Compara los precios de Formula Retro Racing - World Tour en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Repixel8. Publicado por CGA Studio. Lanzado el 31/3/2023. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Indie, Racing, Simulation, Sports, Early Access.

Four friends, one couch, chunky polygons flying past at 60fps - this is your Saturday night sorted if the group agrees on nostalgia over online play.

My first thought when I loaded up Formula Retro Racing - World Tour was that someone had lovingly ripped the coin-op board out of a Virtua Racing cabinet and soldered a modern PC onto it. That is absolutely a compliment. The visual style - flat-shaded low-poly cars, garish solid colours, chunky trackside pine trees - runs at a locked 60fps and supports up to 4K resolution, so it looks intentional and sharp rather than lazy. If Daytona USA and Sega Rally had a baby that grew up on Horizon Chase, this is roughly what you would get. Content-wise, the package is genuinely decent for an indie. You get ten cars split across two distinct classes: five single-seater formula cars covering touring, rally and cigar body styles, and five muscle cars with throwback designs ranging from 1940s proportions up to the early 2000s. The two classes handle completely differently. The formula cars grip the apex like you would expect - precise, rear-driven, very Virtua Racing. The muscle cars throw their back end wide and demand a totally different line through corners; wider entries, covering track to block, more sliding than slicing. Eighteen tracks cover city circuits in London, Paris, Tokyo, Hong Kong, New York and more, plus dedicated drift layouts at Snowdonia, Miami and Santa Monica, and two oval configurations at Indiana and Alabama. Three difficulty levels and a points-based unlock system mean a complete newcomer can make steady progress without hitting a wall, which I genuinely appreciate. The four game modes keep things varied enough. Arcade is your main progression campaign. Grand Prix lets up to four people race locally in split-screen - and yes, it does work properly for couch sessions. Eliminator is the standout mode where the AI gets progressively faster rather than simply dropping one car per lap, which keeps the pressure on right to the finish. Free Practice rounds out the set. For PC players there is also an OpenXR VR mode that drops you into a virtual arcade cabinet view, which is a fun gimmick for about twenty minutes. The elephant in the room is that there is no online multiplayer at all, only global leaderboards for lap and race times. If your friends are not in the same room, the multiplayer value disappears completely. The criticisms that keep surfacing across reviews are consistent and fair: the AI is chippy and aggressive at higher difficulties in a way that feels less like a challenge and more like rubberbanding nonsense. The music loops are short enough to become genuinely irritating over a long session. The muscle car drift handling is sensitive enough that some reviewers found it more frustrating than fun, particularly through tight chicanes. Button remapping was reportedly absent at launch and the retro-arcade menu countdown timers - a cute idea in theory - can feel obstructive in practice. It launched into Early Access and Steam activity from the developers has reportedly gone quiet, so do not buy in expecting a major content roadmap to materialise. What is here is what you are getting. For a casual couch racing night, though, it genuinely delivers. Controls map cleanly to a gamepad - gas on one trigger, brake on the other, gear shift on a face button if you want the illusion of manual control. No wheel or pedal support that I could confirm, so sim-rig owners should look elsewhere. The accessibility curve is gentle enough that non-racing players can be competitive quickly, which matters enormously when you are trying to fill four controller slots at a party. It earns its place as a pick-up-and-play option for groups. Just go in with eyes open about the solo longevity ceiling and the absent online modes. Riley, Scout Team

Formula Retro Racing - World Tour

Formula Retro Racing - World Tour

31 mar 2023Repixel8CGA Studio
GamerScout opina

Four friends, one couch, chunky polygons flying past at 60fps - this is your Saturday night sorted if the group agrees on nostalgia over online play.

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My first thought when I loaded up Formula Retro Racing - World Tour was that someone had lovingly ripped the coin-op board out of a Virtua Racing cabinet and soldered a modern PC onto it. That is absolutely a compliment. The visual style - flat-shaded low-poly cars, garish solid colours, chunky trackside pine trees - runs at a locked 60fps and supports up to 4K resolution, so it looks intentional and sharp rather than lazy. If Daytona USA and Sega Rally had a baby that grew up on Horizon Chase, this is roughly what you would get. Content-wise, the package is genuinely decent for an indie. You get ten cars split across two distinct classes: five single-seater formula cars covering touring, rally and cigar body styles, and five muscle cars with throwback designs ranging from 1940s proportions up to the early 2000s. The two classes handle completely differently. The formula cars grip the apex like you would expect - precise, rear-driven, very Virtua Racing. The muscle cars throw their back end wide and demand a totally different line through corners; wider entries, covering track to block, more sliding than slicing. Eighteen tracks cover city circuits in London, Paris, Tokyo, Hong Kong, New York and more, plus dedicated drift layouts at Snowdonia, Miami and Santa Monica, and two oval configurations at Indiana and Alabama. Three difficulty levels and a points-based unlock system mean a complete newcomer can make steady progress without hitting a wall, which I genuinely appreciate. The four game modes keep things varied enough. Arcade is your main progression campaign. Grand Prix lets up to four people race locally in split-screen - and yes, it does work properly for couch sessions. Eliminator is the standout mode where the AI gets progressively faster rather than simply dropping one car per lap, which keeps the pressure on right to the finish. Free Practice rounds out the set. For PC players there is also an OpenXR VR mode that drops you into a virtual arcade cabinet view, which is a fun gimmick for about twenty minutes. The elephant in the room is that there is no online multiplayer at all, only global leaderboards for lap and race times. If your friends are not in the same room, the multiplayer value disappears completely. The criticisms that keep surfacing across reviews are consistent and fair: the AI is chippy and aggressive at higher difficulties in a way that feels less like a challenge and more like rubberbanding nonsense. The music loops are short enough to become genuinely irritating over a long session. The muscle car drift handling is sensitive enough that some reviewers found it more frustrating than fun, particularly through tight chicanes. Button remapping was reportedly absent at launch and the retro-arcade menu countdown timers - a cute idea in theory - can feel obstructive in practice. It launched into Early Access and Steam activity from the developers has reportedly gone quiet, so do not buy in expecting a major content roadmap to materialise. What is here is what you are getting. For a casual couch racing night, though, it genuinely delivers. Controls map cleanly to a gamepad - gas on one trigger, brake on the other, gear shift on a face button if you want the illusion of manual control. No wheel or pedal support that I could confirm, so sim-rig owners should look elsewhere. The accessibility curve is gentle enough that non-racing players can be competitive quickly, which matters enormously when you are trying to fill four controller slots at a party. It earns its place as a pick-up-and-play option for groups. Just go in with eyes open about the solo longevity ceiling and the absent online modes.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcross-platformcontroller-supporttier:aaaLow-PolyCouch Co-opSplit-Screen 4-PlayerEliminator ModeDrift TracksArcade RacerVR SupportGamepad Only

Requisitos del sistema

Mínimos

OS
Windows 7 x86
Memory
2 MB RAM
DirectX
Version 9.0
Storage
666 MB available space
Graphics
Any
Processor
2.0Ghz Dual Core, or better
Sound Card
Stereo
VR Support
OpenXR. Keyboard or gamepad required

Recomendados

OS
Windows 10 x64
Memory
4 MB RAM
Network
Broadband Internet connection
Storage
666 MB available space
Graphics
Nvidia GeForce GT 640, AMD Radeon HD 6670
Processor
2.1Ghz Quad Core, or better
Sound Card
Stereo
VR Support
OpenXR. Keyboard or gamepad required

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Información del juego

Desarrolladora
Repixel8
Distribuidora
CGA Studio
Fecha de lanzamiento
31 mar 2023

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¿En qué plataformas está disponible Formula Retro Racing - World Tour?

Formula Retro Racing - World Tour está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Formula Retro Racing - World Tour?

Formula Retro Racing - World Tour se lanzó el 31 de marzo de 2023.

¿Quién desarrolló Formula Retro Racing - World Tour?

Formula Retro Racing - World Tour fue desarrollado por Repixel8 y publicado por CGA Studio.