Halo Infinite - 4 x Butterfinger Player Emblems (DLC)
Complemento / DLC de Halo Infinite — ver juego completoComparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Halo Infinite - 4 x Butterfinger Player Emblems (DLC)
I have watched enough live-service shooters sunset to recognize the smell. Halo Infinite has that smell in the background, but the gunfight at the center of it still holds up better than almost anything in the genre. Shield management, weapon pickups, map control, the grappleshot turning flanks into highlight reels - the core loop that 343 got right at launch in November 2021 is still right. Modes like Team Slayer, Capture the Flag, Oddball, and Strongholds give you enough structural variety that no two sessions feel identical, and the ranked ladder (Bronze through Diamond up to Onyx, with a top-1% "Halo" rank above that) gives competitive players a genuine climb to care about. The live-service story, though, is rougher. The early seasons were thin on content and heavy on friction - a progression system that actively annoyed its own playerbase, cosmetic customization locked behind Armor Cores that prevented mixing and matching pieces the way older Halo titles allowed, and fan-favorite modes like Griffball and Infection absent for far too long after launch. 343 iterated, added Forge, added Firefight, grew the map pool to a healthier state, and eventually reached Season 5. Then came the announcement that seasons were ending entirely, replaced by shorter "Operation" events with 20-tier passes on a four-to-six week cycle. That pivot reads less like a creative choice and more like a studio quietly reducing the footprint of a live-service that never hit the numbers Microsoft hoped for. The seasonal model here was never a story. It was a treadmill that gradually got slower. For new players arriving today, the free-to-play entry point is genuinely low-friction, and the sandbox - now over 30 weapons deep - is the most balanced it has ever been. The grappleshot alone makes movement feel more expressive than it did in Halo 4 or 5. Classic map remakes have been landing well with the community. Matchmaking is noticeably better than at launch, placing you against players at a comparable skill level early on rather than throwing you to veterans. The bones of a great arena shooter are here, built on top of what PC Gamer called "the best shooting the series has seen to date." What is missing is the sense that this world is going somewhere. Destiny 2 - for all its own problems - always felt like it had a next chapter. Halo Infinite increasingly feels like it is maintaining rather than growing. If you are a lapsed Halo fan who bounced off the launch version, the game you come back to now is meaningfully better. If you are a live-service player who measures value in seasonal story beats, active guild tooling, and a dev team publicly committed to a multi-year roadmap, temper your expectations hard. The Operation structure keeps a small motivated community engaged, but this does not have the infrastructure of a game fighting for your primary shooter slot. Treat it as a very good free arena shooter with a thin but functional content cadence, and it will not disappoint you. Expect it to be the next Halo 3 and it will.
Etiquetas
Requisitos del sistema
Sigue explorando
Community Discussion
Be the first to comment on Halo Infinite - 4 x Butterfinger Player Emblems (DLC).
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- 343 Industries
- Distribuidora
- Xbox Game Studios
- Fecha de lanzamiento
- 15 nov 2021
