Compara los precios de Gurgamoth en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Galvanic Games. Publicado por Galvanic Games. Lanzado el 16/2/2016. Disponible en PC, Mac, Nintendo Switch. Géneros: Action, Indie.

Solid couch-fighter concept with tight controls and zero online play - bring three friends or don't bother booting it up.

I've looked at enough local-multiplayer brawlers to know the difference between a tight concept that ran out of budget and a genuinely shallow product. Gurgamoth sits uncomfortably between those two things. The core idea is clean: four cultists, no weapons, just bash each other into environmental hazards until someone racks up three round wins and "awakens" the elder god. Dash, dodge, stun - that's your entire toolkit. On a controller the movement feels responsive and the collision reads honestly, which matters in a game where a single misdirected boost into a spike wall ends your round in under two seconds. The stage hazards are the main source of variety. You've got levels built around compacting spike walls, spinning saw blades, electricity towers, laser-spitting meteors, and at least one arena where a central death-ball acts as a gravity trap. Each stage genuinely plays differently for the first hour because reading the hazards becomes part of reading your opponent. The auto-handicap system is a smart wrinkle too: if you're ahead on round wins, your successive-attack count gets throttled, forcing the leader to play cautiously while the trailer gets a slight numbers edge. That kind of built-in catch-up logic keeps individual sets from snowballing and is probably the most considered design decision in the whole package. Here's the problem: there are only seven stages, character selection is purely cosmetic, there's no online play at all, no stat tracking, and no progression of any kind. The game does not save anything. You exhaust the content in a single sitting, and the community has been pointing that out since launch in 2016. Steam sits at a "Very Positive" rating but on a tiny sample size - around 50 reviews - so weight that accordingly. Critics at Destructoid and elsewhere compared it unfavorably to Duck Game, Samurai Gunn, and Lethal League, all of which have more hooks. The absence of online is the real killer on PC. If you're a local-multiplayer household with controllers always plugged in, you'll squeeze a few good sessions out of it. But the moment your couch clears out, the game has nothing left for you - no AI mode worth mentioning, no unlocks, no reason to return solo. From a pure feel standpoint: controllers mandatory, keyboard is not a real option. The performance is clean with no reported lag or slowdown even in four-player chaos, which at least means the technical fundamentals are there. If you enjoy games like Starwhal or Videoball and want something in that vein for a specific game night, Gurgamoth scratches that itch for one evening. Just go in with eyes open about how quickly that itch is satisfied. Fred, Scout Team

Gurgamoth

Gurgamoth

16 feb 2016Galvanic Games
GamerScout opina

Solid couch-fighter concept with tight controls and zero online play - bring three friends or don't bother booting it up.

PCMacNintendo Switch
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
0,44 €
en Kinguin
Mínimo registrado: 0,26 €
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Veredicto de GamerScout

Worth one game night with three controllers in the room - solo players and online-only households should skip it entirely.

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0,44 €
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0,60 €
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0,77 €-17%
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1,05 €
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1,99 €
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9,99 €
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Historial de precios

Mínimo registrado
0,26 €1 jul 2026
Mejor precio actual
0,44 €
Tiendas de claves
0,23 €0,33 €0,42 €0,52 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Gurgamoth

I've looked at enough local-multiplayer brawlers to know the difference between a tight concept that ran out of budget and a genuinely shallow product. Gurgamoth sits uncomfortably between those two things. The core idea is clean: four cultists, no weapons, just bash each other into environmental hazards until someone racks up three round wins and "awakens" the elder god. Dash, dodge, stun - that's your entire toolkit. On a controller the movement feels responsive and the collision reads honestly, which matters in a game where a single misdirected boost into a spike wall ends your round in under two seconds. The stage hazards are the main source of variety. You've got levels built around compacting spike walls, spinning saw blades, electricity towers, laser-spitting meteors, and at least one arena where a central death-ball acts as a gravity trap. Each stage genuinely plays differently for the first hour because reading the hazards becomes part of reading your opponent. The auto-handicap system is a smart wrinkle too: if you're ahead on round wins, your successive-attack count gets throttled, forcing the leader to play cautiously while the trailer gets a slight numbers edge. That kind of built-in catch-up logic keeps individual sets from snowballing and is probably the most considered design decision in the whole package. Here's the problem: there are only seven stages, character selection is purely cosmetic, there's no online play at all, no stat tracking, and no progression of any kind. The game does not save anything. You exhaust the content in a single sitting, and the community has been pointing that out since launch in 2016. Steam sits at a "Very Positive" rating but on a tiny sample size - around 50 reviews - so weight that accordingly. Critics at Destructoid and elsewhere compared it unfavorably to Duck Game, Samurai Gunn, and Lethal League, all of which have more hooks. The absence of online is the real killer on PC. If you're a local-multiplayer household with controllers always plugged in, you'll squeeze a few good sessions out of it. But the moment your couch clears out, the game has nothing left for you - no AI mode worth mentioning, no unlocks, no reason to return solo. From a pure feel standpoint: controllers mandatory, keyboard is not a real option. The performance is clean with no reported lag or slowdown even in four-player chaos, which at least means the technical fundamentals are there. If you enjoy games like Starwhal or Videoball and want something in that vein for a specific game night, Gurgamoth scratches that itch for one evening. Just go in with eyes open about how quickly that itch is satisfied.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttrading-cardstier:sub-5Couch BrawlerParty FighterEnvironmental HazardsController RequiredNo Online MultiplayerAuto-HandicapFast RoundsCultist Theme

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Integrated
Processor
Dual Core CPU

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Información del juego

Desarrolladora
Galvanic Games
Distribuidora
Galvanic Games
Fecha de lanzamiento
16 feb 2016

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Mejor precio0,44 €
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Preguntas frecuentes sobre Gurgamoth

¿Cuánto cuesta Gurgamoth?

A 15 de agosto de 2026, la oferta más barata disponible de Gurgamoth es €0.44 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Gurgamoth más barato?

El precio más bajo disponible que seguimos para Gurgamoth es €0.44 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Gurgamoth?

Gurgamoth está disponible en PC, Mac, Nintendo Switch.

¿Cuándo se lanzó Gurgamoth?

Gurgamoth se lanzó el 16 de febrero de 2016.

¿Quién desarrolló Gurgamoth?

Gurgamoth fue desarrollado por Galvanic Games.