Compara los precios de Hunter's Moon: A Sovereign Syndicate Adventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crimson Herring Studios. Publicado por Zugalu Entertainment. Lanzado el 24/11/2025. Disponible en PC. Géneros: Adventure, RPG, Strategy.

Darkest Dungeon meets Slay the Spire in a gaslit Victorian London, and the atmosphere alone carries this indie deckbuilder further than its content depth probably deserves right now.

I went into Hunter's Moon expecting a competent genre exercise, and what I got was something that held my attention longer than the raw content count suggests it should. Four chapters, four distinct agents, and a Doom mechanic that creeps up like a rising tide, pressing you further into corrupted territory whether your deck is ready or not. The pressure system is genuinely clever: Vigor tracks your physical health, Nerve tracks your sanity, and letting either hit zero ends the run. Healing the body is manageable; keeping a grip on Nerve mid-run is a constant low-level anxiety that gives the moment-to-moment combat more texture than a standard HP bar ever could. The four agents play in meaningfully different ways. Molly leans into gun-based damage chains, the alchemist builds around poisons and explosive stacks, and the mech character is powerful enough that community voices have flagged it as potentially overtuned, capable of ending fights before enemies take a turn via stun and spark combos. That balance wobble is real, and veteran deckbuilder players will feel it. The card pool per agent is not enormous, which means optimal build paths become apparent fairly quickly. On the positive side of that coin, each agent's deck is distinct enough that replaying with a different character is a genuine change of experience rather than a palette swap. The DOT system adds some depth: certain damage-over-time effects resolve before the enemy turn, others after, and learning that timing is one of the game's more satisfying "aha" moments. Meta-progression runs on two tracks. Ship upgrades use salvaged materials to permanently improve The Starling's onboard rooms, unlocking shared crew bonuses like extra health or card removal options. Agent XP feeds into Talent Points for character-specific passives. Layered over runs are enchanted tarot cards that function as build modifiers, pushing you toward status archetypes, crit chains, or block-scaling strategies. When tarot effects stack, the synergy space opens up noticeably, which is where theorycrafters will spend their mental energy. The travel deck system, where you pick a card representing your next location rather than walking a static map node, is a small but effective way to frame navigation as a decision with stakes. The presentation is the game's strongest card. The art direction pulls from the same heavy-shadow, flat-color palette that made Darkest Dungeon's aesthetic stick in memory, and the full voice narration, delivered by a single narrator handling multiple characters, gives the whole thing a theatrical quality closer to a D&D session than a typical indie roguelite. The music shifts register between ambient dread and pulse-heavy boss tracks, and that tonal discipline does real work. Technically, the launch window brought some performance hiccups and at least one card-freezing bug that required a save-reload to escape. These are minor in isolation but worth knowing about. The Steam review rating trends very positive, and players who connected with Sovereign Syndicate's alt-Victorian worldbuilding will find familiar faces and lore payoff even without replaying the original CRPG first. Where Hunter's Moon currently falls short is content volume. Determined completionists have reported hitting the achievement ceiling under ten hours, and the enemy and event pools thin out enough across runs that repetition becomes visible. Balance spikes, particularly entering the fourth map's first section, feel like difficulty knobs that weren't fully calibrated at ship. None of this is fatal, but it does mean the game is best approached as a mood-first purchase, atmospheric, well-produced, and mechanically sound at its core, rather than a deep-systems sandbox for the obsessive optimizer. If Crimson Herring Studios follows up with a content and balance pass, the bones here could support a much longer-lived game. Diego, Scout Team

Hunter's Moon: A Sovereign Syndicate Adventure

Hunter's Moon: A Sovereign Syndicate Adventure

24 nov 2025Crimson Herring StudiosZugalu Entertainment
GamerScout opina

Darkest Dungeon meets Slay the Spire in a gaslit Victorian London, and the atmosphere alone carries this indie deckbuilder further than its content depth probably deserves right now.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €11.10

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€11.1025 Jun 2026
Official storesKeyshops
€11.00€11.33€11.67€12.008 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Hunter's Moon: A Sovereign Syndicate Adventure

I went into Hunter's Moon expecting a competent genre exercise, and what I got was something that held my attention longer than the raw content count suggests it should. Four chapters, four distinct agents, and a Doom mechanic that creeps up like a rising tide, pressing you further into corrupted territory whether your deck is ready or not. The pressure system is genuinely clever: Vigor tracks your physical health, Nerve tracks your sanity, and letting either hit zero ends the run. Healing the body is manageable; keeping a grip on Nerve mid-run is a constant low-level anxiety that gives the moment-to-moment combat more texture than a standard HP bar ever could. The four agents play in meaningfully different ways. Molly leans into gun-based damage chains, the alchemist builds around poisons and explosive stacks, and the mech character is powerful enough that community voices have flagged it as potentially overtuned, capable of ending fights before enemies take a turn via stun and spark combos. That balance wobble is real, and veteran deckbuilder players will feel it. The card pool per agent is not enormous, which means optimal build paths become apparent fairly quickly. On the positive side of that coin, each agent's deck is distinct enough that replaying with a different character is a genuine change of experience rather than a palette swap. The DOT system adds some depth: certain damage-over-time effects resolve before the enemy turn, others after, and learning that timing is one of the game's more satisfying "aha" moments. Meta-progression runs on two tracks. Ship upgrades use salvaged materials to permanently improve The Starling's onboard rooms, unlocking shared crew bonuses like extra health or card removal options. Agent XP feeds into Talent Points for character-specific passives. Layered over runs are enchanted tarot cards that function as build modifiers, pushing you toward status archetypes, crit chains, or block-scaling strategies. When tarot effects stack, the synergy space opens up noticeably, which is where theorycrafters will spend their mental energy. The travel deck system, where you pick a card representing your next location rather than walking a static map node, is a small but effective way to frame navigation as a decision with stakes. The presentation is the game's strongest card. The art direction pulls from the same heavy-shadow, flat-color palette that made Darkest Dungeon's aesthetic stick in memory, and the full voice narration, delivered by a single narrator handling multiple characters, gives the whole thing a theatrical quality closer to a D&D session than a typical indie roguelite. The music shifts register between ambient dread and pulse-heavy boss tracks, and that tonal discipline does real work. Technically, the launch window brought some performance hiccups and at least one card-freezing bug that required a save-reload to escape. These are minor in isolation but worth knowing about. The Steam review rating trends very positive, and players who connected with Sovereign Syndicate's alt-Victorian worldbuilding will find familiar faces and lore payoff even without replaying the original CRPG first. Where Hunter's Moon currently falls short is content volume. Determined completionists have reported hitting the achievement ceiling under ten hours, and the enemy and event pools thin out enough across runs that repetition becomes visible. Balance spikes, particularly entering the fourth map's first section, feel like difficulty knobs that weren't fully calibrated at ship. None of this is fatal, but it does mean the game is best approached as a mood-first purchase, atmospheric, well-produced, and mechanically sound at its core, rather than a deep-systems sandbox for the obsessive optimizer. If Crimson Herring Studios follows up with a content and balance pass, the bones here could support a much longer-lived game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieAtmospheric RogueliteFull Voice NarrationDual-Resource ManagementTarot Modifier SystemDOT Timing DepthAirship Meta-ProgressionEncounter Card EventsGothic Art Direction

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 760 or equivalent
Processor
Intel Core i3 3110M 2.4 GHz

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 1080 or equivalent
Processor
Intel Core i5-8600K 3.60 GHz

Sigue explorando

Community Discussion

Be the first to comment on Hunter's Moon: A Sovereign Syndicate Adventure.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Crimson Herring Studios
Distribuidora
Zugalu Entertainment
Fecha de lanzamiento
24 nov 2025

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Crimson Herring Studios

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Hunter's Moon: A Sovereign Syndicate Adventure →

Preguntas frecuentes sobre Hunter's Moon: A Sovereign Syndicate Adventure

¿Cuánto cuesta Hunter's Moon: A Sovereign Syndicate Adventure?

El precio de Hunter's Moon: A Sovereign Syndicate Adventure cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Hunter's Moon: A Sovereign Syndicate Adventure más barato?

Compara los precios de Hunter's Moon: A Sovereign Syndicate Adventure en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Hunter's Moon: A Sovereign Syndicate Adventure?

Hunter's Moon: A Sovereign Syndicate Adventure está disponible en PC.

¿Cuándo se lanzó Hunter's Moon: A Sovereign Syndicate Adventure?

Hunter's Moon: A Sovereign Syndicate Adventure se lanzó el 24 de noviembre de 2025.

¿Quién desarrolló Hunter's Moon: A Sovereign Syndicate Adventure?

Hunter's Moon: A Sovereign Syndicate Adventure fue desarrollado por Crimson Herring Studios y publicado por Zugalu Entertainment.