Compara los precios de From Earth To Heaven en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EpiXR Games UG. Publicado por EpiXR Games UG. Lanzado el 5/9/2021. Disponible en PC, Xbox. Géneros: Action, Casual, Indie, Simulation.

If you treat this as a zen walking sim with occasional ledge-hopping, it earns its short runtime. Expect floaty first-person platforming, abstract surreal visuals, and zero combat pressure.

My instinct when a game lands in the "Action, Casual, Simulation" bucket with a budget price tag is to check what is actually being simulated. In From Earth To Heaven, the answer is the slow, meditative act of climbing upward through a sequence of stylized, otherworldly environments - think abstract geometry, bright color palettes, and a light ambient soundtrack - without a kill counter, damage system, or resource loop anywhere in sight. This is not a strategy game and I will admit upfront that depth-of-decision-making is not the metric on which it lives or dies. What it lives or dies on is whether its core loop - jumping between platforms and ledges in first-person, solving small environmental puzzles to progress - feels good enough to carry a session. Here is where honest reporting matters. The jumping does not feel great. Controls are basic and movement carries a floatiness that works against precision, which is exactly what first-person platforming demands most. The level design does not throw genuinely hard sequences at you, but the imprecise jump arc means even routine hops can end in a fall and an unwanted restart. There are no mid-level checkpoints to speak of, and while individual stages are short, repeating them due to a physics quirk rather than a player mistake is the kind of friction that sours the relaxation the game is openly chasing. The one critic review on record scored it squarely in the middle, pointing to "basic controls and floaty jumping" as the central frustration - and that lines up with what the Steam user pool (around 70 percent positive across a very small sample) suggests: most people who bought it knowing what it was were fine with it, but it is not converting skeptics. The visual side is more consistent. EpiXR built the Aery series on stylized, low-friction exploration, and From Earth To Heaven borrows that same art direction sensibility while swapping flight for jumping. Environments read as moving through a painting rather than a realistic space - surreal color contrasts, mythology-adjacent imagery, a linear path upward that keeps you oriented without a map. The soundtrack maintains a calm ambient tone throughout. If you use gaming as decompression and can forgive a control scheme that occasionally works against you, the visual atmosphere does enough to justify a session or two. The philosophical framing - a protagonist who fell from heaven trying to climb back up - is present but extremely light-touch. There is no voiced dialogue system, no branching narrative, no decision tree. Story beats surface as brief text passages between areas. Players expecting narrative weight will not find it. Players wanting a low-stakes, short-session exploration game with an interesting surreal look have something here, provided they calibrate expectations to the indie price tier and the obvious limitations of a solo developer working within EpiXR's established template. Bottom line for anyone parsing the tags: this sits closer to walking simulator than action platformer, despite what the genre list says. The puzzle elements are gentle enough that no one will be stuck. The replayability is essentially zero. It is a one-playthrough experience best suited for a quiet evening rather than a weekend session. Strategy fans looking for systems depth should look elsewhere entirely - but if someone in your household needs something calm and pretty to wind down with, this fits that narrow brief reasonably well. Diego, Scout Team

From Earth To Heaven

From Earth To Heaven

5 sept 2021EpiXR Games UG
GamerScout opina

If you treat this as a zen walking sim with occasional ledge-hopping, it earns its short runtime. Expect floaty first-person platforming, abstract surreal visuals, and zero combat pressure.

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My instinct when a game lands in the "Action, Casual, Simulation" bucket with a budget price tag is to check what is actually being simulated. In From Earth To Heaven, the answer is the slow, meditative act of climbing upward through a sequence of stylized, otherworldly environments - think abstract geometry, bright color palettes, and a light ambient soundtrack - without a kill counter, damage system, or resource loop anywhere in sight. This is not a strategy game and I will admit upfront that depth-of-decision-making is not the metric on which it lives or dies. What it lives or dies on is whether its core loop - jumping between platforms and ledges in first-person, solving small environmental puzzles to progress - feels good enough to carry a session. Here is where honest reporting matters. The jumping does not feel great. Controls are basic and movement carries a floatiness that works against precision, which is exactly what first-person platforming demands most. The level design does not throw genuinely hard sequences at you, but the imprecise jump arc means even routine hops can end in a fall and an unwanted restart. There are no mid-level checkpoints to speak of, and while individual stages are short, repeating them due to a physics quirk rather than a player mistake is the kind of friction that sours the relaxation the game is openly chasing. The one critic review on record scored it squarely in the middle, pointing to "basic controls and floaty jumping" as the central frustration - and that lines up with what the Steam user pool (around 70 percent positive across a very small sample) suggests: most people who bought it knowing what it was were fine with it, but it is not converting skeptics. The visual side is more consistent. EpiXR built the Aery series on stylized, low-friction exploration, and From Earth To Heaven borrows that same art direction sensibility while swapping flight for jumping. Environments read as moving through a painting rather than a realistic space - surreal color contrasts, mythology-adjacent imagery, a linear path upward that keeps you oriented without a map. The soundtrack maintains a calm ambient tone throughout. If you use gaming as decompression and can forgive a control scheme that occasionally works against you, the visual atmosphere does enough to justify a session or two. The philosophical framing - a protagonist who fell from heaven trying to climb back up - is present but extremely light-touch. There is no voiced dialogue system, no branching narrative, no decision tree. Story beats surface as brief text passages between areas. Players expecting narrative weight will not find it. Players wanting a low-stakes, short-session exploration game with an interesting surreal look have something here, provided they calibrate expectations to the indie price tier and the obvious limitations of a solo developer working within EpiXR's established template. Bottom line for anyone parsing the tags: this sits closer to walking simulator than action platformer, despite what the genre list says. The puzzle elements are gentle enough that no one will be stuck. The replayability is essentially zero. It is a one-playthrough experience best suited for a quiet evening rather than a weekend session. Strategy fans looking for systems depth should look elsewhere entirely - but if someone in your household needs something calm and pretty to wind down with, this fits that narrow brief reasonably well.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:indieFirst-Person PlatformerZen ExperienceNo CombatLight Environmental PuzzlesShort PlaythroughMythological AestheticAmbient SoundtrackLow Replayability

Requisitos del sistema

Mínimos

OS
Win 7
Memory
2 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GTX600
Processor
i5
Sound Card
No specific requirements.

Recomendados

OS
Win 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GTX600
Processor
i7
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Información del juego

Desarrolladora
EpiXR Games UG
Distribuidora
EpiXR Games UG
Fecha de lanzamiento
5 sept 2021

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¿En qué plataformas está disponible From Earth To Heaven?

From Earth To Heaven está disponible en PC, Xbox.

¿Cuándo se lanzó From Earth To Heaven?

From Earth To Heaven se lanzó el 5 de septiembre de 2021.

¿Quién desarrolló From Earth To Heaven?

From Earth To Heaven fue desarrollado por EpiXR Games UG.