Compara los precios de Fellowship Supporter Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chief Rebel. Publicado por Coffee Stain Publishing, Arc Games. Lanzado el 16/10/2025. Disponible en PC. Géneros: RPG, Early Access.

If you ever wished WoW Mythic+ could just be the whole game, no leveling tax required, Fellowship is either your dream or a very short loop you'll bounce off inside a week.

I've spent enough hours in MMO endgame content to know that the dungeon queue is usually the best part of the evening and everything before it is homework. Fellowship agrees. Chief Rebel, a studio assembled from veterans of Blizzard, Avalanche, Ubisoft, and Rockstar, built an entire game around that single insight: skip the leveling homework and drop players directly into co-op dungeon runs from session one. They're calling the genre a MODA, Multiplayer Online Dungeon Adventure, and while that label sounds like marketing, the design philosophy underneath it is genuine and worth your attention. The structure is four-player groups built around the holy trinity of Tank, Healer, and two damage dealers, with a roster that has grown past nine heroes and continues to expand each season. Some heroes wear their MMO inspiration visibly, the Archer and Rogue in particular will feel eerily familiar to anyone who has ever played a hunter or subtlety rogue in a certain Warcraft title. Others are more inventive. Tariq, the melee bruiser, runs on a swing-timer mechanic where you queue your heavy slam inside a narrow rhythm window, which gives him an almost musical feel that I did not expect from a fantasy brawler. Tanks like Helena build Toughness as a damage-mitigation resource through combo spending, while the newer Aeona flips healer convention by using offensive aggression to delay incoming damage rather than reacting to it after the fact. The talent system lets you respec freely between runs and each hero carries Trinkets, utility slots that can hold things like a party-wide shield, a resurrection, a two-way portal, or the genuinely delightful option of permanently turning an enemy into a chicken. That last one is not a joke, and the portal has legitimate boss-skip applications that clever groups are already abusing. Dungeons themselves are readable and linear, with a couple of optional paths and boss encounters that have just enough mechanics to require actual attention without demanding a PhD in add-on management. Difficulty scales endlessly through League progression and seasonal curse modifiers, and every completed run drops loot even if your group blows the timer. Gear upgrades happen at the Blacksmith using gold, duplicates can be scrapped, and a Star Map handles the broader progression tree. What the game does not yet do well is make that loot feel exciting. Set bonuses currently amount to incremental stat nudges rather than anything that reshapes how a hero plays, and there is very little visual payoff to signal that your character has grown. For an RPG specialist, that is a meaningful gap. Build variety and meaningful gear decisions are the reason I still think about Diablo 2 item rolls in 2025, and Fellowship has not reached that depth yet. The Early Access warts are real. Matchmaking in public queues has been inconsistent, server stability has caused unexpected drops back to the main menu, and the in-game communication tools are thin for a game that lives or dies on coordination. Playing with a pre-made group of four who are already on voice chat is a fundamentally different and much better experience than pugging. The worldbuilding hints at something richer, glowing forests, mystical ruins, dungeon environments that feel like they have histories, but the run-and-repeat loop does not leave room to actually read that history. Season 2 added two new heroes and a proper onboarding zone, which suggests the team is iterating seriously, but the content volume is still modest for players who clock serious hours. Fellowship is the clearest answer yet to a question MMO players have been asking for years, and it gets enough right to justify cautious interest right now, especially if you have three friends ready to queue. Solo players or people who care about narrative depth, character customisation, or loot that makes your eyes light up should probably wait for a few more seasons of content before committing. Monika, Scout Team

Fellowship Supporter Edition
RPGEarly Access

Fellowship Supporter Edition

16 oct 2025Chief RebelCoffee Stain Publishing, Arc Games
GamerScout opina

If you ever wished WoW Mythic+ could just be the whole game, no leveling tax required, Fellowship is either your dream or a very short loop you'll bounce off inside a week.

PC
Mejor precio disponible
29,89 €-50%
en YuPlay
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Veredicto de GamerScout

Best for squads of four who want MMO dungeon tension without the 80-hour leveling tax, solo players should wait.

Comparar precios(4 tiendas)

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YuPlayMejor precio
StandardResto del mundoSteam KeyClave
29,89 €-50%
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Comprar
StandardResto del mundoSteam KeyClave
30,20 €
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Comprar
StandardGlobalSteam KeyClave
33,36 €
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Comprar
SupporterGlobalSteam KeyClave
35,45 €
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Comprar
SupporterEuropa (UE)Steam KeyClave
36,00 €
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StandardEuropa (UE)Steam KeyClave
39,94 €
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Acerca de Fellowship Supporter Edition

I've spent enough hours in MMO endgame content to know that the dungeon queue is usually the best part of the evening and everything before it is homework. Fellowship agrees. Chief Rebel, a studio assembled from veterans of Blizzard, Avalanche, Ubisoft, and Rockstar, built an entire game around that single insight: skip the leveling homework and drop players directly into co-op dungeon runs from session one. They're calling the genre a MODA, Multiplayer Online Dungeon Adventure, and while that label sounds like marketing, the design philosophy underneath it is genuine and worth your attention. The structure is four-player groups built around the holy trinity of Tank, Healer, and two damage dealers, with a roster that has grown past nine heroes and continues to expand each season. Some heroes wear their MMO inspiration visibly, the Archer and Rogue in particular will feel eerily familiar to anyone who has ever played a hunter or subtlety rogue in a certain Warcraft title. Others are more inventive. Tariq, the melee bruiser, runs on a swing-timer mechanic where you queue your heavy slam inside a narrow rhythm window, which gives him an almost musical feel that I did not expect from a fantasy brawler. Tanks like Helena build Toughness as a damage-mitigation resource through combo spending, while the newer Aeona flips healer convention by using offensive aggression to delay incoming damage rather than reacting to it after the fact. The talent system lets you respec freely between runs and each hero carries Trinkets, utility slots that can hold things like a party-wide shield, a resurrection, a two-way portal, or the genuinely delightful option of permanently turning an enemy into a chicken. That last one is not a joke, and the portal has legitimate boss-skip applications that clever groups are already abusing. Dungeons themselves are readable and linear, with a couple of optional paths and boss encounters that have just enough mechanics to require actual attention without demanding a PhD in add-on management. Difficulty scales endlessly through League progression and seasonal curse modifiers, and every completed run drops loot even if your group blows the timer. Gear upgrades happen at the Blacksmith using gold, duplicates can be scrapped, and a Star Map handles the broader progression tree. What the game does not yet do well is make that loot feel exciting. Set bonuses currently amount to incremental stat nudges rather than anything that reshapes how a hero plays, and there is very little visual payoff to signal that your character has grown. For an RPG specialist, that is a meaningful gap. Build variety and meaningful gear decisions are the reason I still think about Diablo 2 item rolls in 2025, and Fellowship has not reached that depth yet. The Early Access warts are real. Matchmaking in public queues has been inconsistent, server stability has caused unexpected drops back to the main menu, and the in-game communication tools are thin for a game that lives or dies on coordination. Playing with a pre-made group of four who are already on voice chat is a fundamentally different and much better experience than pugging. The worldbuilding hints at something richer, glowing forests, mystical ruins, dungeon environments that feel like they have histories, but the run-and-repeat loop does not leave room to actually read that history. Season 2 added two new heroes and a proper onboarding zone, which suggests the team is iterating seriously, but the content volume is still modest for players who clock serious hours. Fellowship is the clearest answer yet to a question MMO players have been asking for years, and it gets enough right to justify cautious interest right now, especially if you have three friends ready to queue. Solo players or people who care about narrative depth, character customisation, or loot that makes your eyes light up should probably wait for a few more seasons of content before committing.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedMODAHoly TrinitySeasonal ContentSwing-Timer MechanicTrinket SystemStar Map ProgressionMythic-style ScalingNo-Grind DungeonsPre-Made Hero Roster

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core i3-10100 or AMD Ryzen 5 1600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1650 or AMD Radeon RX 570 Network…

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OS
Windows 10 64-bit
Processor
Intel Core i5-11600K or AMD Ryzen 7 3700X
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 2060 or AMD Radeon RX 6600XT N…

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Reseñas y valoraciones

Steam
75%(17,506)

Información del juego

Desarrolladora
Chief Rebel
Distribuidora
Coffee Stain Publishing, Arc Games
Fecha de lanzamiento
16 oct 2025

Características

MultiplayerCo-opOnline Co OpIn App PurchasesAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable Difficulty+3 más

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Preguntas frecuentes sobre Fellowship Supporter Edition

¿Cuánto cuesta Fellowship Supporter Edition?

A 15 de agosto de 2026, la oferta más barata disponible de Fellowship Supporter Edition es €29.89 en YuPlay, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Fellowship Supporter Edition más barato?

El precio más bajo disponible que seguimos para Fellowship Supporter Edition es €29.89 en YuPlay (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Fellowship Supporter Edition?

Fellowship Supporter Edition está disponible en PC.

¿Cuándo se lanzó Fellowship Supporter Edition?

Fellowship Supporter Edition se lanzó el 16 de octubre de 2025.

¿Quién desarrolló Fellowship Supporter Edition?

Fellowship Supporter Edition fue desarrollado por Chief Rebel y publicado por Coffee Stain Publishing, Arc Games.