Compara los precios de Fire: Ungh’s Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Daedalic Entertainment. Publicado por Daedalic Entertainment. Lanzado el 9/4/2015. Disponible en PC, Mac, Linux, Nintendo Switch. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 64/100.

A wordless Stone Age point-and-click that tells its whole goofy story through grunts, slapstick, and ten increasingly unhinged puzzle rooms. Short, charming, divisive - know what you're walking into.

I have a soft spot for games that strip language out of the equation entirely and dare their visuals to carry the weight. Fire: Ungh's Quest is that kind of experiment, and for stretches it pulls it off beautifully. You play as Ungh, a Neanderthal who falls asleep on fire-watch duty and gets booted from his village as punishment. No cutscene explains this in words. No tutorial text walks you through the controls. You are simply dropped into a prehistoric tableau and left to poke at things until the world responds. For players who trust that instinct, the opening moments have a real warmth to them. The structure is ten self-contained puzzle rooms, each one a different biome or scenario ripped from somewhere far stranger than the Stone Age premise suggests. One level has you shape-shifting between a bear and a mouse to reach otherwise inaccessible spots. Another drops Ungh into an H.G. Wells-style time machine and asks you to manipulate butterfly effects and prehistoric paradoxes to collect the glowing firefly that opens the portal to the next stage. There is even a moon level and an encounter with what can only be described as monkey professors. The game commits to its absurdism without apology, and the best rooms feel like tiny hand-drawn comedy sketches where the punchline is a puzzle solution. Ungh himself is a genuinely expressive protagonist - his oversized underbite and rubbery animations communicate frustration, delight, and confusion without a single spoken syllable, which is a harder craft achievement than it looks. The cracks, though, are real. The puzzle logic swings between pleasantly intuitive and flatly arbitrary. A few solutions require a kind of lateral leap that reads less as clever design and more as guesswork, and with no hint system to soften the wall, trial-and-error becomes the de facto strategy in the harder rooms. Pacing occasionally stumbles when longer animations have to play out in full before you can retry an interaction - a small thing, but it accumulates. The PC version sidesteps the control frustrations that plagued the console ports, so mouse-and-click is genuinely the cleanest way to experience it. The total runtime sits somewhere between two and five hours depending on your puzzle tolerance, and the community consensus on Steam skews positive at a notable margin, though critics landing around the Metacritic mid-sixties tend to flag the brevity as the chief offence. The soundtrack is worth a separate mention because it does something quietly special. Musical themes shift by environment in ways that feel genuinely scored rather than looped - adventurous percussion in the open plains, something more unsettled and odd in the deeper levels. Because the game has no dialogue at all, the audio and the animation share the entire storytelling burden, and they mostly earn it. This is the kind of intentional craft I find myself lingering on: a small team building a coherent world-feel out of grunts, colour, and rhythm alone. It does not always succeed, but when it does, the result has a specific kind of handmade gentleness that studio-polished games rarely get close to. Bring it to a younger player or pick it up on a lazy afternoon when you want something that ends cleanly and does not demand a second session. Hardcore point-and-click veterans may find the puzzle depth too thin to satisfy. But for anyone who has never touched the genre, or who wants a no-text, no-pressure adventure that clocks out before dinner, Ungh's clumsy quest earns its place on the shelf. Kai, Scout Team

Fire: Ungh’s Quest

Fire: Ungh’s Quest

9 abr 2015Daedalic Entertainment
GamerScout opina

A wordless Stone Age point-and-click that tells its whole goofy story through grunts, slapstick, and ten increasingly unhinged puzzle rooms. Short, charming, divisive - know what you're walking into.

PCMacLinuxNintendo Switch
Steam Deck Playable
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Mínimo histórico: €0.72

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Acerca de Fire: Ungh’s Quest

I have a soft spot for games that strip language out of the equation entirely and dare their visuals to carry the weight. Fire: Ungh's Quest is that kind of experiment, and for stretches it pulls it off beautifully. You play as Ungh, a Neanderthal who falls asleep on fire-watch duty and gets booted from his village as punishment. No cutscene explains this in words. No tutorial text walks you through the controls. You are simply dropped into a prehistoric tableau and left to poke at things until the world responds. For players who trust that instinct, the opening moments have a real warmth to them. The structure is ten self-contained puzzle rooms, each one a different biome or scenario ripped from somewhere far stranger than the Stone Age premise suggests. One level has you shape-shifting between a bear and a mouse to reach otherwise inaccessible spots. Another drops Ungh into an H.G. Wells-style time machine and asks you to manipulate butterfly effects and prehistoric paradoxes to collect the glowing firefly that opens the portal to the next stage. There is even a moon level and an encounter with what can only be described as monkey professors. The game commits to its absurdism without apology, and the best rooms feel like tiny hand-drawn comedy sketches where the punchline is a puzzle solution. Ungh himself is a genuinely expressive protagonist - his oversized underbite and rubbery animations communicate frustration, delight, and confusion without a single spoken syllable, which is a harder craft achievement than it looks. The cracks, though, are real. The puzzle logic swings between pleasantly intuitive and flatly arbitrary. A few solutions require a kind of lateral leap that reads less as clever design and more as guesswork, and with no hint system to soften the wall, trial-and-error becomes the de facto strategy in the harder rooms. Pacing occasionally stumbles when longer animations have to play out in full before you can retry an interaction - a small thing, but it accumulates. The PC version sidesteps the control frustrations that plagued the console ports, so mouse-and-click is genuinely the cleanest way to experience it. The total runtime sits somewhere between two and five hours depending on your puzzle tolerance, and the community consensus on Steam skews positive at a notable margin, though critics landing around the Metacritic mid-sixties tend to flag the brevity as the chief offence. The soundtrack is worth a separate mention because it does something quietly special. Musical themes shift by environment in ways that feel genuinely scored rather than looped - adventurous percussion in the open plains, something more unsettled and odd in the deeper levels. Because the game has no dialogue at all, the audio and the animation share the entire storytelling burden, and they mostly earn it. This is the kind of intentional craft I find myself lingering on: a small team building a coherent world-feel out of grunts, colour, and rhythm alone. It does not always succeed, but when it does, the result has a specific kind of handmade gentleness that studio-polished games rarely get close to. Bring it to a younger player or pick it up on a lazy afternoon when you want something that ends cleanly and does not demand a second session. Hardcore point-and-click veterans may find the puzzle depth too thin to satisfy. But for anyone who has never touched the genre, or who wants a no-text, no-pressure adventure that clocks out before dinner, Ungh's clumsy quest earns its place on the shelf.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Wordless NarrativeSelf-Contained LevelsShape-Shifting MechanicTrial-and-Error PuzzlesFamily FriendlyNo DialoguePrehistoric SettingShort Completion

Requisitos del sistema

Mínimos

OS
Windows Vista/7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5500 MB available space
Graphics
nVidia GeForce 9600, Radeon HD 6570
Processor
2,7 GHz Dual Core
Sound Card
DirectX 9.0c Compatible Sound Card with Latest Drivers

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Reseñas y valoraciones

Metacritic
64

Información del juego

Desarrolladora
Daedalic Entertainment
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
9 abr 2015

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¿En qué plataformas está disponible Fire: Ungh’s Quest?

Fire: Ungh’s Quest está disponible en PC, Mac, Linux, Nintendo Switch.

¿Cuándo se lanzó Fire: Ungh’s Quest?

Fire: Ungh’s Quest se lanzó el 9 de abril de 2015.

¿Quién desarrolló Fire: Ungh’s Quest?

Fire: Ungh’s Quest fue desarrollado por Daedalic Entertainment.

¿Merece la pena comprar Fire: Ungh’s Quest?

Fire: Ungh’s Quest tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.