Compara los precios de Gravel en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por Red Mile Entertainment. Lanzado el 27/2/2018. Disponible en PC, Xbox. Géneros: Racing, Sports. Puntuación Metacritic: 62/100.

A dirt-spraying arcade off-roader with a 70-vehicle roster and four distinct disciplines - approachable enough for total beginners, but held back by a thin career and zero split-screen.

My first honest reaction to Gravel was relief. After years of the racing genre retreating further and further into lap-time obsession and tyre-compound menus, here was something that just wanted me to slide a trophy truck sideways through a Namibian desert and feel good about it. Milestone built this as a deliberate throwback to the pick-up-and-play arcade racers of the nineties, and for about the first three hours, it absolutely delivers that. The structure hangs on four racing disciplines. Cross Country is the standout: open, checkpoint-based point-to-point runs through genuinely gorgeous environments - Alaska, the Outback, Namibia, Mont Blanc - where the long straights and big jumps let the loose handling model shine. Wild Rush puts you on shorter looping circuits in wild outdoor settings. Speed Cross is the closest thing to rallycross here, mixing tarmac and dirt surfaces on real-world tracks including Lohéac and the Latvian circuit Biķernieki. Stadium Circuit throws everyone into claustrophobic dirt arenas packed with jumps and tight chicanes, which is where things get genuinely chaotic and entertaining. On top of standard races you get elimination rounds (last place gets dropped every thirty seconds or so, which is a blast), time attacks, a Smash-Up mode where you crash through coded boards against the clock, and online King's Rush and Capture the Flag modes. The vehicle roster runs to over seventy cars spanning the 1970s to modern day, covering trophy trucks, classic rally cars, buggies, and more from manufacturers like Porsche, Toyota, Ford, and Subaru. Vehicles unlock through level progression rather than a storefront, which keeps the moment-to-moment loop rewarding even when the career itself starts dragging. The handling sits firmly in arcade territory - assists on by default, a 5-second rewind button always available, and a physics model that prioritises fun slides over authenticity. Crucially, Milestone included adjustable driver assists, ride height, camber tuning, and gear ratios, so you can dial in more challenge if you want it. Turn the assists off and the game tightens up considerably. The AI is competitive without obvious rubber-banding, and on medium difficulty races stay close without feeling scripted. Wheel support is reportedly strong, with force feedback that punches above the game's overall ambition level - if you have a force feedback wheel gathering dust, Gravel is one of the better arguments for plugging it back in. Here is where I have to be straight with you though. The career mode - dressed up as a fictional TV show called Off-Road Masters on the in-game Gravel Channel, complete with boss racers and cheesy episode intros - runs out of steam faster than the runtime suggests it should. The 15 episodes with their three-star race objectives keep things moving, but the lack of meaningful vehicle distinction between classes (trucks and rally cars handle more similarly than they should), repetitive announcer lines, some texture pop-in, and generic AI behaviour all chip away at the experience over time. Most critically for anyone planning a Saturday night with friends: there is no split-screen multiplayer. At all. Online only. For an arcade racer that screams couch co-op energy, that is a genuine disappointment and worth weighing seriously before buying. Gravel lands as a decent, unpretentious arcade off-roader that earns its mixed reviews honestly. It does a specific thing - accessible, loud, muddy racing with a massive roster across varied terrain - without doing it brilliantly. If your frame of reference is DiRT 2 or Sega Rally, you will find moments here that scratch exactly that itch. If you are expecting the depth of Forza Horizon or the chaos of Burnout, you will hit the ceiling fast. Solo players grinding the career will find about 12-15 hours of content before repetition sets in. Online-only multiplayer means the group fun is there, but only if everyone is on their own screen. At a discount, the value is solid. At full price, only committed fans of the sub-genre should commit. Riley, Scout Team

Gravel

Gravel

27 feb 2018Milestone S.r.l.Red Mile Entertainment
GamerScout opina

A dirt-spraying arcade off-roader with a 70-vehicle roster and four distinct disciplines - approachable enough for total beginners, but held back by a thin career and zero split-screen.

PCXbox
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.69

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Acerca de Gravel

My first honest reaction to Gravel was relief. After years of the racing genre retreating further and further into lap-time obsession and tyre-compound menus, here was something that just wanted me to slide a trophy truck sideways through a Namibian desert and feel good about it. Milestone built this as a deliberate throwback to the pick-up-and-play arcade racers of the nineties, and for about the first three hours, it absolutely delivers that. The structure hangs on four racing disciplines. Cross Country is the standout: open, checkpoint-based point-to-point runs through genuinely gorgeous environments - Alaska, the Outback, Namibia, Mont Blanc - where the long straights and big jumps let the loose handling model shine. Wild Rush puts you on shorter looping circuits in wild outdoor settings. Speed Cross is the closest thing to rallycross here, mixing tarmac and dirt surfaces on real-world tracks including Lohéac and the Latvian circuit Biķernieki. Stadium Circuit throws everyone into claustrophobic dirt arenas packed with jumps and tight chicanes, which is where things get genuinely chaotic and entertaining. On top of standard races you get elimination rounds (last place gets dropped every thirty seconds or so, which is a blast), time attacks, a Smash-Up mode where you crash through coded boards against the clock, and online King's Rush and Capture the Flag modes. The vehicle roster runs to over seventy cars spanning the 1970s to modern day, covering trophy trucks, classic rally cars, buggies, and more from manufacturers like Porsche, Toyota, Ford, and Subaru. Vehicles unlock through level progression rather than a storefront, which keeps the moment-to-moment loop rewarding even when the career itself starts dragging. The handling sits firmly in arcade territory - assists on by default, a 5-second rewind button always available, and a physics model that prioritises fun slides over authenticity. Crucially, Milestone included adjustable driver assists, ride height, camber tuning, and gear ratios, so you can dial in more challenge if you want it. Turn the assists off and the game tightens up considerably. The AI is competitive without obvious rubber-banding, and on medium difficulty races stay close without feeling scripted. Wheel support is reportedly strong, with force feedback that punches above the game's overall ambition level - if you have a force feedback wheel gathering dust, Gravel is one of the better arguments for plugging it back in. Here is where I have to be straight with you though. The career mode - dressed up as a fictional TV show called Off-Road Masters on the in-game Gravel Channel, complete with boss racers and cheesy episode intros - runs out of steam faster than the runtime suggests it should. The 15 episodes with their three-star race objectives keep things moving, but the lack of meaningful vehicle distinction between classes (trucks and rally cars handle more similarly than they should), repetitive announcer lines, some texture pop-in, and generic AI behaviour all chip away at the experience over time. Most critically for anyone planning a Saturday night with friends: there is no split-screen multiplayer. At all. Online only. For an arcade racer that screams couch co-op energy, that is a genuine disappointment and worth weighing seriously before buying. Gravel lands as a decent, unpretentious arcade off-roader that earns its mixed reviews honestly. It does a specific thing - accessible, loud, muddy racing with a massive roster across varied terrain - without doing it brilliantly. If your frame of reference is DiRT 2 or Sega Rally, you will find moments here that scratch exactly that itch. If you are expecting the depth of Forza Horizon or the chaos of Burnout, you will hit the ceiling fast. Solo players grinding the career will find about 12-15 hours of content before repetition sets in. Online-only multiplayer means the group fun is there, but only if everyone is on their own screen. At a discount, the value is solid. At full price, only committed fans of the sub-genre should commit.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamArcade Off-RoadWheel SupportForce FeedbackOnline MultiplayerElimination ModeTrophy TrucksCareer ProgressionCross Country RacingAccessible PhysicsNo Split-Screen

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2500, AMD FX-8100 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 with 2 GB VRAM or more / AMD Radeon HD 7950 with 2 GB VRAM or more
DirectX
Version 11…

Recomendados

Processor
Intel Core i7-2600, AMD FX-8350 or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 960 with 4 GB VR…

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Reseñas y valoraciones

Metacritic
62
Steam
76%(1,456)

Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
Red Mile Entertainment
Fecha de lanzamiento
27 feb 2018

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¿Cuánto cuesta Gravel?

El precio de Gravel cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Gravel más barato?

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¿En qué plataformas está disponible Gravel?

Gravel está disponible en PC, Xbox.

¿Cuándo se lanzó Gravel?

Gravel se lanzó el 27 de febrero de 2018.

¿Quién desarrolló Gravel?

Gravel fue desarrollado por Milestone S.r.l. y publicado por Red Mile Entertainment.

¿Merece la pena comprar Gravel?

Gravel tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.