Compara los precios de Graphite en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RipRed. Publicado por indie.io. Lanzado el 27/7/2026. Disponible en PC. Géneros: Indie, RPG, Strategy.

Seven pencil-drawn heroes fighting for their lives inside a kid's notebook, with no idea they're imaginary - that dramatic irony alone carries more emotional weight than most RPGs attempt in forty hours.

I have a soft spot for games that weaponize dramatic irony, and Graphite deploys it with the quiet confidence of a much larger studio. Colombian indie team RipRed built a tactical roguelite where the entire emotional engine runs on a single, devastating fact: the seven pencil-drawn heroes believe completely in their world, their quest, and each other - and none of them will ever know they exist only on ruled paper inside a child's notebook. That tension between conviction and imaginary existence is not flavor text. It shapes every encounter, every bond deepened at the campfire, every tarot card drawn before the next illustrated scenario. The combat system is the mechanical heart, and it earns its complexity. Fights unfold on a dynamic timeline where enemy intentions are visible before they land, giving you the information you need and then immediately pressuring you to act on it. The Break mechanic lets you deplete an enemy's poise to push their turn further down the timeline - buying breathing room, canceling a dangerous strike, or creating a window for your Warrior or Mage to chain something nastier. The flip side is real: enemies can acquire artifacts too, and a build you spent three acts assembling can be partially mirrored back at you. That mutual risk keeps every encounter from feeling like a solved puzzle. Reviewers have drawn comparisons to Star Renegades for the timeline-driven approach, and that reference point is apt - if you liked that system, Graphite refines it with a tarot-driven event layer that adds genuine narrative weight between fights. The structure runs across four acts, each spanning fifteen in-game days, with a bond system that deepens relationships between your recruited heroes and unlocks story content tied to their individual backstories. Each of the seven characters has a distinct arc connected to grief, self-confidence, and growing up - which maps back to the Scribe, the child whose imagination contains the whole world. Artifact stacking has no hard ceiling, meaning builds can range from tight and methodical to genuinely unhinged by the time act four arrives. Procedurally generated encounters scale alongside your progress, and branching illustrated events shift based on your party composition and previous choices, so two runs rarely tell the same story. The first post-launch patch already added difficulty presets and improved tooltip clarity for the Poise stat, which suggests RipRed is listening to early feedback. Where the game shows its indie seams is in event variety. The Softpedia review flagged that the tarot event pool feels thin across extended play, which is a fair criticism for a roguelite asking you to repeat the early acts. Whether that bothers you will depend on how much weight you put on narrative freshness versus mechanical depth. For players who care more about optimizing a Break-heavy Mage support build than reading a new event every run, it barely registers. For players who came specifically for the storytelling density, the repeat rate will surface faster. Graphite is a small game with a genuinely original premise, combat that rewards patience and timing, and enough build variety to survive past a handful of runs. The meta-fictional framing - heroes who believe in their own reality, a child processing grief through the only world he controls - is the kind of premise that should attract anyone who finished Disco Elysium and immediately started asking what the reviewers missed. At 96% positive across early Steam reviews, the word is spreading faster than its modest profile might suggest. Monika, Scout Team

Graphite

Graphite

27 jul 2026RipRedindie.io
GamerScout opina

Seven pencil-drawn heroes fighting for their lives inside a kid's notebook, with no idea they're imaginary - that dramatic irony alone carries more emotional weight than most RPGs attempt in forty hours.

PC
Mejor precio disponible
3,99 €-53%
en Eneba
Mínimo registrado: 3,99 €
Sigue este precio

Veredicto de GamerScout

Best for tactical RPG fans who want mechanical depth and emotional stakes in the same run - the dramatic irony alone justifies the runtime.

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EnebaMejor precio
StandardGlobalSteam KeyClave
3,99 €-53%
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Comprar
StandardGlobalSteam KeyClave
6,79 €-20%
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Comprar
StandardGlobalSteam KeyClave
7,98 €-6%
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StandardGlobalSteam KeyClave
8,49 €
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Comprar

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Historial de precios

Mínimo registrado
3,99 €12 ago 2026
Mejor precio actual
3,99 €
El más bajo desde que lo seguimos
Tiendas oficialesTiendas de claves
3,80 €4,45 €5,10 €5,75 €11 Aug12 Aug13 Aug14 Aug15 Aug
Seguimos precios desde 11 ago 2026
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Capturas y multimedia

Acerca de Graphite

I have a soft spot for games that weaponize dramatic irony, and Graphite deploys it with the quiet confidence of a much larger studio. Colombian indie team RipRed built a tactical roguelite where the entire emotional engine runs on a single, devastating fact: the seven pencil-drawn heroes believe completely in their world, their quest, and each other - and none of them will ever know they exist only on ruled paper inside a child's notebook. That tension between conviction and imaginary existence is not flavor text. It shapes every encounter, every bond deepened at the campfire, every tarot card drawn before the next illustrated scenario. The combat system is the mechanical heart, and it earns its complexity. Fights unfold on a dynamic timeline where enemy intentions are visible before they land, giving you the information you need and then immediately pressuring you to act on it. The Break mechanic lets you deplete an enemy's poise to push their turn further down the timeline - buying breathing room, canceling a dangerous strike, or creating a window for your Warrior or Mage to chain something nastier. The flip side is real: enemies can acquire artifacts too, and a build you spent three acts assembling can be partially mirrored back at you. That mutual risk keeps every encounter from feeling like a solved puzzle. Reviewers have drawn comparisons to Star Renegades for the timeline-driven approach, and that reference point is apt - if you liked that system, Graphite refines it with a tarot-driven event layer that adds genuine narrative weight between fights. The structure runs across four acts, each spanning fifteen in-game days, with a bond system that deepens relationships between your recruited heroes and unlocks story content tied to their individual backstories. Each of the seven characters has a distinct arc connected to grief, self-confidence, and growing up - which maps back to the Scribe, the child whose imagination contains the whole world. Artifact stacking has no hard ceiling, meaning builds can range from tight and methodical to genuinely unhinged by the time act four arrives. Procedurally generated encounters scale alongside your progress, and branching illustrated events shift based on your party composition and previous choices, so two runs rarely tell the same story. The first post-launch patch already added difficulty presets and improved tooltip clarity for the Poise stat, which suggests RipRed is listening to early feedback. Where the game shows its indie seams is in event variety. The Softpedia review flagged that the tarot event pool feels thin across extended play, which is a fair criticism for a roguelite asking you to repeat the early acts. Whether that bothers you will depend on how much weight you put on narrative freshness versus mechanical depth. For players who care more about optimizing a Break-heavy Mage support build than reading a new event every run, it barely registers. For players who came specifically for the storytelling density, the repeat rate will surface faster. Graphite is a small game with a genuinely original premise, combat that rewards patience and timing, and enough build variety to survive past a handful of runs. The meta-fictional framing - heroes who believe in their own reality, a child processing grief through the only world he controls - is the kind of premise that should attract anyone who finished Disco Elysium and immediately started asking what the reviewers missed. At 96% positive across early Steam reviews, the word is spreading faster than its modest profile might suggest.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedTimeline CombatBreak MechanicBond SystemTarot EventsUnlimited Artifact StackingMeta-Fictional NarrativePen-and-Ink ArtColombian IndieGrief Themes

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
2.0 Ghz
Memory
2 GB RAM
Graphics
2 GB
Storage
3 GB available space

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Community Discussion

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Reseñas y valoraciones

Steam
96%(23)

Información del juego

Desarrolladora
RipRed
Distribuidora
indie.io
Fecha de lanzamiento
27 jul 2026

Características

Single-playerSteam AchievementsSteam Trading CardsAdjustable DifficultyMouse Only OptionFamily Sharing

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Mejor precio3,99 €
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Preguntas frecuentes sobre Graphite

¿Cuánto cuesta Graphite?

A 15 de agosto de 2026, la oferta más barata disponible de Graphite es €3.99 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Graphite más barato?

El precio más bajo disponible que seguimos para Graphite es €3.99 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Graphite?

Graphite está disponible en PC.

¿Cuándo se lanzó Graphite?

Graphite se lanzó el 27 de julio de 2026.

¿Quién desarrolló Graphite?

Graphite fue desarrollado por RipRed y publicado por indie.io.