Compara los precios de Halo Wars: Definitive Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ensemble Studios. Publicado por Xbox Game Studios. Lanzado el 20/4/2017. Disponible en PC, Xbox. Géneros: Strategy. Puntuación Metacritic: 81/100.

A console-born RTS that actually gets better with a mouse in your hand, though its stripped-down design and thin PC multiplayer pool mean campaign and skirmish carry most of the weight.

I came to Halo Wars: Definitive Edition expecting a janky console port with a UI designed for thumbsticks and a lot of apologies. What I got was something closer to a genuine surprise: the PC version genuinely fixes the biggest problem the original had. Control groups bound to number keys, proper hotkeys, minimap click-to-camera, the basics that every RTS shipped with in 2002 but that the Xbox 360 original could never offer. The game plays noticeably better on a keyboard and mouse for exactly the reasons you'd predict, and credit where it's due, the port handles those fundamentals. That said, the DNA is still console-console-console. The unit cap is unchanged from the 360 version, a limitation that made sense when the hardware was chugging to render 30 units but makes zero sense on a modern PC. You're not going to be flooding the map with armies; you're managing a relatively small force across pre-set base slots with a handful of build pads and reactors to run your economy. There are no tech trees worth speaking of, no deep build-order theory to master. Upgrades don't carry between campaign missions, so each of the 15 levels starts you fresh. For players used to StarCraft or Company of Heroes, this is going to feel like driving with the handbrake on. The four difficulty settings, Easy through Legendary, do add some shelf life if you're chasing a clean run. The campaign itself runs around 8 to 10 hours and tells the story of the UNSC Spirit of Fire during the early Human-Covenant War, a prequel that lands before the events of Reach. Sgt. Forge and Dr. Anders are stock archetypes but the voice acting is solid enough to keep you watching the cutscenes. The Forerunner shield world as a late-game setting is a nice gear change. Co-op campaign works, and sharing a base and units with a partner on Legendary actually demands real communication about who's managing build queues versus who's running the front line. That part is genuinely good. Multiplayer is where reality hits hard. The Steam version does not share a player pool with the Microsoft Store or Xbox versions, and those platforms are the ones with cross-play. On Steam, finding a live PvP match is inconsistent at best, near-impossible at off-peak hours. Skirmish against AI fills the gap, and the five multiplayer mode types, including Deathmatch, Tug of War, Keep Away, and Reinforcement waves, are distinct enough to keep AI sessions from feeling samey. But if you came here for a live ranked ladder, this is not the right game right now. The PC online scene is thin and has been for a while. Technically, it runs smoothly and the visual cleanup over the original is modest but real. Particle effects and lighting still read as Xbox 360-era work and there's no resolution selector in the settings, which is a baffling omission. Controller support is present and arguably the more natural way to play given the game's origins, though you'll lose some of the macro efficiency that makes the PC version worth owning in the first place. Special ability targeting with the mouse can drift and misfire occasionally, worth knowing going in. Bottom line: if you're a Halo fan who wants context on the Spirit of Fire crew before Halo Wars 2, or an RTS newcomer who wants a low-barrier entry point with a recognizable IP, this holds up. If you need competitive multiplayer depth or a pc-first design philosophy, you're going to run out of road fast. Fred, Scout Team

Halo Wars: Definitive Edition

Halo Wars: Definitive Edition

20 abr 2017Ensemble StudiosXbox Game Studios
GamerScout opina

A console-born RTS that actually gets better with a mouse in your hand, though its stripped-down design and thin PC multiplayer pool mean campaign and skirmish carry most of the weight.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Acerca de Halo Wars: Definitive Edition

I came to Halo Wars: Definitive Edition expecting a janky console port with a UI designed for thumbsticks and a lot of apologies. What I got was something closer to a genuine surprise: the PC version genuinely fixes the biggest problem the original had. Control groups bound to number keys, proper hotkeys, minimap click-to-camera, the basics that every RTS shipped with in 2002 but that the Xbox 360 original could never offer. The game plays noticeably better on a keyboard and mouse for exactly the reasons you'd predict, and credit where it's due, the port handles those fundamentals. That said, the DNA is still console-console-console. The unit cap is unchanged from the 360 version, a limitation that made sense when the hardware was chugging to render 30 units but makes zero sense on a modern PC. You're not going to be flooding the map with armies; you're managing a relatively small force across pre-set base slots with a handful of build pads and reactors to run your economy. There are no tech trees worth speaking of, no deep build-order theory to master. Upgrades don't carry between campaign missions, so each of the 15 levels starts you fresh. For players used to StarCraft or Company of Heroes, this is going to feel like driving with the handbrake on. The four difficulty settings, Easy through Legendary, do add some shelf life if you're chasing a clean run. The campaign itself runs around 8 to 10 hours and tells the story of the UNSC Spirit of Fire during the early Human-Covenant War, a prequel that lands before the events of Reach. Sgt. Forge and Dr. Anders are stock archetypes but the voice acting is solid enough to keep you watching the cutscenes. The Forerunner shield world as a late-game setting is a nice gear change. Co-op campaign works, and sharing a base and units with a partner on Legendary actually demands real communication about who's managing build queues versus who's running the front line. That part is genuinely good. Multiplayer is where reality hits hard. The Steam version does not share a player pool with the Microsoft Store or Xbox versions, and those platforms are the ones with cross-play. On Steam, finding a live PvP match is inconsistent at best, near-impossible at off-peak hours. Skirmish against AI fills the gap, and the five multiplayer mode types, including Deathmatch, Tug of War, Keep Away, and Reinforcement waves, are distinct enough to keep AI sessions from feeling samey. But if you came here for a live ranked ladder, this is not the right game right now. The PC online scene is thin and has been for a while. Technically, it runs smoothly and the visual cleanup over the original is modest but real. Particle effects and lighting still read as Xbox 360-era work and there's no resolution selector in the settings, which is a baffling omission. Controller support is present and arguably the more natural way to play given the game's origins, though you'll lose some of the macro efficiency that makes the PC version worth owning in the first place. Special ability targeting with the mouse can drift and misfire occasionally, worth knowing going in. Bottom line: if you're a Halo fan who wants context on the Spirit of Fire crew before Halo Wars 2, or an RTS newcomer who wants a low-barrier entry point with a recognizable IP, this holds up. If you need competitive multiplayer depth or a pc-first design philosophy, you're going to run out of road fast.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Console PortBase Building RTSCampaign Co-opSkirmish ModeAccessible RTSSci-fi StrategyLow APMController FriendlyThin Multiplayer

Requisitos del sistema

Mínimos

OS
Windows 7 SP1 64-bit or higher
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
Intel HD Graphics 4200 NVIDIA GeForce GT 740M AMD Radeon R5 M240
Processor
Intel Core i3 or Equivalent

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
NVIDIA GTX 560, 650, 750 AMD HD 5850, 6870, 7790
Processor
Intel Core i5 or Equivalent

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Ensemble Studios
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
20 abr 2017

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¿En qué plataformas está disponible Halo Wars: Definitive Edition?

Halo Wars: Definitive Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Halo Wars: Definitive Edition?

Halo Wars: Definitive Edition se lanzó el 20 de abril de 2017.

¿Quién desarrolló Halo Wars: Definitive Edition?

Halo Wars: Definitive Edition fue desarrollado por Ensemble Studios y publicado por Xbox Game Studios.

¿Merece la pena comprar Halo Wars: Definitive Edition?

Halo Wars: Definitive Edition tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.