Compara los precios de Homeworld 3 (PC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blackbird Interactive. Publicado por Gearbox Publishing. Lanzado el 13/5/2024. Disponible en PC. Géneros: Simulation, Strategy.

Homeworld 3 brings full 3D space RTS combat back with stunning megastructure battlefields, but a thin campaign and questionable AI keep it from matching its legendary predecessors.

Homeworld 3 is a real-time strategy game set in deep space, continuing Blackbird Interactive's revival of one of PC gaming's most beloved RTS lineages. You command fleets of fighters, corvettes, frigates, and capital ships across fully three-dimensional battlefields, using elevation, cover from ancient megastructures, and resource harvesting to outmaneuver enemies. If you have ever wanted an RTS where flanking means going over, under, and around your opponent simultaneously, this is mechanically one of the few games that delivers that. The new environmental wrinkle, those massive derelict megastructures scattered across each map, adds genuine tactical texture. You can funnel strike craft through narrow corridors, park frigates in sensor shadows, or use terrain to break missile lock. On paper, that is a smart evolution of the formula. The campaign, however, is where the spreadsheet starts showing red. It runs roughly eight to ten hours, which for a franchise that carried Homeworld 1 and 2's weight on the back of deeply emotional, narratively rich missions, feels like a rough draft. The story hits its beats quickly and does not linger long enough for the lore to land. Mission variety is serviceable but uneven, and the persistent fleet mechanic, carrying your surviving ships from mission to mission, never generates the tension it should because attrition feels manageable rather than punishing. Veterans of the series will feel the gap between what this could have been and what shipped. War Games mode is the honest answer to longevity. It is a roguelite co-op mode where you take a small fleet through escalating procedurally generated encounters, picking upgrades and bonuses between runs. This is where the tactical depth of the megastructure terrain actually clicks. Build decisions matter: do you lean into strike craft swarms, invest in heavy frigates, or balance for a flexible response force? Each run is short enough for a session but varied enough to keep you coming back. For players who care more about replayable systems than story, War Games carries the game's practical value. The multiplayer suite is functional but the community population, given the mixed reception, is thin, so expect longer lobby waits. The AI in skirmish is a legitimate concern. It does not pressure you with anything resembling adaptive decision-making, and experienced RTS players will find it folds to basic micro and resource denial without escalating its response. That ceiling is a problem for solo players who exhaust War Games. The mod ecosystem is still early, which is unusual for a Gearbox-published PC title with a franchise history that attracted passionate modders, but the tools are present and the community is active enough that this may improve over time. If you are approaching Homeworld 3 as a long-term platform rather than a finished product, that distinction matters for your calculus. For newcomers to the series, the tutorial is adequate, covering unit roles, 3D movement, and resource management without overwhelming you. The game actually makes a reasonable entry point into fleet RTS mechanics precisely because the scale stays focused, you are never juggling fifty unit types, and the pacing of early missions is forgiving. I would not call it the ideal starting point for the franchise emotionally, but mechanically it teaches the genre's concepts with reasonable patience. Long-time Homeworld fans should go in with measured expectations: the bones are good, the presentation is visually striking, and War Games shows what a live-service-minded update cycle could build toward. But as shipped, this sits below the bar set by its predecessors, and the mixed reception on Steam reflects a real gap between the franchise's reputation and current execution. Diego, Scout Team

Homeworld 3 (PC)

Homeworld 3 (PC)

13 may 2024Blackbird InteractiveGearbox Publishing
GamerScout opina

Homeworld 3 brings full 3D space RTS combat back with stunning megastructure battlefields, but a thin campaign and questionable AI keep it from matching its legendary predecessors.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.10

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Acerca de Homeworld 3 (PC)

Homeworld 3 is a real-time strategy game set in deep space, continuing Blackbird Interactive's revival of one of PC gaming's most beloved RTS lineages. You command fleets of fighters, corvettes, frigates, and capital ships across fully three-dimensional battlefields, using elevation, cover from ancient megastructures, and resource harvesting to outmaneuver enemies. If you have ever wanted an RTS where flanking means going over, under, and around your opponent simultaneously, this is mechanically one of the few games that delivers that. The new environmental wrinkle, those massive derelict megastructures scattered across each map, adds genuine tactical texture. You can funnel strike craft through narrow corridors, park frigates in sensor shadows, or use terrain to break missile lock. On paper, that is a smart evolution of the formula. The campaign, however, is where the spreadsheet starts showing red. It runs roughly eight to ten hours, which for a franchise that carried Homeworld 1 and 2's weight on the back of deeply emotional, narratively rich missions, feels like a rough draft. The story hits its beats quickly and does not linger long enough for the lore to land. Mission variety is serviceable but uneven, and the persistent fleet mechanic, carrying your surviving ships from mission to mission, never generates the tension it should because attrition feels manageable rather than punishing. Veterans of the series will feel the gap between what this could have been and what shipped. War Games mode is the honest answer to longevity. It is a roguelite co-op mode where you take a small fleet through escalating procedurally generated encounters, picking upgrades and bonuses between runs. This is where the tactical depth of the megastructure terrain actually clicks. Build decisions matter: do you lean into strike craft swarms, invest in heavy frigates, or balance for a flexible response force? Each run is short enough for a session but varied enough to keep you coming back. For players who care more about replayable systems than story, War Games carries the game's practical value. The multiplayer suite is functional but the community population, given the mixed reception, is thin, so expect longer lobby waits. The AI in skirmish is a legitimate concern. It does not pressure you with anything resembling adaptive decision-making, and experienced RTS players will find it folds to basic micro and resource denial without escalating its response. That ceiling is a problem for solo players who exhaust War Games. The mod ecosystem is still early, which is unusual for a Gearbox-published PC title with a franchise history that attracted passionate modders, but the tools are present and the community is active enough that this may improve over time. If you are approaching Homeworld 3 as a long-term platform rather than a finished product, that distinction matters for your calculus. For newcomers to the series, the tutorial is adequate, covering unit roles, 3D movement, and resource management without overwhelming you. The game actually makes a reasonable entry point into fleet RTS mechanics precisely because the scale stays focused, you are never juggling fifty unit types, and the pacing of early missions is forgiving. I would not call it the ideal starting point for the franchise emotionally, but mechanically it teaches the genre's concepts with reasonable patience. Long-time Homeworld fans should go in with measured expectations: the bones are good, the presentation is visually striking, and War Games shows what a live-service-minded update cycle could build toward. But as shipped, this sits below the bar set by its predecessors, and the mixed reception on Steam reflects a real gap between the franchise's reputation and current execution.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFleet Management3D Space CombatRoguelite Co-opPersistent FleetMegastructure TerrainSkirmish ModeStrike Craft MicroCampaign RTS

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit/Windows 11 64-bit
Processor
Intel i5-8600K/AMD Ryzen 5 3600X
Memory
12 GB RAM
Graphics
Nvidia GTX 1060/AMD R9 480/Intel ARC A380
Storage
40 GB available space
Sound Card
OpenAL Compatible Soun…

Recomendados

OS
Windows 10 64-bit/Windows 11 64-bit
Processor
Intel i5-9600K/AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
Nvidia GTX 1080 TI/AMD RX5700/Intel ARC A580
Storage
40 GB available space
Sound Card
O…

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Reseñas y valoraciones

Steam
41%(8,593)

Información del juego

Desarrolladora
Blackbird Interactive
Distribuidora
Gearbox Publishing
Fecha de lanzamiento
13 may 2024

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¿En qué plataformas está disponible Homeworld 3 (PC)?

Homeworld 3 (PC) está disponible en PC.

¿Cuándo se lanzó Homeworld 3 (PC)?

Homeworld 3 (PC) se lanzó el 13 de mayo de 2024.

¿Quién desarrolló Homeworld 3 (PC)?

Homeworld 3 (PC) fue desarrollado por Blackbird Interactive y publicado por Gearbox Publishing.