Compara los precios de Gedonia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kazakov Oleg. Publicado por Kazakov Oleg. Lanzado el 14/10/2022. Disponible en PC. Géneros: RPG.

Gedonia is a solo-dev open-world RPG built on pure build freedom and classic exploration - rough around the edges, surprisingly deep under the hood.

Gedonia is a one-person indie RPG that wears its ambitions openly. Developed and published solo by Kazakov Oleg, it drops you into a large open world with minimal hand-holding and a character-building system that quietly rewards the kind of obsessive theorycrafting that keeps you up past midnight cross-referencing stat tables. If you grew up on Morrowind or Gothic and have a soft spot for games where the seams show but the heart is genuine, Gedonia is going to hit somewhere specific. The character system is the centerpiece here. There are no rigid class locks - you distribute skill points across a wide range of trees covering melee combat, ranged weapons, magic schools, and survival abilities. Early on it feels loose to the point of confusion, but once a build clicks - say, a frost mage who also dips into archery for kiting, or a tank who layers physical and elemental resistances - the combat transforms from awkward button-pressing into something with actual mechanical texture. The build variety does hold up past the early hours, and experimenting with hybrid setups is legitimately encouraged by how the skill trees interact. That said, the combat itself is not going to impress anyone coming from action-RPGs with tight animation systems. It is functional, floaty in places, and occasionally janky. You are playing this for the numbers and the exploration, not for the feel of every sword swing. The open world is large for a solo-dev project, and it mostly delivers on the promise of discovery. Dungeons, caves, ruins, and hidden settlements are scattered across varied biomes, and stumbling onto a well-stocked dungeon before you are technically ready for it produces the kind of mild danger that makes exploration feel meaningful. Quests are present and some of them are genuinely interesting, but do not come in expecting Baldur's Gate levels of narrative craft. The writing is functional - it tells you where to go and why - but it is not going to reward re-reads or make you feel anything about the NPCs. If you are here primarily for story and dialogue, you will bounce off this pretty fast. If you are here for the loot loop and the quiet satisfaction of becoming an absurdly overpowered build by hour thirty, you will be fine. The honest conversation about Gedonia has to include its roughness. UI is utilitarian to the point of friction, some quest tracking is vague, and the production values are exactly what you would expect from a solo developer working without a major budget. Compared to contemporaries with full teams behind them, it looks and sounds modest. What keeps the Steam review score solidly in Very Positive territory is that Kazakov Oleg has iterated consistently on the game post-launch, and the core loop - explore, loot, build, repeat - simply works for the audience it is aimed at. There are no cynical live-service mechanics, no padded tutorial, and no hand that pushes you toward a specific playstyle. That absence of artificial friction is rarer than it should be. Gedonia is for the player who can look past rough presentation if the underlying systems have real depth. It is not for narrative-first RPG fans or anyone who needs polish to stay engaged. Think of it as a passion project from someone who clearly loves the genre and built the game they wanted to play - and that sincerity comes through in the design even when the execution has gaps. Monika, Scout Team

Gedonia

Gedonia

14 oct 2022Kazakov Oleg
GamerScout opina

Gedonia is a solo-dev open-world RPG built on pure build freedom and classic exploration - rough around the edges, surprisingly deep under the hood.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
2,10 €
en Kinguin
Mínimo registrado: 1,32 €
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Veredicto de GamerScout

Best for build-obsessed RPG fans who can forgive rough edges in exchange for genuine open-world freedom and deep character customization.

Comparar precios(6 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
2,10 €
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StandardGlobalSteam KeyClave
2,12 €
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StandardEuropa (UE)Steam KeyClave
2,25 €
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StandardGlobalSteam KeyClave
2,36 €-84%
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Comprar
StandardEuropa (UE)Steam KeyClave
2,45 €
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Comprar
StandardEuropa (UE)Steam KeyClave
2,56 €-83%
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Comprar
StandardEuropa (UE)Steam KeyClave
3,38 €
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Comprar
StandardEuropa (UE)Steam KeyClave
6,28 €-18%
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
1,32 €5 jun 2026
Mejor precio actual
2,10 €
Tiendas de claves
1,23 €1,55 €1,87 €2,19 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Gedonia

Gedonia is a one-person indie RPG that wears its ambitions openly. Developed and published solo by Kazakov Oleg, it drops you into a large open world with minimal hand-holding and a character-building system that quietly rewards the kind of obsessive theorycrafting that keeps you up past midnight cross-referencing stat tables. If you grew up on Morrowind or Gothic and have a soft spot for games where the seams show but the heart is genuine, Gedonia is going to hit somewhere specific. The character system is the centerpiece here. There are no rigid class locks - you distribute skill points across a wide range of trees covering melee combat, ranged weapons, magic schools, and survival abilities. Early on it feels loose to the point of confusion, but once a build clicks - say, a frost mage who also dips into archery for kiting, or a tank who layers physical and elemental resistances - the combat transforms from awkward button-pressing into something with actual mechanical texture. The build variety does hold up past the early hours, and experimenting with hybrid setups is legitimately encouraged by how the skill trees interact. That said, the combat itself is not going to impress anyone coming from action-RPGs with tight animation systems. It is functional, floaty in places, and occasionally janky. You are playing this for the numbers and the exploration, not for the feel of every sword swing. The open world is large for a solo-dev project, and it mostly delivers on the promise of discovery. Dungeons, caves, ruins, and hidden settlements are scattered across varied biomes, and stumbling onto a well-stocked dungeon before you are technically ready for it produces the kind of mild danger that makes exploration feel meaningful. Quests are present and some of them are genuinely interesting, but do not come in expecting Baldur's Gate levels of narrative craft. The writing is functional - it tells you where to go and why - but it is not going to reward re-reads or make you feel anything about the NPCs. If you are here primarily for story and dialogue, you will bounce off this pretty fast. If you are here for the loot loop and the quiet satisfaction of becoming an absurdly overpowered build by hour thirty, you will be fine. The honest conversation about Gedonia has to include its roughness. UI is utilitarian to the point of friction, some quest tracking is vague, and the production values are exactly what you would expect from a solo developer working without a major budget. Compared to contemporaries with full teams behind them, it looks and sounds modest. What keeps the Steam review score solidly in Very Positive territory is that Kazakov Oleg has iterated consistently on the game post-launch, and the core loop - explore, loot, build, repeat - simply works for the audience it is aimed at. There are no cynical live-service mechanics, no padded tutorial, and no hand that pushes you toward a specific playstyle. That absence of artificial friction is rarer than it should be. Gedonia is for the player who can look past rough presentation if the underlying systems have real depth. It is not for narrative-first RPG fans or anyone who needs polish to stay engaged. Think of it as a passion project from someone who clearly loves the genre and built the game they wanted to play - and that sincerity comes through in the design even when the execution has gaps.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSolo DevBuild TheorySkill TreesOpen World ExplorationHybrid ClassesLoot-DrivenNo Class LockPost-Launch SupportDungeon Crawl

Requisitos del sistema

Mínimos

Processor
Intel Core i5
Memory
4 GB RAM
Graphics
Intel HD Graphics 3000 or better
Storage
3 GB available space

Recomendados

OS
Windows 10
Processor
Intel Core i5-750 or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 960 or equivalent
Storage
3 GB available space

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Community Discussion

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Reseñas y valoraciones

Steam
87%(3,872)

Información del juego

Desarrolladora
Kazakov Oleg
Distribuidora
Kazakov Oleg
Fecha de lanzamiento
14 oct 2022

Alerta de precio

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Mejor precio2,10 €
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Preguntas frecuentes sobre Gedonia

¿Cuánto cuesta Gedonia?

A 15 de agosto de 2026, la oferta más barata disponible de Gedonia es €2.10 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Gedonia más barato?

El precio más bajo disponible que seguimos para Gedonia es €2.10 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Gedonia?

Gedonia está disponible en PC.

¿Cuándo se lanzó Gedonia?

Gedonia se lanzó el 14 de octubre de 2022.

¿Quién desarrolló Gedonia?

Gedonia fue desarrollado por Kazakov Oleg.