Compara los precios de Half-Life 2: Episode One en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Valve. Publicado por Valve. Lanzado el 1/6/2006. Disponible en PC, Linux. Géneros: Action. Puntuación Metacritic: 87/100.

Four to five hours of tightly wound FPS that doubles down on Alyx Vance and the Gravity Gun, making every minute count even if there aren't that many of them.

My honest first reaction to Episode One was relief. After Half-Life 2 ended on one of the most abrupt cliff-hangers in FPS history, Valve delivered a follow-up that picks up the story seconds after Gordon Freeman survives the Citadel explosion, with Alyx at his side and a city on a countdown to total annihilation. It is a short game, no question, but it is one that knows exactly what it wants to be. The structure is straightforward: re-enter the crumbling Citadel to slow its reactor meltdown, then fight your way out of City 17 before the whole thing goes critical. What keeps it from feeling like a glorified corridor is how Valve rebuilt the experience around two specific tools. The Gravity Gun is your starting weapon this time instead of a crowbar, and the puzzles built around it are noticeably more inventive than anything in the base game. Plugging antlion burrow pits by hauling cars on top of them with the Gravity Gun, or snatching live grenades away from the new "zombine" enemies mid-charge, gives the physics engine actual mechanical weight rather than treating it as a party trick. The Combine soldiers also received upgraded AI, with new tactics like ducking under your line of fire during engagements, which keeps the combat from feeling familiar on repeat. Alyx Vance is the other pillar the game rests on, and the results are genuinely impressive for 2006 AI design. Valve explicitly programmed her to avoid repetitive lines and robotic behaviour, and it shows. She comments on what you are doing, reacts to the environment, and provides real combat support during firefights without needing to be babysat. Having her present for virtually the entire run transforms Episode One from a standard shooter into something closer to a co-operative experience, even though you are technically solo. Some players find her constant presence grating by the end, and that is a fair complaint, but for most of the runtime she elevates every scene she is in. The criticisms are real and they are not small. The runtime sits firmly at four to five hours, and the first half of the game leans heavily on puzzle pacing over action, which can frustrate players who showed up for the intense street battles that dominate the back half. The episode is also more linear than Half-Life 2, with fewer split paths to explore and more mandatory "wait while Alyx operates this terminal" interruptions. No new weapons are introduced either, which means you are working with a familiar toolkit throughout. Whether that bothers you depends on how much novelty you needed on top of a story continuation. One thing worth noting for buyers in 2024 and beyond: following Half-Life 2's 20th Anniversary Update, Episode One was merged into the base Half-Life 2 game and is accessible directly from its main menu. That changes the value calculation significantly. As a standalone chapter it was always a brief, premium-priced experience. As part of the broader Half-Life 2 package it is simply the next thing you play when the credits roll on the main game, and in that context it is essential. The HDR lighting, improved facial animation, and developer commentary mode still hold up as extras worth exploring on a second run. Alex, Scout Team

Half-Life 2: Episode One

Half-Life 2: Episode One

1 jun 2006Valve
GamerScout opina

Four to five hours of tightly wound FPS that doubles down on Alyx Vance and the Gravity Gun, making every minute count even if there aren't that many of them.

PCLinux
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €25.00

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€25.005 Jun 2026
Keyshops
€23.00€24.33€25.67€27.005 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Half-Life 2: Episode One

My honest first reaction to Episode One was relief. After Half-Life 2 ended on one of the most abrupt cliff-hangers in FPS history, Valve delivered a follow-up that picks up the story seconds after Gordon Freeman survives the Citadel explosion, with Alyx at his side and a city on a countdown to total annihilation. It is a short game, no question, but it is one that knows exactly what it wants to be. The structure is straightforward: re-enter the crumbling Citadel to slow its reactor meltdown, then fight your way out of City 17 before the whole thing goes critical. What keeps it from feeling like a glorified corridor is how Valve rebuilt the experience around two specific tools. The Gravity Gun is your starting weapon this time instead of a crowbar, and the puzzles built around it are noticeably more inventive than anything in the base game. Plugging antlion burrow pits by hauling cars on top of them with the Gravity Gun, or snatching live grenades away from the new "zombine" enemies mid-charge, gives the physics engine actual mechanical weight rather than treating it as a party trick. The Combine soldiers also received upgraded AI, with new tactics like ducking under your line of fire during engagements, which keeps the combat from feeling familiar on repeat. Alyx Vance is the other pillar the game rests on, and the results are genuinely impressive for 2006 AI design. Valve explicitly programmed her to avoid repetitive lines and robotic behaviour, and it shows. She comments on what you are doing, reacts to the environment, and provides real combat support during firefights without needing to be babysat. Having her present for virtually the entire run transforms Episode One from a standard shooter into something closer to a co-operative experience, even though you are technically solo. Some players find her constant presence grating by the end, and that is a fair complaint, but for most of the runtime she elevates every scene she is in. The criticisms are real and they are not small. The runtime sits firmly at four to five hours, and the first half of the game leans heavily on puzzle pacing over action, which can frustrate players who showed up for the intense street battles that dominate the back half. The episode is also more linear than Half-Life 2, with fewer split paths to explore and more mandatory "wait while Alyx operates this terminal" interruptions. No new weapons are introduced either, which means you are working with a familiar toolkit throughout. Whether that bothers you depends on how much novelty you needed on top of a story continuation. One thing worth noting for buyers in 2024 and beyond: following Half-Life 2's 20th Anniversary Update, Episode One was merged into the base Half-Life 2 game and is accessible directly from its main menu. That changes the value calculation significantly. As a standalone chapter it was always a brief, premium-priced experience. As part of the broader Half-Life 2 package it is simply the next thing you play when the credits roll on the main game, and in that context it is essential. The HDR lighting, improved facial animation, and developer commentary mode still hold up as extras worth exploring on a second run.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savesGravity Gun PuzzlesAI CompanionEpisodicPhysics-Based CombatZombine EnemiesDeveloper CommentaryHDR LightingCombine AITightly Paced

Requisitos del sistema

Mínimos

1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recomendados

Pentium 4 processor (3.0…

Sigue explorando

Community Discussion

Be the first to comment on Half-Life 2: Episode One.

Reseñas y valoraciones

Metacritic
87

Información del juego

Desarrolladora
Valve
Distribuidora
Valve
Fecha de lanzamiento
1 jun 2006

Modos de juego

singleplayer

Idiomas

Audio (9)
EnglishFrenchGermanItalianKoreanSpanish - Spain+3 más
Subtítulos (18)
EnglishFrenchGermanItalianKoreanSpanish - Spain+12 más

Características

AchievementsController SupportCloud Saves

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Valve

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Half-Life 2: Episode One →

Preguntas frecuentes sobre Half-Life 2: Episode One

¿Cuánto cuesta Half-Life 2: Episode One?

El precio de Half-Life 2: Episode One cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Half-Life 2: Episode One más barato?

Compara los precios de Half-Life 2: Episode One en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Half-Life 2: Episode One?

Half-Life 2: Episode One está disponible en PC, Linux.

¿Cuándo se lanzó Half-Life 2: Episode One?

Half-Life 2: Episode One se lanzó el 1 de junio de 2006.

¿Quién desarrolló Half-Life 2: Episode One?

Half-Life 2: Episode One fue desarrollado por Valve.

¿Merece la pena comprar Half-Life 2: Episode One?

Half-Life 2: Episode One tiene una puntuación Metacritic de 87/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.