Compara los precios de Final Fantasy XIV: Stormblood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square-Enix. Publicado por Square Enix. Lanzado el 20/6/2017. Disponible en PC. Géneros: Multiplayer, Third Person, RPG. Puntuación Metacritic: 87/100.

A rebellion story with real emotional teeth, Stormblood takes FFXIV to the Far East, adds two slick new jobs, and overhauled every class in the game. Required reading for any active FFXIV player.

Stormblood is the second major expansion for Final Fantasy XIV Online, released in June 2017, and it does something a surprising number of MMO expansions fail to do: it tells a story you will actually remember. The setup is a war of liberation across two occupied nations, Ala Mhigo and Doma, both ground under the boot of the Garlean Empire. At the center of it all is Lyse, a displaced fighter reclaiming her homeland, surrounded by a cast that includes Lord Hien, one of the most charismatic supporting characters the franchise has produced. The writing cuts through distinct cultures and political tensions with real confidence, and when tragedy lands, it lands hard because the game earns it first. Is it as mythic in scope as the preceding Heavensward? Most long-time players will tell you honestly: not quite. The main scenario can feel like two separate campaigns stitched together, and the mid-section drags in places with the familiar walk-here, talk-to-person, walk-back quest structure that MMOs have never fully shaken. That said, the emotional payoff at the finish line is worth the slower stretches. On the mechanical side, Stormblood is arguably the most ambitious job overhaul FFXIV had attempted at that point. Every existing job was redesigned with new on-screen gauges that make class-specific mechanics visible and easier to track. The Paladin builds Oath for Sheltron, the Warrior builds Wrath for Fell Cleave, the Black Mage gets Umbral Hearts woven into its fire-ice rotation. Cross-class skills were scrapped in favour of a shared role actions system, which streamlined party-building considerably, though it did sand off some of the personality from certain jobs. Dark Knight purists were particularly unhappy, finding the rework repetitive, and Summoner gained complexity it arguably did not need. The two brand-new jobs are genuinely exciting additions: Red Mage is a rapier-wielding hybrid who chains ranged spells into melee combos using a dualcast system, while Samurai is a hard-hitting melee DPS built around the Setsu, Getsu, and Ka Sen gauges. Both start at level 50 and require no prior job quests to unlock, which is a smart accessibility call. Exploration received a headline feature too, with swimming and diving introduced across several zones including the Ruby Sea. It is visually stunning, and the fact that flying mounts work underwater is a small moment of genuine delight. The honest caveat: underwater content at launch was thin. No underwater combat, mostly fetch quests, and the novelty fades faster than the depth (sorry) might suggest. The zones on land are a different story. The Azim Steppe is a sprawling grassland built around nomadic Xaela tribes, and it delivers the sense of wide-open discovery that the best FFXIV zones aim for. Kugane, the eastern port city, is gorgeous. The instanced content scales up well: the Omega raid series (which pits players against reimagined bosses from Final Fantasy V, VI, and beyond in the Deltascape, Sigmascape, and Alphascape tiers) is some of the most inventive encounter design in the game's history. The Return to Ivalice 24-player alliance raid, rooted in Final Fantasy XII and Tactics lore, is the kind of fan-service crossover that actually holds up as content. A few genuine friction points worth flagging. This is an expansion, not a standalone game. You need A Realm Reborn and Heavensward under your belt before any of this is accessible, and the FFXIV Main Scenario Quest chain is famously long. New players should know they are buying a ticket to a train that left several stops ago. The monthly subscription requirement also sits on top of the expansion purchase. For returning players or anyone already deep in the main story, these are non-issues. For newcomers weighing entry cost, they are not nothing. Stormblood is not the ceiling of what FFXIV can be as a story-driven MMO, but it is a confident, often beautiful chapter that deepens the world meaningfully, shook up the job system in ways the game still benefits from, and gave players two of the most mechanically satisfying new jobs in the game's history. The Azim Steppe alone is worth the journey. Monika, Scout Team

Final Fantasy XIV: Stormblood
MultiplayerThird PersonRPG

Final Fantasy XIV: Stormblood

20 jun 2017Square-EnixSquare Enix
GamerScout opina

A rebellion story with real emotional teeth, Stormblood takes FFXIV to the Far East, adds two slick new jobs, and overhauled every class in the game. Required reading for any active FFXIV player.

PC
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3,46 €
en Kinguin
Mínimo registrado: 3,46 €
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Veredicto de GamerScout

Essential for active FFXIV players hungry for a meaty story arc and two of the best job additions the game has ever seen.

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Acerca de Final Fantasy XIV: Stormblood

Stormblood is the second major expansion for Final Fantasy XIV Online, released in June 2017, and it does something a surprising number of MMO expansions fail to do: it tells a story you will actually remember. The setup is a war of liberation across two occupied nations, Ala Mhigo and Doma, both ground under the boot of the Garlean Empire. At the center of it all is Lyse, a displaced fighter reclaiming her homeland, surrounded by a cast that includes Lord Hien, one of the most charismatic supporting characters the franchise has produced. The writing cuts through distinct cultures and political tensions with real confidence, and when tragedy lands, it lands hard because the game earns it first. Is it as mythic in scope as the preceding Heavensward? Most long-time players will tell you honestly: not quite. The main scenario can feel like two separate campaigns stitched together, and the mid-section drags in places with the familiar walk-here, talk-to-person, walk-back quest structure that MMOs have never fully shaken. That said, the emotional payoff at the finish line is worth the slower stretches. On the mechanical side, Stormblood is arguably the most ambitious job overhaul FFXIV had attempted at that point. Every existing job was redesigned with new on-screen gauges that make class-specific mechanics visible and easier to track. The Paladin builds Oath for Sheltron, the Warrior builds Wrath for Fell Cleave, the Black Mage gets Umbral Hearts woven into its fire-ice rotation. Cross-class skills were scrapped in favour of a shared role actions system, which streamlined party-building considerably, though it did sand off some of the personality from certain jobs. Dark Knight purists were particularly unhappy, finding the rework repetitive, and Summoner gained complexity it arguably did not need. The two brand-new jobs are genuinely exciting additions: Red Mage is a rapier-wielding hybrid who chains ranged spells into melee combos using a dualcast system, while Samurai is a hard-hitting melee DPS built around the Setsu, Getsu, and Ka Sen gauges. Both start at level 50 and require no prior job quests to unlock, which is a smart accessibility call. Exploration received a headline feature too, with swimming and diving introduced across several zones including the Ruby Sea. It is visually stunning, and the fact that flying mounts work underwater is a small moment of genuine delight. The honest caveat: underwater content at launch was thin. No underwater combat, mostly fetch quests, and the novelty fades faster than the depth (sorry) might suggest. The zones on land are a different story. The Azim Steppe is a sprawling grassland built around nomadic Xaela tribes, and it delivers the sense of wide-open discovery that the best FFXIV zones aim for. Kugane, the eastern port city, is gorgeous. The instanced content scales up well: the Omega raid series (which pits players against reimagined bosses from Final Fantasy V, VI, and beyond in the Deltascape, Sigmascape, and Alphascape tiers) is some of the most inventive encounter design in the game's history. The Return to Ivalice 24-player alliance raid, rooted in Final Fantasy XII and Tactics lore, is the kind of fan-service crossover that actually holds up as content. A few genuine friction points worth flagging. This is an expansion, not a standalone game. You need A Realm Reborn and Heavensward under your belt before any of this is accessible, and the FFXIV Main Scenario Quest chain is famously long. New players should know they are buying a ticket to a train that left several stops ago. The monthly subscription requirement also sits on top of the expansion purchase. For returning players or anyone already deep in the main story, these are non-issues. For newcomers weighing entry cost, they are not nothing. Stormblood is not the ceiling of what FFXIV can be as a story-driven MMO, but it is a confident, often beautiful chapter that deepens the world meaningfully, shook up the job system in ways the game still benefits from, and gave players two of the most mechanically satisfying new jobs in the game's history. The Azim Steppe alone is worth the journey.

Monika
Monika · Scout Team

RPGs

Etiquetas

otherRed MageSamuraiJob Gauge SystemAlliance RaidsMain Scenario QuestLiberation NarrativeOmega RaidsSwimming ExplorationRole ActionsSubscription MMO

Requisitos del sistema

Mínimos

Memory
3 GB
Storage
60 GB
Graphics
1280 x 720: NVIDIA® Gece® GTX750, AMD Radeon™ R7 260X
Processor
Intel® Core™i5 2.4GHz
System requirements
Windows® 7 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit

Recomendados

Memory
8 GB
Storage
60 GB
Graphics
1920 x 1080: NVIDIA® Gece® GTX970 AMD Radeon™ RX 480
Processor
Intel® Core™i7 3GHz
System requirements
Windows® 7 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit

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Reseñas y valoraciones

Metacritic
87

Información del juego

Desarrolladora
Square-Enix
Distribuidora
Square Enix
Fecha de lanzamiento
20 jun 2017

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Preguntas frecuentes sobre Final Fantasy XIV: Stormblood

¿Cuánto cuesta Final Fantasy XIV: Stormblood?

A 9 de agosto de 2026, la oferta más barata disponible de Final Fantasy XIV: Stormblood es €3.46 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Final Fantasy XIV: Stormblood más barato?

El precio más bajo disponible que seguimos para Final Fantasy XIV: Stormblood es €3.46 en Kinguin (9 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Final Fantasy XIV: Stormblood?

Final Fantasy XIV: Stormblood está disponible en PC.

¿Cuándo se lanzó Final Fantasy XIV: Stormblood?

Final Fantasy XIV: Stormblood se lanzó el 20 de junio de 2017.

¿Quién desarrolló Final Fantasy XIV: Stormblood?

Final Fantasy XIV: Stormblood fue desarrollado por Square-Enix y publicado por Square Enix.

¿Merece la pena comprar Final Fantasy XIV: Stormblood?

Final Fantasy XIV: Stormblood tiene una puntuación Metacritic de 87/100, lo que lo convierte en uno de los títulos destacados de Multiplayer. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.