Compara los precios de King of Dragon Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por A Sharp. Publicado por HeroCraft PC. Lanzado el 28/7/2015. Disponible en PC. Géneros: Adventure, RPG, Strategy.

A text-heavy clan-management game where Norse-adjacent myth, brutal diplomacy, and reactive storytelling collide. Think Oregon Trail crossed with a tabletop RPG campaign.

King of Dragon Pass is one of those games that looks like a spreadsheet but plays like a novel written by a committee of angry gods. You lead an Orlanthi clan through the mythic Bronze Age world of Glorantha, balancing cattle raids, sacred rituals, marriage alliances, and the occasional dragon problem. It is not an action RPG, not a 4X strategy game, and not quite a visual novel either. It sits in its own weird corner where every decision you make ripples outward in ways you will not fully understand until three in-game years later when a feud you forgot you started burns your tula to the ground. The core loop is deceptively simple. Your council of ring-members each represent a different value: war, trade, magic, law, plant, and so on. You assign them roles, manage seasonal resources, and respond to a relentless parade of randomly-drawn events that each read like a short story prompt. A neighboring clan wants to marry your chief's daughter. A trickster god is loose in your fields. Your thane just insulted a sacred cow. Every event presents multiple choices, and the "right" answer depends on which gods your clan favors, which ring-members you trust, and what precedents you set in earlier decisions. The writing is terse and dry in the best possible way. No purple prose, no padding, just situation and consequence. The mythological quests, called hero quests, are where the game earns its cult status. You reenact stories from Gloranthan mythology by sending a ring-member to walk the god-roads and make choices at key myth-junctures. Get them right and your clan earns blessings that can carry you for decades. Get them wrong and your best warrior comes home a changed person, or does not come home at all. The mythology is genuinely deep and rewards players who actually read the in-game lore, which is dense and clearly written by someone who loved Glorantha long before the game existed. If you are the kind of player who reads item descriptions, this game will absolutely hold you. Where it stumbles is in accessibility and feedback. The game tells you almost nothing about why your choices succeed or fail. Your mood-board of advisors will often give contradictory suggestions, and that is by design, but new players will feel like they are losing for reasons they cannot parse. Combat is abstracted to the point of being a numbers-check dressed up in animated sprites. It matters, but it is not interesting on its own terms. The overall difficulty curve also assumes you will restart at least once, which is a significant ask when a single run can stretch to fifteen or twenty hours. The 2015 PC port shows its age in the UI and some rough asset scaling. For a certain type of player, specifically the type who reads sourcebooks for fun and cares more about the texture of a fictional culture than the smoothness of onboarding, King of Dragon Pass is genuinely special. It is the closest a video game has ever come to making you feel like you are inside a Bronze Age oral tradition, and the choices do matter in ways that most RPGs only promise. It rewards patience, literacy, and a willingness to let the world be stranger than you expected. Monika, Scout Team

King of Dragon Pass

King of Dragon Pass

28 jul 2015A SharpHeroCraft PC
GamerScout opina

A text-heavy clan-management game where Norse-adjacent myth, brutal diplomacy, and reactive storytelling collide. Think Oregon Trail crossed with a tabletop RPG campaign.

PC
ProtonDB Silver
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en N/A
Mínimo histórico: €0.35

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King of Dragon Pass is one of those games that looks like a spreadsheet but plays like a novel written by a committee of angry gods. You lead an Orlanthi clan through the mythic Bronze Age world of Glorantha, balancing cattle raids, sacred rituals, marriage alliances, and the occasional dragon problem. It is not an action RPG, not a 4X strategy game, and not quite a visual novel either. It sits in its own weird corner where every decision you make ripples outward in ways you will not fully understand until three in-game years later when a feud you forgot you started burns your tula to the ground. The core loop is deceptively simple. Your council of ring-members each represent a different value: war, trade, magic, law, plant, and so on. You assign them roles, manage seasonal resources, and respond to a relentless parade of randomly-drawn events that each read like a short story prompt. A neighboring clan wants to marry your chief's daughter. A trickster god is loose in your fields. Your thane just insulted a sacred cow. Every event presents multiple choices, and the "right" answer depends on which gods your clan favors, which ring-members you trust, and what precedents you set in earlier decisions. The writing is terse and dry in the best possible way. No purple prose, no padding, just situation and consequence. The mythological quests, called hero quests, are where the game earns its cult status. You reenact stories from Gloranthan mythology by sending a ring-member to walk the god-roads and make choices at key myth-junctures. Get them right and your clan earns blessings that can carry you for decades. Get them wrong and your best warrior comes home a changed person, or does not come home at all. The mythology is genuinely deep and rewards players who actually read the in-game lore, which is dense and clearly written by someone who loved Glorantha long before the game existed. If you are the kind of player who reads item descriptions, this game will absolutely hold you. Where it stumbles is in accessibility and feedback. The game tells you almost nothing about why your choices succeed or fail. Your mood-board of advisors will often give contradictory suggestions, and that is by design, but new players will feel like they are losing for reasons they cannot parse. Combat is abstracted to the point of being a numbers-check dressed up in animated sprites. It matters, but it is not interesting on its own terms. The overall difficulty curve also assumes you will restart at least once, which is a significant ask when a single run can stretch to fifteen or twenty hours. The 2015 PC port shows its age in the UI and some rough asset scaling. For a certain type of player, specifically the type who reads sourcebooks for fun and cares more about the texture of a fictional culture than the smoothness of onboarding, King of Dragon Pass is genuinely special. It is the closest a video game has ever come to making you feel like you are inside a Bronze Age oral tradition, and the choices do matter in ways that most RPGs only promise. It rewards patience, literacy, and a willingness to let the world be stranger than you expected.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamMythology-DrivenClan ManagementReactive NarrativeHero QuestsText-Based EventsCouncil DecisionsBronze Age SettingGlorantha

Requisitos del sistema

Mínimos

Processor
1 GHz
Memory
512 MB RAM
DirectX
Version 9.0a
Storage
500 MB available space

Recomendados

Processor
3 GHz
Memory
2048 MB RAM
DirectX
Version 9.0a
Storage
500 MB available space

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Información del juego

Desarrolladora
A Sharp
Distribuidora
HeroCraft PC
Fecha de lanzamiento
28 jul 2015

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¿En qué plataformas está disponible King of Dragon Pass?

King of Dragon Pass está disponible en PC.

¿Cuándo se lanzó King of Dragon Pass?

King of Dragon Pass se lanzó el 28 de julio de 2015.

¿Quién desarrolló King of Dragon Pass?

King of Dragon Pass fue desarrollado por A Sharp y publicado por HeroCraft PC.