing are genuinely interactive mini-games rather than menu clicks. Brewing requires you to follow a recipe step by step over a literal in-game fire, timing your ingredient additions to a boiling pot. Forging a blade means heating metal evenly and hammering it on an anvil, with Henry whistling a tune that you can optionally rhythm-sync to preserve stamina. These sequences are slow by design. The game is unambiguous about wanting longer sessions from you, not half-hour sprints, and if you resist that tempo you will find it frustrating. Accept it, and the crafting becomes oddly meditative. Alchemy, smithing, archery, thievery, persuasion, and stealth all level up through use rather than point allocation, which means your build emerges from what you actually do, not what you theorycrafted in a menu. Narrative payoff is where the game earns its Metacritic 89. Henry's relationship with Hans Capon anchors the story with genuine warmth, and the supporting cast ranges from memorable to exceptional. Choices ripple outward in ways that are not always telegraphed. A reputation hit in one town can close dialogue options hours later; a criminal branding can permanently color how NPCs speak to you. The political backdrop, rooted in real 1403 Bohemian history with actual historical figures populating the court, gives the world a weight that purely fantastical settings rarely achieve. The weak spots are honest RPG growing pains: some missions have forced stealth segments that do not suit every play style, minor NPC AI can glitch in ways that break immersion, and newcomers who skipped the first game will spend the early hours catching up on relationships the game assumes you remember. A post-launch hardcore mode adds no-fast-travel, hidden health bars, and optional character debuffs for players who want maximum punishment, which suggests Warhorse is actively supporting the experience past launch. This is not a game for players who want to feel powerful in the first ten hours. It is a game for players who want to feel like they earned it by hour thirty, then cannot stop thinking about it by hour sixty. The writing rewards re-reads, the build variety holds past the midgame, and the historical world is one of the most convincing I have spent time in since The Witcher 3's Velen. Filler quests exist, but the best side content here, the shepherd stories, the sword-master duels, the city politics of Kutna Hora, rivals the main arc. PC performance is solid for most hardware configurations, which is rarer than it should be for an open-world release of this scope. Monika, Scout Team

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

4 feb 2025Warhorse StudiosDeep Silver
GamerScout opina

Sixty-plus hours in 15th-century Bohemia, and I still felt underdressed for the jousting. If you want an RPG that treats you like an adult and makes every sword swing mean something, Henry's back, and he brought half of medieval Europe with him.

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I went into Kingdom Come: Deliverance II fully expecting to bounce off it the same way some players bounced off the first game, and I was wrong in the best possible way. Warhorse Studios did not just iterate; they rebuilt the rough edges of their 2018 debut into something genuinely formidable. The world map is twice the size of the original, covering lush Bohemian countryside and eventually leading into Kutna Hora, one of the richest silver-mining cities in 15th-century Europe, rendered with a level of historical detail that makes most open-world settings feel like theme parks. The script reportedly runs to 2.2 million words, and it shows: the dialogue is dense, well-performed, and rewards players who actually read quest journals instead of skipping to the objective marker. Combat remains the game's most divisive system, and I say that as someone who found it deeply satisfying once the muscle memory clicked. This is first-person directional melee, not an arcade brawl. You choose your attack angle, watch where your opponent is blocking, throw in perfect-block ripostes, and chain into combos once your skill with a given weapon climbs high enough. Pick up a war axe and grind it to proficiency and you will eventually shatter shields outright; go the stealth-archer route with a crossbow and the game accommodates that too. A companion dog can be directed to bite an enemy's ankle and break their guard, which is both tactically useful and personally delightful. The old gang-up problem from the first game is noticeably reduced, and animations are faster. That said, the early hours will humble you. Enemies will outnumber you, guards will catch you stealing, and the save system, which still requires a bed or a Saviour Schnapps potion, will occasionally sting if you forget to brew. Craft loops for potion-making and blacksmithing are genuinely interactive mini-games rather than menu clicks. Brewing requires you to follow a recipe step by step over a literal in-game fire, timing your ingredient additions to a boiling pot. Forging a blade means heating metal evenly and hammering it on an anvil, with Henry whistling a tune that you can optionally rhythm-sync to preserve stamina. These sequences are slow by design. The game is unambiguous about wanting longer sessions from you, not half-hour sprints, and if you resist that tempo you will find it frustrating. Accept it, and the crafting becomes oddly meditative. Alchemy, smithing, archery, thievery, persuasion, and stealth all level up through use rather than point allocation, which means your build emerges from what you actually do, not what you theorycrafted in a menu. Narrative payoff is where the game earns its Metacritic 89. Henry's relationship with Hans Capon anchors the story with genuine warmth, and the supporting cast ranges from memorable to exceptional. Choices ripple outward in ways that are not always telegraphed. A reputation hit in one town can close dialogue options hours later; a criminal branding can permanently color how NPCs speak to you. The political backdrop, rooted in real 1403 Bohemian history with actual historical figures populating the court, gives the world a weight that purely fantastical settings rarely achieve. The weak spots are honest RPG growing pains: some missions have forced stealth segments that do not suit every play style, minor NPC AI can glitch in ways that break immersion, and newcomers who skipped the first game will spend the early hours catching up on relationships the game assumes you remember. A post-launch hardcore mode adds no-fast-travel, hidden health bars, and optional character debuffs for players who want maximum punishment, which suggests Warhorse is actively supporting the experience past launch. This is not a game for players who want to feel powerful in the first ten hours. It is a game for players who want to feel like they earned it by hour thirty, then cannot stop thinking about it by hour sixty. The writing rewards re-reads, the build variety holds past the midgame, and the historical world is one of the most convincing I have spent time in since The Witcher 3's Velen. Filler quests exist, but the best side content here, the shepherd stories, the sword-master duels, the city politics of Kutna Hora, rivals the main arc. PC performance is solid for most hardware configurations, which is rarer than it should be for an open-world release of this scope.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savesDirectional Melee CombatSkill-Use LevelingHistorical Open WorldHardcore ModeReputation SystemPotion CraftingImmersive Sim-AdjacentChoice ConsequenceFirst-Person RPGNew Player Unfriendly

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit (or newer)
Processor
Intel Core i5-8400, AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580
Storage
100…

Recomendados

OS
Windows 10 64-bit (or newer)
Processor
Intel Core i7-13700K, AMD Ryzen 7 7800X3D
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 4070, AMD Radeon RX…

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Reseñas y valoraciones

Metacritic
89
Steam
94%(184,692)

Información del juego

Desarrolladora
Warhorse Studios
Distribuidora
Deep Silver
Fecha de lanzamiento
4 feb 2025

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Kingdom Come: Deliverance II está disponible en PC, Xbox.

¿Cuándo se lanzó Kingdom Come: Deliverance II?

Kingdom Come: Deliverance II se lanzó el 4 de febrero de 2025.

¿Quién desarrolló Kingdom Come: Deliverance II?

Kingdom Come: Deliverance II fue desarrollado por Warhorse Studios y publicado por Deep Silver.

¿Merece la pena comprar Kingdom Come: Deliverance II?

Kingdom Come: Deliverance II tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.