Compara los precios de King Arthur: Knight's Tale (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NeocoreGames. Publicado por NeocoreGames. Lanzado el 26/4/2022. Disponible en PC. Géneros: RPG, Strategy.

A dark Arthurian tactics-RPG where Mordred leads undead knights through morally ugly choices and turn-based combat that punishes careless play.

King Arthur: Knight's Tale is a turn-based tactical RPG from NeocoreGames that takes the Arthurian legend and drags it through mud, plague, and moral ambiguity. You play as Mordred - yes, the villain - resurrected by the Lady of the Lake to purge a corrupted Camelot. The premise alone earns points: this is not a shiny retelling of chivalry. Avalon is dying, the Round Table is fractured, and almost every quest forces you to pick between bad and slightly-worse outcomes. If you came for heroic power fantasy, look elsewhere. If you want a grim tactical sandbox where your choices visibly reshape the world, keep reading. The combat is grid-based and deliberate. Each of your six hero slots maps to a class - Defender, Arcanist, Vanguard, Champion, Sage, Blacksmith - and each class tree is deep enough that two players running the same character can end up with wildly different builds by act two. Positioning matters, action-point economy matters, and the game will absolutely punish you for ignoring flanking mechanics or burning cooldowns carelessly on trash packs. Permadeath is optional but strongly encouraged by the design; losing a knight you have invested fifteen hours in genuinely stings, and that weight makes every skirmish feel meaningful rather than procedural. Where the game earns its Very Positive rating is in its morality system. Decisions accumulate across two axes - old values versus new, tyranny versus righteousness - and these shift which characters will join you, which quests unlock, and how the ending resolves. It is not BG3-level prose, but the writing is consistent, occasionally surprising, and never condescending. The Camelot management layer between missions adds a light base-building rhythm: repairing buildings, assigning knights to recovery, researching upgrades. It breaks up the combat pacing well without demanding spreadsheet mastery. The rough edges are real, though. Early-game difficulty spikes hard if you skip the tutorial tooltips, and a handful of missions feel like they exist mainly to pad your playtime rather than push the story forward. The camera can be fussy in tight dungeon corridors, and hero portrait art is inconsistent in quality. There is also a noticeable lull around the midgame where mission variety dips before the final-act stakes ramp back up. None of these are dealbreakers, but they are the kind of friction that will test patience if you came in expecting a polished AAA production. This is a mid-budget game with ambitious design goals, and it mostly clears the bar it set for itself. For tactical RPG fans who enjoy Xcom-style unit management fused with dark fantasy narrative, Knight's Tale delivers a genuinely distinctive experience. The Arthurian coat of paint is more than cosmetic - it informs the tone, the character archetypes, and the central tragedy of rebuilding something rotten from the inside. Build variety holds up well past the forty-hour mark for completionists, and a New Game Plus mode gives replay incentive for those who want to chase a different moral alignment on a second run. Recommended for anyone who liked Xcom but wished it had more lore, dialogue, and existential guilt. Monika, Scout Team

King Arthur: Knight's Tale (PC) Steam Key

King Arthur: Knight's Tale (PC) Steam Key

26 abr 2022NeocoreGames
GamerScout opina

A dark Arthurian tactics-RPG where Mordred leads undead knights through morally ugly choices and turn-based combat that punishes careless play.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €3.95

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King Arthur: Knight's Tale is a turn-based tactical RPG from NeocoreGames that takes the Arthurian legend and drags it through mud, plague, and moral ambiguity. You play as Mordred - yes, the villain - resurrected by the Lady of the Lake to purge a corrupted Camelot. The premise alone earns points: this is not a shiny retelling of chivalry. Avalon is dying, the Round Table is fractured, and almost every quest forces you to pick between bad and slightly-worse outcomes. If you came for heroic power fantasy, look elsewhere. If you want a grim tactical sandbox where your choices visibly reshape the world, keep reading. The combat is grid-based and deliberate. Each of your six hero slots maps to a class - Defender, Arcanist, Vanguard, Champion, Sage, Blacksmith - and each class tree is deep enough that two players running the same character can end up with wildly different builds by act two. Positioning matters, action-point economy matters, and the game will absolutely punish you for ignoring flanking mechanics or burning cooldowns carelessly on trash packs. Permadeath is optional but strongly encouraged by the design; losing a knight you have invested fifteen hours in genuinely stings, and that weight makes every skirmish feel meaningful rather than procedural. Where the game earns its Very Positive rating is in its morality system. Decisions accumulate across two axes - old values versus new, tyranny versus righteousness - and these shift which characters will join you, which quests unlock, and how the ending resolves. It is not BG3-level prose, but the writing is consistent, occasionally surprising, and never condescending. The Camelot management layer between missions adds a light base-building rhythm: repairing buildings, assigning knights to recovery, researching upgrades. It breaks up the combat pacing well without demanding spreadsheet mastery. The rough edges are real, though. Early-game difficulty spikes hard if you skip the tutorial tooltips, and a handful of missions feel like they exist mainly to pad your playtime rather than push the story forward. The camera can be fussy in tight dungeon corridors, and hero portrait art is inconsistent in quality. There is also a noticeable lull around the midgame where mission variety dips before the final-act stakes ramp back up. None of these are dealbreakers, but they are the kind of friction that will test patience if you came in expecting a polished AAA production. This is a mid-budget game with ambitious design goals, and it mostly clears the bar it set for itself. For tactical RPG fans who enjoy Xcom-style unit management fused with dark fantasy narrative, Knight's Tale delivers a genuinely distinctive experience. The Arthurian coat of paint is more than cosmetic - it informs the tone, the character archetypes, and the central tragedy of rebuilding something rotten from the inside. Build variety holds up well past the forty-hour mark for completionists, and a New Game Plus mode gives replay incentive for those who want to chase a different moral alignment on a second run. Recommended for anyone who liked Xcom but wished it had more lore, dialogue, and existential guilt.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTurn-Based TacticsMoral ChoicesPermadeath OptionalDark FantasyClass BuildsBase ManagementArthurianReplayable EndingsSingle-Player Campaign

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel i5-4690 / AMD FX 4350
Memory
8 GB RAM
Graphics
Nvidia GTX 780 / AMD Radeon R9 280X
DirectX
Version 12
Storage
39 GB available space

Recomendados

OS
Windows 10 64-bit
Processor
Intel i7 4770k / AMD Ryzen 5 1500X
Memory
16 GB RAM
Graphics
Nvidia GTX 1060 6GB / AMD RX580
DirectX
Version 12
Storage
39 GB available space

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Steam
84%(7,427)

Información del juego

Desarrolladora
NeocoreGames
Distribuidora
NeocoreGames
Fecha de lanzamiento
26 abr 2022

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King Arthur: Knight's Tale (PC) Steam Key está disponible en PC.

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King Arthur: Knight's Tale (PC) Steam Key se lanzó el 26 de abril de 2022.

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King Arthur: Knight's Tale (PC) Steam Key fue desarrollado por NeocoreGames.