
Graveyard Keeper - Stranger Sins
The graveyard runs itself now, Stranger Sins hands you a tavern, a talking skull with a drinking problem, and the buried history of a world you thought you understood.
Veredicto de GamerScout
Best for Graveyard Keeper fans who stayed curious about the world's history and want Gerry to finally matter as a character.
Comparar precios(4 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Graveyard Keeper - Stranger Sins
I went back into Graveyard Keeper for Stranger Sins expecting a thin content drop and came out three sessions later having accidentally rebuilt my relationship with every NPC I had previously ignored. That is either a glowing endorsement or a warning, depending on how much free time you have. If you have never touched the base game, the quick orientation: you are a modern-day person killed by a car and dropped into a medieval world where a bouncing skull named Gerry informs you that you are now the graveyard keeper. Corpses arrive via a talking donkey, get rated on their earthly sins, need to be buried before they rot, and the whole graveyard is graded like a school project. On top of that you farm, mine, brew, craft, run a church, and navigate the most comically passive-aggressive NPC roster since Stardew Valley decided to give everyone a grudge. The technology trees are dense, the tutorials are thin, and the wiki will become your second browser tab within the first hour. That friction is the base game's biggest fault and Stranger Sins does nothing to fix it, if you bounced off the opener, this DLC is not a rescue. What Stranger Sins actually is: a lore-first expansion that wears its management additions lightly. The headline feature is a new tavern called the Talking Skull, built over an archaeological device that lets you replay visions from two hundred years ago. The quest chain begins with Gerry, previously charming but mostly decorative, recruiting you to find cognac because the wine you have been supplying him is no longer cutting it. That one fetch request spirals into a proper storyline that finally gives the silent background NPCs (the Lumberjack, the Beekeeper, the Corey and Tress brothers) actual personalities and backstory. For anyone who felt the base game's world was a sketch waiting to be coloured in, these revelations land well. The visions-of-the-past mechanic in particular does real work: seeing the Ancient God's temple intact, understanding why the marble ruins are where they are, it rewards the kind of player who reads every item description and wonders why things are broken in this specific way. The tavern itself runs on systems that will feel familiar fast. You use the same beer and wine your zombie-automated farms are probably already producing, slot them behind the bar, and manage a quality rating that mirrors the cathedral system already in the base game. Rat races and stand-up comedy nights are unlockable events that add colour without adding much mechanical depth. Running the bar is a solid new income stream, but calling it a gameplay revolution would be overselling it. The underground corridor connecting your graveyard to the Talking Skull is also noticeably too long to be practical, most players will default to the teleport stone and forget it exists. These are small complaints, but they are real ones. The DLC runs roughly six to twelve hours of new content depending on how completionist you are, and it adjusts the game's ending once finished, leaving things open in a way that suggests Lazy Bear had more story to tell. Bottom line for whom this is worth it: if you have already bought into the base game's brand of morbid, grind-heavy management comedy and you want the world to feel less like a series of anonymous fetch-quest dispensers, Stranger Sins delivers exactly that. The NPC writing is sharper, Gerry becomes a genuine character rather than a punchline, and the historical visions give the setting a weight it previously lacked. If you are here purely for new crafting systems or build variety, manage expectations, the mechanical additions are functional rather than exciting. For narrative-hungry players who stayed curious about the world's backstory, though, this is the payoff you were waiting for.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel core i5, 1.5 GHz and up
- Graphics
- 1 Gb dedicated video card, shader model 3.0+
Sigue explorando
Community Discussion
Be the first to comment on Graveyard Keeper - Stranger Sins.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Lazy Bear Games
- Distribuidora
- tinyBuild
- Fecha de lanzamiento
- 15 ago 2018



