Compara los precios de Farm Frenzy: Hurricane Season en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar Stargaze. Publicado por ESDigital Games. Lanzado el 3/7/2015. Disponible en PC, Mac. Géneros: Casual, Indie, Simulation.

If your idea of unwinding is watching a production chain tick over while bears charge your chicken coop, Hurricane Season delivers that loop cleanly for a few hours. Series veterans get a slot-machine bonus incentive; everyone else gets a solid genre introduction.

I spend most of my time with games that reward building a tighter system over three hundred hours, so when I sit down with something like Farm Frenzy: Hurricane Season, I am deliberately switching gears. That context matters, because the honest question for this audience is not whether it competes with deep sims but whether it does its specific, narrow job well. The short answer is: mostly yes, with one notable caveat. The core loop is a point-and-click time-management chain. Each level hands you a destroyed plot of land and a set of objectives: produce a specific number of goods, hit a cash target, do it before the timer benchmark in the corner ticks down. You plant grass to feed chickens, collect eggs, run them through processing buildings, and load finished products onto a delivery truck. Bears and ferrets will crash the party at irregular intervals, and trapping them before they eat your livestock is the main source of real pressure. The visual feedback is well-designed: spoiling eggs blink, an encroaching bear casts a growing shadow, the truck bounces when it is loaded and ready. For a genre that lives or dies on readable screen state, that polish counts. Early levels function as a gradual tutorial that introduces each mechanic in isolation before combining them, so newcomers are not dropped into the deep end. Completing levels quickly earns gold medals plus tokens redeemable in a slot machine for power-up bonuses, which adds a thin but genuine incentive to replay stages for better times rather than just passing them. From a systems perspective, the decision space is shallow but not zero. You are constantly triaging: do you cage the incoming bear now or let the eggs finish processing first? Do you upgrade storage capacity this round or invest in a second processing building? The mid-game is where those micro-decisions stack up and the pace tips from breezy into something closer to hectic, which is where the series has always earned its audience. The difficulty curve has no manual selector, but missing a gold or silver time limit does not end the level. You can still finish at bronze and move on, which keeps the experience low-friction for players who do not want to grind scores. Achievement hunters will note that the game has fifteen internal achievements that do not map to Steam achievements, which is a legitimate complaint given that they are already coded and sitting there. The main weakness that will grind on players is the audio. A single short country-style loop repeats for the entire session. It is cheerful and inoffensive for the first twenty minutes, then it starts to occupy a corner of your brain you cannot evict. Muting the music is the practical solution, and the sound effects for animal and machine interactions are fine on their own. Visually the game made a partial step toward 3D art compared to earlier entries in the series, producing brighter and crisper character animation, though backdrop variety is limited across the level set. The honest ceiling here is a few evenings of low-stakes entertainment. There is no mod ecosystem, no AI opponent, no late-game complexity arc that would interest a strategy player looking for depth. What is here is a well-assembled, approachable time-management title that respects your ability to learn by doing. If you are buying it as a palette cleanser between heavier games, or looking for something family-friendly that scales gently in difficulty, it holds up. If you need a system that grows with you past the ten-hour mark, look elsewhere. Diego, Scout Team

Farm Frenzy: Hurricane Season

Farm Frenzy: Hurricane Season

3 jul 2015Alawar StargazeESDigital Games
GamerScout opina

If your idea of unwinding is watching a production chain tick over while bears charge your chicken coop, Hurricane Season delivers that loop cleanly for a few hours. Series veterans get a slot-machine bonus incentive; everyone else gets a solid genre introduction.

PCMac
Steam Deck Playable
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Mínimo histórico: €0.93

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Acerca de Farm Frenzy: Hurricane Season

I spend most of my time with games that reward building a tighter system over three hundred hours, so when I sit down with something like Farm Frenzy: Hurricane Season, I am deliberately switching gears. That context matters, because the honest question for this audience is not whether it competes with deep sims but whether it does its specific, narrow job well. The short answer is: mostly yes, with one notable caveat. The core loop is a point-and-click time-management chain. Each level hands you a destroyed plot of land and a set of objectives: produce a specific number of goods, hit a cash target, do it before the timer benchmark in the corner ticks down. You plant grass to feed chickens, collect eggs, run them through processing buildings, and load finished products onto a delivery truck. Bears and ferrets will crash the party at irregular intervals, and trapping them before they eat your livestock is the main source of real pressure. The visual feedback is well-designed: spoiling eggs blink, an encroaching bear casts a growing shadow, the truck bounces when it is loaded and ready. For a genre that lives or dies on readable screen state, that polish counts. Early levels function as a gradual tutorial that introduces each mechanic in isolation before combining them, so newcomers are not dropped into the deep end. Completing levels quickly earns gold medals plus tokens redeemable in a slot machine for power-up bonuses, which adds a thin but genuine incentive to replay stages for better times rather than just passing them. From a systems perspective, the decision space is shallow but not zero. You are constantly triaging: do you cage the incoming bear now or let the eggs finish processing first? Do you upgrade storage capacity this round or invest in a second processing building? The mid-game is where those micro-decisions stack up and the pace tips from breezy into something closer to hectic, which is where the series has always earned its audience. The difficulty curve has no manual selector, but missing a gold or silver time limit does not end the level. You can still finish at bronze and move on, which keeps the experience low-friction for players who do not want to grind scores. Achievement hunters will note that the game has fifteen internal achievements that do not map to Steam achievements, which is a legitimate complaint given that they are already coded and sitting there. The main weakness that will grind on players is the audio. A single short country-style loop repeats for the entire session. It is cheerful and inoffensive for the first twenty minutes, then it starts to occupy a corner of your brain you cannot evict. Muting the music is the practical solution, and the sound effects for animal and machine interactions are fine on their own. Visually the game made a partial step toward 3D art compared to earlier entries in the series, producing brighter and crisper character animation, though backdrop variety is limited across the level set. The honest ceiling here is a few evenings of low-stakes entertainment. There is no mod ecosystem, no AI opponent, no late-game complexity arc that would interest a strategy player looking for depth. What is here is a well-assembled, approachable time-management title that respects your ability to learn by doing. If you are buying it as a palette cleanser between heavier games, or looking for something family-friendly that scales gently in difficulty, it holds up. If you need a system that grows with you past the ten-hour mark, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardscloud-savestier:sub-5Time ManagementLevel-Based ProgressionScore AttackSlot Machine BonusBear TrappingProduction ChainSticker CollectingFamily FriendlyMouse-Only Controls

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8/8.1
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
256 MB 3D graphics card
Processor
1.5 GHz processor

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Información del juego

Desarrolladora
Alawar Stargaze
Distribuidora
ESDigital Games
Fecha de lanzamiento
3 jul 2015

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¿En qué plataformas está disponible Farm Frenzy: Hurricane Season?

Farm Frenzy: Hurricane Season está disponible en PC, Mac.

¿Cuándo se lanzó Farm Frenzy: Hurricane Season?

Farm Frenzy: Hurricane Season se lanzó el 3 de julio de 2015.

¿Quién desarrolló Farm Frenzy: Hurricane Season?

Farm Frenzy: Hurricane Season fue desarrollado por Alawar Stargaze y publicado por ESDigital Games.