Compara los precios de King's Bounty II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fulqrum Games. Publicado por 1C Entertainment, Prime Matter. Lanzado el 24/8/2021. Disponible en PC, Xbox. Géneros: Adventure, RPG, Strategy. Puntuación Metacritic: 71/100.

King's Bounty II is a turn-based RPG with a third-person open world twist, but mixed reviews hint at a bumpy ride between its ambitious bones and rough execution.

King's Bounty II arrives carrying a storied franchise name and genuine ambition: it wants to be a proper RPG with a living world, meaningful choices, and the classic hex-grid army combat the series built its reputation on. You pick one of three heroes, each with distinct backstory and stat leanings, then wander a third-person overworld that looks more like a modern action-RPG than the top-down maps fans remember. The shift is the first thing the game wants you to notice, and also, unfortunately, the first thing that reveals the cracks. The combat is where King's Bounty II earns its keep. Battles are turn-based, fought on hex grids, and you assemble an army of unit types ranging from skeleton archers to gryphons, managed through a morale and alignment system that actually punishes you for mixing holy paladins with undead troops. That tension, choosing units that fit your army's ideological identity, gives list-building a satisfying layer of constraint that most strategy-RPGs skip. Spells slot into four schools tied to your hero's stat investment, and higher difficulty genuinely demands you think about unit synergies rather than just stacking the biggest numbers. The overworld and narrative side of things are shakier. The third-person exploration feels sluggish, populated by NPCs with stiff animations and quests that frequently ask you to walk long distances for underwhelming payoffs. The writing lands somewhere between functional and forgettable. It is never offensive, but it rarely rewards a second read. Side quests that gesture toward moral complexity often resolve in ways that feel arbitrary rather than consequential. If you came expecting Disciples-style dark lore or anything approaching the narrative density of a CRPG, you will find the world feels a bit hollow behind its reasonably pretty exteriors. Performance and technical polish were rocky at launch, and while patches have smoothed some edges, the game still carries some of that unfinished feeling in its economy and pacing. XP and loot progression can stall awkwardly between major story beats, and the skill tree, while broad enough to support different hero builds, does not have much depth past the mid-game. Veterans of the older King's Bounty titles may feel the soul of the series got diluted in the attempt to appeal to a wider RPG audience, while players new to the franchise might find the combat systems intimidating without much tutorialization. Still, for the tactically minded player who enjoys curating an army roster and min-maxing unit compositions, King's Bounty II delivers a core loop that holds up reasonably well across a playthrough. The alignment system for units is a genuinely smart design choice, and harder difficulty modes give the combat real teeth. Treat the exploration and story as a vehicle to the next battle rather than a destination in itself, and the experience becomes more forgiving. Just do not come in expecting your choices to ripple through the world in meaningful ways, because the narrative machinery here is not built for that. Monika, Scout Team

King's Bounty II

King's Bounty II

24 ago 2021Fulqrum Games1C Entertainment, Prime Matter
GamerScout opina

King's Bounty II is a turn-based RPG with a third-person open world twist, but mixed reviews hint at a bumpy ride between its ambitious bones and rough execution.

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King's Bounty II arrives carrying a storied franchise name and genuine ambition: it wants to be a proper RPG with a living world, meaningful choices, and the classic hex-grid army combat the series built its reputation on. You pick one of three heroes, each with distinct backstory and stat leanings, then wander a third-person overworld that looks more like a modern action-RPG than the top-down maps fans remember. The shift is the first thing the game wants you to notice, and also, unfortunately, the first thing that reveals the cracks. The combat is where King's Bounty II earns its keep. Battles are turn-based, fought on hex grids, and you assemble an army of unit types ranging from skeleton archers to gryphons, managed through a morale and alignment system that actually punishes you for mixing holy paladins with undead troops. That tension, choosing units that fit your army's ideological identity, gives list-building a satisfying layer of constraint that most strategy-RPGs skip. Spells slot into four schools tied to your hero's stat investment, and higher difficulty genuinely demands you think about unit synergies rather than just stacking the biggest numbers. The overworld and narrative side of things are shakier. The third-person exploration feels sluggish, populated by NPCs with stiff animations and quests that frequently ask you to walk long distances for underwhelming payoffs. The writing lands somewhere between functional and forgettable. It is never offensive, but it rarely rewards a second read. Side quests that gesture toward moral complexity often resolve in ways that feel arbitrary rather than consequential. If you came expecting Disciples-style dark lore or anything approaching the narrative density of a CRPG, you will find the world feels a bit hollow behind its reasonably pretty exteriors. Performance and technical polish were rocky at launch, and while patches have smoothed some edges, the game still carries some of that unfinished feeling in its economy and pacing. XP and loot progression can stall awkwardly between major story beats, and the skill tree, while broad enough to support different hero builds, does not have much depth past the mid-game. Veterans of the older King's Bounty titles may feel the soul of the series got diluted in the attempt to appeal to a wider RPG audience, while players new to the franchise might find the combat systems intimidating without much tutorialization. Still, for the tactically minded player who enjoys curating an army roster and min-maxing unit compositions, King's Bounty II delivers a core loop that holds up reasonably well across a playthrough. The alignment system for units is a genuinely smart design choice, and harder difficulty modes give the combat real teeth. Treat the exploration and story as a vehicle to the next battle rather than a destination in itself, and the experience becomes more forgiving. Just do not come in expecting your choices to ripple through the world in meaningful ways, because the narrative machinery here is not built for that.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHex-Grid CombatArmy BuildingAlignment SystemTurn-Based StrategyHero ProgressionUnit SynergiesThird-Person OverworldSpell SchoolsSingle-Player Campaign

Requisitos del sistema

Mínimos

OS
Requires a 64-bit processor and operating system
Processor
TBC
Graphics
TBC
Sound Card
TBC

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OS
Windows 10 64-bit
Processor
Intel Core i5-7400 or AMD Ryzen 7 1700X
Memory
8 GB RAM
Graphics
GeForce GTX 1060 or Radeon RX 580
DirectX
Version 1…

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Reseñas y valoraciones

Metacritic
71
Steam
62%(5,490)

Información del juego

Desarrolladora
Fulqrum Games
Distribuidora
1C Entertainment, Prime Matter
Fecha de lanzamiento
24 ago 2021

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¿En qué plataformas está disponible King's Bounty II?

King's Bounty II está disponible en PC, Xbox.

¿Cuándo se lanzó King's Bounty II?

King's Bounty II se lanzó el 24 de agosto de 2021.

¿Quién desarrolló King's Bounty II?

King's Bounty II fue desarrollado por Fulqrum Games y publicado por 1C Entertainment, Prime Matter.

¿Merece la pena comprar King's Bounty II?

King's Bounty II tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.