Compara los precios de Hex Gambit: Respawned en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por One Man Left Studios. Publicado por Blowfish Studios. Lanzado el 5/3/2024. Disponible en PC, Mac, Nintendo Switch. Géneros: Indie, Strategy.

Think chess but with a crowdsurfing Brute who can one-shot your Runner, and a 2v2 mode your couch squad can actually finish in under half an hour. If you can handle not picking your own units, there's a tighter competitive loop here than the price suggests.

My first reaction to Hex Gambit: Respawned was mild suspicion. Anything pitched as a digital board game with cross-platform online tends to mean a shallow mobile port dressed up for PC. That suspicion mostly dissolved within a few matches. The core is clean and mean: race to 10 victory points by eliminating enemy minions or sending units to tap the opponent's pillar, with each side getting exactly 3 action points per turn. That AP ceiling forces you to think about tempo the same way you would in a tight round-based shooter - every point spent on offense is a point not spent on defense, and a single bad turn can flip the board hard. The unit roster is the most interesting part of the design. You are not picking your squad - the game assigns minions based on which of the 10 captains you choose, and that is a genuine point of friction for anyone who likes to theorycraft a loadout. What you get instead is a pre-baked asymmetry between captains, each bringing a different spread of troops and a unique gambit ability you can activate a limited number of times per match. Captain Abacus, for example, lets you reset a minion to full health, which sounds minor until a fully refreshed Brute walks up and one-shots something important. The minions themselves have distinct stat lines: Runners sit at 3 HP and move fast, Brutes cap out at 8 HP and charge a smash that clears most units in a single hit, and the charge-based cooldown system on abilities means you are always managing a short clock. The crowdsurfing movement mechanic - where minions can hop over allies and enemies to reach tiles further away - is the one truly fresh idea, and it makes positioning feel less static than traditional hex-grid tactics. The multiplayer is where the game justifies the install. Matches run 15 to 25 minutes, cross-platform matchmaking is in, there are both Free For All and 2v2 modes, and private lobbies exist for friend groups. The online does not ship with skill-based matchmaking, which the developer confirmed was cut before launch, so queue quality is unpredictable. The 21-stage solo campaign against the Hex Royale AI works as a training ground across seven map themes and is fine without being deep. There is no real narrative to anchor you to it. The AI at higher difficulties will punish sloppy pillar defense, which is useful practice, but it lacks the read-and-react pressure that a human opponent creates in the 2v2 format. The main complaint that surfaces everywhere is the locked roster. You cannot build your own minion team outside the captain framework, which means your strategic identity comes from captain selection and in-match decision-making rather than pre-game construction. For players who want a pre-match draft or deck-build phase, that absence feels like a missing layer. Medallions earned through play unlock additional captains and maps, so there is a progression loop, but it is not deep enough to sustain solo grinding for long. Bottom line: Hex Gambit: Respawned is a tight competitive board game that respects your time. It is at its best when two humans who know the crowdsurfing rules are reading each other across a 2v2 map with the clock ticking. The locked rosters will bother min-maxers more than casual players, and the online player pool is thin enough that you should bring a friend if you want consistent matchups. For the price bracket it sits in, the mechanical density punches up. Fred, Scout Team

Hex Gambit: Respawned

Hex Gambit: Respawned

5 mar 2024One Man Left StudiosBlowfish Studios
GamerScout opina

Think chess but with a crowdsurfing Brute who can one-shot your Runner, and a 2v2 mode your couch squad can actually finish in under half an hour. If you can handle not picking your own units, there's a tighter competitive loop here than the price suggests.

PCMacNintendo Switch
Mejor precio disponible
1,49 €-90%
en IndieGala
Mínimo registrado: 1,49 €
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Veredicto de GamerScout

Best for players who want a competitive 2v2 board-game fix with friends and can live without a custom roster builder.

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1,49 €-90%
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2,54 €-83%
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2,82 €-81%
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Historial de precios

Mínimo registrado
1,49 €9 jul 2026
Mejor precio actual
1,49 €
El más bajo desde que lo seguimos
Tiendas oficialesTiendas de claves
1,31 €1,94 €2,56 €3,19 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Hex Gambit: Respawned

My first reaction to Hex Gambit: Respawned was mild suspicion. Anything pitched as a digital board game with cross-platform online tends to mean a shallow mobile port dressed up for PC. That suspicion mostly dissolved within a few matches. The core is clean and mean: race to 10 victory points by eliminating enemy minions or sending units to tap the opponent's pillar, with each side getting exactly 3 action points per turn. That AP ceiling forces you to think about tempo the same way you would in a tight round-based shooter - every point spent on offense is a point not spent on defense, and a single bad turn can flip the board hard. The unit roster is the most interesting part of the design. You are not picking your squad - the game assigns minions based on which of the 10 captains you choose, and that is a genuine point of friction for anyone who likes to theorycraft a loadout. What you get instead is a pre-baked asymmetry between captains, each bringing a different spread of troops and a unique gambit ability you can activate a limited number of times per match. Captain Abacus, for example, lets you reset a minion to full health, which sounds minor until a fully refreshed Brute walks up and one-shots something important. The minions themselves have distinct stat lines: Runners sit at 3 HP and move fast, Brutes cap out at 8 HP and charge a smash that clears most units in a single hit, and the charge-based cooldown system on abilities means you are always managing a short clock. The crowdsurfing movement mechanic - where minions can hop over allies and enemies to reach tiles further away - is the one truly fresh idea, and it makes positioning feel less static than traditional hex-grid tactics. The multiplayer is where the game justifies the install. Matches run 15 to 25 minutes, cross-platform matchmaking is in, there are both Free For All and 2v2 modes, and private lobbies exist for friend groups. The online does not ship with skill-based matchmaking, which the developer confirmed was cut before launch, so queue quality is unpredictable. The 21-stage solo campaign against the Hex Royale AI works as a training ground across seven map themes and is fine without being deep. There is no real narrative to anchor you to it. The AI at higher difficulties will punish sloppy pillar defense, which is useful practice, but it lacks the read-and-react pressure that a human opponent creates in the 2v2 format. The main complaint that surfaces everywhere is the locked roster. You cannot build your own minion team outside the captain framework, which means your strategic identity comes from captain selection and in-match decision-making rather than pre-game construction. For players who want a pre-match draft or deck-build phase, that absence feels like a missing layer. Medallions earned through play unlock additional captains and maps, so there is a progression loop, but it is not deep enough to sustain solo grinding for long. Bottom line: Hex Gambit: Respawned is a tight competitive board game that respects your time. It is at its best when two humans who know the crowdsurfing rules are reading each other across a 2v2 map with the clock ticking. The locked rosters will bother min-maxers more than casual players, and the online player pool is thin enough that you should bring a friend if you want consistent matchups. For the price bracket it sits in, the mechanical density punches up.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Hex GridCrowdsurfing MovementAction Point ManagementCaptain AbilitiesAsymmetric Units2v2 ModeCross-Platform MatchmakingCouch MultiplayerShort SessionPillar Control

Requisitos del sistema

Mínimos

OS
Windows 7/Windows 8/Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
Processor
2.0 GHz Dual Core or better

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
One Man Left Studios
Distribuidora
Blowfish Studios
Fecha de lanzamiento
5 mar 2024

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Preguntas frecuentes sobre Hex Gambit: Respawned

¿Cuánto cuesta Hex Gambit: Respawned?

A 15 de agosto de 2026, la oferta más barata disponible de Hex Gambit: Respawned es €1.49 en IndieGala, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Hex Gambit: Respawned más barato?

El precio más bajo disponible que seguimos para Hex Gambit: Respawned es €1.49 en IndieGala (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Hex Gambit: Respawned?

Hex Gambit: Respawned está disponible en PC, Mac, Nintendo Switch.

¿Cuándo se lanzó Hex Gambit: Respawned?

Hex Gambit: Respawned se lanzó el 5 de marzo de 2024.

¿Quién desarrolló Hex Gambit: Respawned?

Hex Gambit: Respawned fue desarrollado por One Man Left Studios y publicado por Blowfish Studios.