Compara los precios de Headbangers: Rhythm Royale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Glee-Cheese Studio. Publicado por Team17. Lanzado el 31/10/2023. Disponible en PC, Xbox. Géneros: Casual.

Thirty pigeons, four rounds, one winner, and a playerbase that has basically evaporated. Fun concept, thin content, dead servers on PC.

I came into this one genuinely curious. A rhythm battle royale with 30 players getting winnowed down over four minigame rounds sounds like it could scratch a very specific itch, the kind of game you fire up when you want something silly and quick with friends. And for the first hour or two, Headbangers: Rhythm Royale kind of delivers on that pitch. The format is clean: 30 pigeon avatars enter, rounds eliminate the bottom performers, and the final five go into a sudden-death finish where a single mistake sends you packing. Each round pulls from a pool of 23 minigames, ranging from Simon Says-style button sequences that ramp up in speed, to sound identification challenges where you have to pick out an instrument from a clutter of audio samples, to an unhinged FPS piano mode that honestly should not work as well as it does. There are also in-round power-ups that either make life easier for you or plaster distractions over a rival's screen, which adds a thin karting-game layer of chaos that keeps things from feeling purely mechanical. Here is the problem, and it is a pretty significant one for a game that lives and dies on matchmaking: the PC playerbase has collapsed. Steam concurrent numbers have been sitting in the single digits for a long time now. The bots that fill empty lobby slots are competent enough in the early rounds, but the whole game loses its teeth without real humans to compete against. There is a real tension to sudden death against a skilled player that bots simply cannot replicate. Cross-play with console exists, which theoretically pools the audience, but even accounting for that, getting a lobby stacked with actual people feels like a lottery at this point. The rhythm game branding is also a bit of a con. Pure rhythm gamers expecting something in the vein of Beat Saber or even a stripped-down Guitar Hero will bounce off immediately. A sizeable chunk of the minigames are closer to memorization and reaction challenges than anything tied to a beat. Some of the minigame roster feels underdeveloped, and with only 23 games total, repetition sets in fast. The difficulty curve is uneven too: rounds one through three are forgiving enough that bot lobbies coast by, but the final round spikes hard and can feel arbitrary without proper calibration on your end. The game does at least include an input latency calibration tool, which is worth running before your first match if you care at all about hitting inputs cleanly. Progression is cosmetic only, built around unlocking outfits, hats, and pigeon accessories using in-game currency called Crumbs. There is a paid Pigeon Pass tied to DLC packs on top of the base game price, which feels like a lot of ask for something this content-light. The art style is cheerful and the production quality is higher than you might expect from a niche party release, but charm alone cannot carry a live-service game when the live part has largely stopped working. If this had a proper local multiplayer mode it would be a genuinely excellent couch party game. It does not. Bottom line from the shooter desk: I do not normally review rhythm games, but player retention and server health are my department regardless of genre. Right now, on PC, this game is functionally a single-player experience against bots, and that is not what you are paying for. Fred, Scout Team

Headbangers: Rhythm Royale

Headbangers: Rhythm Royale

31 oct 2023Glee-Cheese StudioTeam17
GamerScout opina

Thirty pigeons, four rounds, one winner, and a playerbase that has basically evaporated. Fun concept, thin content, dead servers on PC.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
0,66 €-97%
en Eneba
Mínimo registrado: 0,66 €
Sigue este precio

Veredicto de GamerScout

A charming rhythm party game that launched well but has since lost its PC playerbase, making bot lobbies the norm rather than the exception.

Comparar precios(8 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
0,66 €-97%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,72 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,74 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
2,31 €-88%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,59 €-82%
La tienda fija el precio en EUR
Comprar
StandardEstados UnidosSteam KeyClave
4,03 €
La tienda fija el precio en EUR
Comprar
StandardLatinoaméricaSteam KeyClave
4,17 €-79%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,66 €14 ago 2026
Mejor precio actual
0,66 €
El más bajo desde que lo seguimos
Tiendas de claves
0,61 €0,78 €0,94 €1,11 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Headbangers: Rhythm Royale

I came into this one genuinely curious. A rhythm battle royale with 30 players getting winnowed down over four minigame rounds sounds like it could scratch a very specific itch, the kind of game you fire up when you want something silly and quick with friends. And for the first hour or two, Headbangers: Rhythm Royale kind of delivers on that pitch. The format is clean: 30 pigeon avatars enter, rounds eliminate the bottom performers, and the final five go into a sudden-death finish where a single mistake sends you packing. Each round pulls from a pool of 23 minigames, ranging from Simon Says-style button sequences that ramp up in speed, to sound identification challenges where you have to pick out an instrument from a clutter of audio samples, to an unhinged FPS piano mode that honestly should not work as well as it does. There are also in-round power-ups that either make life easier for you or plaster distractions over a rival's screen, which adds a thin karting-game layer of chaos that keeps things from feeling purely mechanical. Here is the problem, and it is a pretty significant one for a game that lives and dies on matchmaking: the PC playerbase has collapsed. Steam concurrent numbers have been sitting in the single digits for a long time now. The bots that fill empty lobby slots are competent enough in the early rounds, but the whole game loses its teeth without real humans to compete against. There is a real tension to sudden death against a skilled player that bots simply cannot replicate. Cross-play with console exists, which theoretically pools the audience, but even accounting for that, getting a lobby stacked with actual people feels like a lottery at this point. The rhythm game branding is also a bit of a con. Pure rhythm gamers expecting something in the vein of Beat Saber or even a stripped-down Guitar Hero will bounce off immediately. A sizeable chunk of the minigames are closer to memorization and reaction challenges than anything tied to a beat. Some of the minigame roster feels underdeveloped, and with only 23 games total, repetition sets in fast. The difficulty curve is uneven too: rounds one through three are forgiving enough that bot lobbies coast by, but the final round spikes hard and can feel arbitrary without proper calibration on your end. The game does at least include an input latency calibration tool, which is worth running before your first match if you care at all about hitting inputs cleanly. Progression is cosmetic only, built around unlocking outfits, hats, and pigeon accessories using in-game currency called Crumbs. There is a paid Pigeon Pass tied to DLC packs on top of the base game price, which feels like a lot of ask for something this content-light. The art style is cheerful and the production quality is higher than you might expect from a niche party release, but charm alone cannot carry a live-service game when the live part has largely stopped working. If this had a proper local multiplayer mode it would be a genuinely excellent couch party game. It does not. Bottom line from the shooter desk: I do not normally review rhythm games, but player retention and server health are my department regardless of genre. Right now, on PC, this game is functionally a single-player experience against bots, and that is not what you are paying for.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcross-platformachievementscontroller-supporttier:sub-5Rhythm MinigamesBot-Filled LobbiesParty RoyaleElimination FormatPower-Up ChaosCouch-Co-op MissingSudden Death FinalCosmetic ProgressionCross-Play

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GT 730, 1 GB / AMD Radeon R7 240, 1 GB
Processor
Intel Core i3-2100 or AMD FX-4350

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GRX 650 Ti, 2 GB / AMD Radeon HD 7770, 2GB / Intel Arc A370M, 4GB
Processor
Intel Core i5-2300 or AMD FX-8370

Sigue explorando

Community Discussion

Be the first to comment on Headbangers: Rhythm Royale.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Glee-Cheese Studio
Distribuidora
Team17
Fecha de lanzamiento
31 oct 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,66 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Glee-Cheese Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Headbangers: Rhythm Royale →

Preguntas frecuentes sobre Headbangers: Rhythm Royale

¿Cuánto cuesta Headbangers: Rhythm Royale?

A 15 de agosto de 2026, la oferta más barata disponible de Headbangers: Rhythm Royale es €0.66 en Eneba, de entre 18 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Headbangers: Rhythm Royale más barato?

El precio más bajo disponible que seguimos para Headbangers: Rhythm Royale es €0.66 en Eneba (15 de agosto de 2026). Comparamos 18 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Headbangers: Rhythm Royale?

Headbangers: Rhythm Royale está disponible en PC, Xbox.

¿Cuándo se lanzó Headbangers: Rhythm Royale?

Headbangers: Rhythm Royale se lanzó el 31 de octubre de 2023.

¿Quién desarrolló Headbangers: Rhythm Royale?

Headbangers: Rhythm Royale fue desarrollado por Glee-Cheese Studio y publicado por Team17.