Compara los precios de Foxhole en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Siege Camp. Publicado por Clapfoot. Lanzado el 28/9/2022. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, RPG, Strategy.

A persistent online war where thousands of real players handle everything from frontline combat to supply chains. No NPCs, no scripted missions - just organized chaos.

Foxhole is a top-down massively multiplayer war game where the entire conflict, from digging trenches to driving supply trucks hundreds of kilometers to the front, is driven by real players. There are no NPCs filling out the ranks. If a base runs out of ammunition, it is because someone in logistics dropped the ball. If a push succeeds, it is because a handful of strangers coordinated across voice chat at 2am. That core premise is genuinely unlike anything else on PC right now. The game splits its player base across two persistent factions locked in a war that can last weeks before one side claims victory and a new campaign begins. You can slot into almost any role: rifleman, combat engineer, tank crewman, medic, logi runner, or facility builder. Combat roles are the obvious entry point and they work fine, a third-person-ish top-down shooter with satisfying infantry skirmishes and armor engagements. But the game's real depth lives in its supply chain. Crates need packing, facilities need resources, and someone has to actually drive that truck through contested territory. Players who lean into logistics quickly discover a whole meta-game that most shooters do not even attempt to model. The learning curve is punishing in ways that documentation barely softens. The in-game tutorials cover the basics and then the game essentially shoves you into a living war and says good luck. Finding a regiment, a player-run clan equivalent, is not optional if you want to access the game's best content. Solo players will find themselves doing repetitive logi runs or dying in confused skirmishes without much narrative payoff. The social infrastructure is player-built the same way the physical infrastructure is, and if you do not invest in it, the experience stays shallow. That is not a design flaw exactly, but it is a real barrier worth naming. I should be honest about what Foxhole is not. It is tagged RPG on Steam and that label does not really stick. There are no character builds, no dialogue trees, no branching story. The "role-playing" is purely emergent, you play the role you choose to fill in a living wartime ecosystem. For my taste, that means the game lacks the narrative hooks and mechanical progression systems I usually look for. There is no loot arc, no skill tree satisfying to optimize, no writing that rewards a second read. What it trades those things for is genuine human drama, the kind that comes from real decisions with real consequences inside a persistent world. The mixed Steam review score reflects a community with genuine grievances around balance, update pace, and the gap between new and veteran players. These are not unfair complaints. But at 80% positive across over fifty thousand reviews, the dissatisfied voices are a minority. The players who stick with Foxhole tend to stick hard, some logging hundreds of hours per campaign. If you have a group of friends willing to coordinate, or the patience to embed yourself in an active regiment, Foxhole offers a kind of large-scale collaborative experience that most games only gesture at. If you are a solo wanderer looking for a rich single-player-adjacent RPG experience, look elsewhere. Monika, Scout Team

Foxhole

Foxhole

28 sept 2022Siege CampClapfoot
GamerScout opina

A persistent online war where thousands of real players handle everything from frontline combat to supply chains. No NPCs, no scripted missions - just organized chaos.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
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Mínimo histórico: €6.59

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Foxhole is a top-down massively multiplayer war game where the entire conflict, from digging trenches to driving supply trucks hundreds of kilometers to the front, is driven by real players. There are no NPCs filling out the ranks. If a base runs out of ammunition, it is because someone in logistics dropped the ball. If a push succeeds, it is because a handful of strangers coordinated across voice chat at 2am. That core premise is genuinely unlike anything else on PC right now. The game splits its player base across two persistent factions locked in a war that can last weeks before one side claims victory and a new campaign begins. You can slot into almost any role: rifleman, combat engineer, tank crewman, medic, logi runner, or facility builder. Combat roles are the obvious entry point and they work fine, a third-person-ish top-down shooter with satisfying infantry skirmishes and armor engagements. But the game's real depth lives in its supply chain. Crates need packing, facilities need resources, and someone has to actually drive that truck through contested territory. Players who lean into logistics quickly discover a whole meta-game that most shooters do not even attempt to model. The learning curve is punishing in ways that documentation barely softens. The in-game tutorials cover the basics and then the game essentially shoves you into a living war and says good luck. Finding a regiment, a player-run clan equivalent, is not optional if you want to access the game's best content. Solo players will find themselves doing repetitive logi runs or dying in confused skirmishes without much narrative payoff. The social infrastructure is player-built the same way the physical infrastructure is, and if you do not invest in it, the experience stays shallow. That is not a design flaw exactly, but it is a real barrier worth naming. I should be honest about what Foxhole is not. It is tagged RPG on Steam and that label does not really stick. There are no character builds, no dialogue trees, no branching story. The "role-playing" is purely emergent, you play the role you choose to fill in a living wartime ecosystem. For my taste, that means the game lacks the narrative hooks and mechanical progression systems I usually look for. There is no loot arc, no skill tree satisfying to optimize, no writing that rewards a second read. What it trades those things for is genuine human drama, the kind that comes from real decisions with real consequences inside a persistent world. The mixed Steam review score reflects a community with genuine grievances around balance, update pace, and the gap between new and veteran players. These are not unfair complaints. But at 80% positive across over fifty thousand reviews, the dissatisfied voices are a minority. The players who stick with Foxhole tend to stick hard, some logging hundreds of hours per campaign. If you have a group of friends willing to coordinate, or the patience to embed yourself in an active regiment, Foxhole offers a kind of large-scale collaborative experience that most games only gesture at. If you are a solo wanderer looking for a rich single-player-adjacent RPG experience, look elsewhere.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamPersistent WorldPlayer-Driven EconomyLogistics GameplayRegiment PlayFaction WarfareBase BuildingTop-Down CombatEmergent GameplayLong-Session

Requisitos del sistema

Mínimos

Processor
Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
Memory
4 GB RAM
Graphics
1 GB DirectX 11 compatible video card
Network
Broadband Internet connection
Storage
2 GB available space

Recomendados

OS
Windows 11 or higher
Processor
Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
Memory
16 GB RAM
Graphics
Nvidia RTX 2070 / RX 5700 or equivalent
DirectX
Version 11
Network
Broadband Inte…

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Reseñas y valoraciones

Steam
80%(51,742)

Información del juego

Desarrolladora
Siege Camp
Distribuidora
Clapfoot
Fecha de lanzamiento
28 sept 2022

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¿En qué plataformas está disponible Foxhole?

Foxhole está disponible en PC.

¿Cuándo se lanzó Foxhole?

Foxhole se lanzó el 28 de septiembre de 2022.

¿Quién desarrolló Foxhole?

Foxhole fue desarrollado por Siege Camp y publicado por Clapfoot.