Compara los precios de Kill to Collect en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pieces Interactive. Publicado por HandyGames. Lanzado el 6/4/2016. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 57/100.

Grab three friends or stay home, because Kill to Collect is a different game depending on which you choose - and only one of those versions is worth your time.

I want to like this more than I do. Kill to Collect drops you into Geoshelter Alpha as a bounty hunter grinding through procedurally generated floors in a top-down isometric brawler, and for the first 30 minutes the 80s cyberpunk aesthetic and punchy synthwave soundtrack make a real first impression. Four hunters to pick from - Kate Katana swinging a sword, Ivan Ironfist throwing hands with bionic arms, Riot Ray tanking up with corpo-grade armor, and Shocking Shelly deploying turrets and electricity - sounds like solid role variety on paper. It is not that simple in practice. The combat system is more deliberate than a twin-stick shooter, which is either a feature or a flaw depending on your patience. You cannot cancel an attack animation into a dodge, and turning takes a beat longer than you want when a crowd is pressing you from multiple angles. The design intent is clear: read enemy patterns, pick your window, strike, get out. When that clicks with a coordinated squad it feels genuinely rewarding. The problem is the solo experience taxes that patience hard, and some critics flagged real character balance issues in single-player, with Kate Katana reportedly making early floors trivial while the other three hunters grind through the same rooms at a much slower pace. There are three distinct modes to work through: a Story Campaign across 13 levels with light narrative context, a Challenge Mode where you race through eight floors for leaderboard placement with both a repeatable and a one-try daily variant, and Free Hunt Mode for bounty-picking without story structure. Between floors you hit a shop area that lets you spend stamps and credits on upgrades, consumables, and projectile weapons you carry into the next room. The economy works fine. The problem is the procedural generation, which several reviewers noted feels like a small pool of pre-made rooms rotating on a loop rather than genuine randomness, which wrecks long-term replayability faster than the difficulty ever will. The bigger issue for anyone picking this up today in 2026 is the online population. Community threads from as early as 2018 were already showing empty lobbies in story mode. This game was built around co-op - the difficulty scaling in multiplayer assumes coordination, and certain items like the chain cutter are explicitly designed for two-person use. Without a crew of friends who will commit to playing it with you, you are looking at a solo run that is more grind than fun, against a difficulty curve that was never tuned for one person. Controller support exists but has had reported issues post-update, which is a problem for a game that critics noted feels designed with a gamepad in mind from the start. The 80s cyberpunk aesthetic is the most charming thing here, mixing 2D illustrations with chunky 3D models and a licensed synthwave soundtrack that genuinely fits the vibe. But the world lacks personality beyond surface dressing, and the story wraps up in still images with subtitles. If you have a standing co-op group that needs a short-session, pick-up-and-play option, there is a decent two-to-three hour run hiding in here per bounty cycle. For anyone else, the combination of thin content depth, aging online infrastructure, and the solo balance problems makes it a hard sell at full price. Fred, Scout Team

Kill to Collect

Kill to Collect

6 abr 2016Pieces InteractiveHandyGames
GamerScout opina

Grab three friends or stay home, because Kill to Collect is a different game depending on which you choose - and only one of those versions is worth your time.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.81

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.8123 Jun 2026
Keyshops
€0.77€0.81€0.86€0.905 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Kill to Collect

I want to like this more than I do. Kill to Collect drops you into Geoshelter Alpha as a bounty hunter grinding through procedurally generated floors in a top-down isometric brawler, and for the first 30 minutes the 80s cyberpunk aesthetic and punchy synthwave soundtrack make a real first impression. Four hunters to pick from - Kate Katana swinging a sword, Ivan Ironfist throwing hands with bionic arms, Riot Ray tanking up with corpo-grade armor, and Shocking Shelly deploying turrets and electricity - sounds like solid role variety on paper. It is not that simple in practice. The combat system is more deliberate than a twin-stick shooter, which is either a feature or a flaw depending on your patience. You cannot cancel an attack animation into a dodge, and turning takes a beat longer than you want when a crowd is pressing you from multiple angles. The design intent is clear: read enemy patterns, pick your window, strike, get out. When that clicks with a coordinated squad it feels genuinely rewarding. The problem is the solo experience taxes that patience hard, and some critics flagged real character balance issues in single-player, with Kate Katana reportedly making early floors trivial while the other three hunters grind through the same rooms at a much slower pace. There are three distinct modes to work through: a Story Campaign across 13 levels with light narrative context, a Challenge Mode where you race through eight floors for leaderboard placement with both a repeatable and a one-try daily variant, and Free Hunt Mode for bounty-picking without story structure. Between floors you hit a shop area that lets you spend stamps and credits on upgrades, consumables, and projectile weapons you carry into the next room. The economy works fine. The problem is the procedural generation, which several reviewers noted feels like a small pool of pre-made rooms rotating on a loop rather than genuine randomness, which wrecks long-term replayability faster than the difficulty ever will. The bigger issue for anyone picking this up today in 2026 is the online population. Community threads from as early as 2018 were already showing empty lobbies in story mode. This game was built around co-op - the difficulty scaling in multiplayer assumes coordination, and certain items like the chain cutter are explicitly designed for two-person use. Without a crew of friends who will commit to playing it with you, you are looking at a solo run that is more grind than fun, against a difficulty curve that was never tuned for one person. Controller support exists but has had reported issues post-update, which is a problem for a game that critics noted feels designed with a gamepad in mind from the start. The 80s cyberpunk aesthetic is the most charming thing here, mixing 2D illustrations with chunky 3D models and a licensed synthwave soundtrack that genuinely fits the vibe. But the world lacks personality beyond surface dressing, and the story wraps up in still images with subtitles. If you have a standing co-op group that needs a short-session, pick-up-and-play option, there is a decent two-to-three hour run hiding in here per bounty cycle. For anyone else, the combination of thin content depth, aging online infrastructure, and the solo balance problems makes it a hard sell at full price.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Top-Down BrawlerSynthwave SoundtrackBounty HuntingPattern-Based CombatDaily ChallengesCouch Co-op FriendlyShort Sessions

Requisitos del sistema

Mínimos

OS
Windows Vista 32-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Geforce 8800GT or equivalent
Processor
Intel Core 2 Quad q6600 or equivalent
Sound Card
DirectX 9.0c compatible

Recomendados

OS
Windows Vista 32-bit
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Geforce GTX 560 or equivalent
Processor
Intel Core i3-530 or equivalent
Sound Card
DirectX 9.0c compatible

Sigue explorando

Community Discussion

Be the first to comment on Kill to Collect.

Reseñas y valoraciones

Metacritic
57

Información del juego

Desarrolladora
Pieces Interactive
Distribuidora
HandyGames
Fecha de lanzamiento
6 abr 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Pieces Interactive

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Kill to Collect →

Preguntas frecuentes sobre Kill to Collect

¿Cuánto cuesta Kill to Collect?

El precio de Kill to Collect cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Kill to Collect más barato?

Compara los precios de Kill to Collect en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Kill to Collect?

Kill to Collect está disponible en PC.

¿Cuándo se lanzó Kill to Collect?

Kill to Collect se lanzó el 6 de abril de 2016.

¿Quién desarrolló Kill to Collect?

Kill to Collect fue desarrollado por Pieces Interactive y publicado por HandyGames.

¿Merece la pena comprar Kill to Collect?

Kill to Collect tiene una puntuación Metacritic de 57/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.