Compara los precios de Farm Frenzy: Heave Ho en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar Stargaze. Publicado por ESDigital Games. Lanzado el 26/8/2015. Disponible en PC, Mac. Géneros: Casual, Indie, Simulation, Strategy.

Ninety levels of pirate-themed click farming with a production chain underneath the cute art style - solid comfort gaming, but series veterans will find zero surprises.

My spreadsheet instincts kicked in about thirty seconds into Farm Frenzy: Heave Ho, and not in a bad way. Beneath the cartoon parrots and tropical colour palette sits a tighter resource loop than the pirate theme suggests: you feed animals, collect their produce, route raw materials through factories, fend off bears and ferrets threatening your livestock, and ship finished goods before a timer runs out. Each level hands you a fixed objective, a field, and a clock. What you do with those constraints is where the small decisions live. The production chain is the most interesting thing here. Animal output feeds specific factories, and mid-level you may have to tear out a hamburger factory and drop in a spaghetti operation to hit new targets. Selling off surplus animals to free up capital, sequencing factory builds, deciding which upgrades to bank stars on before later levels lock you out of progression - none of this is Factorio, but it is more than pure clicking. The star economy has a real trap in it: spend recklessly early and certain levels become walls that demand replaying older stages for top-tier ratings. Veterans of resource management games will sniff it out fast. Newcomers probably won't notice until level 50 or so, which is either a fair difficulty curve or a mild gotcha depending on your patience. Six purchasable animals, six booster types spun from a post-level slot machine (Grass Grower, Animal Catcher, Supershield and others), upgradeable factories and pets, and gold-silver-bronze rankings across all 90 levels give the completionist loop real texture. Chasing gold times on every stage is a different game from just clearing the campaign, and that replay value is where the hours quietly accumulate. The pirate aesthetic is cartoony and clean - not technically impressive, but consistent and cheerful without being obnoxious. The honest criticism is that this is a polished iteration, not a reinvention. Anyone who has played prior Farm Frenzy entries will recognise every system within minutes. There are no Steam achievements - in-game accomplishments award slot tokens but none of that hooks into Valve's platform, which is a genuine miss for a casual title where achievement hunting is half the audience's motivation. The series had been running since 2007 by the time Heave Ho launched, and the formula here is structurally identical to earlier entries aside from the island setting and pirate coat of paint. If you want a comfort loop with mild optimisation puzzles and no risk of a punishing failure state, it delivers. If you need the series to evolve, it does not. Diego, Scout Team

Farm Frenzy: Heave Ho

Farm Frenzy: Heave Ho

26 ago 2015Alawar StargazeESDigital Games
GamerScout opina

Ninety levels of pirate-themed click farming with a production chain underneath the cute art style - solid comfort gaming, but series veterans will find zero surprises.

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Acerca de Farm Frenzy: Heave Ho

My spreadsheet instincts kicked in about thirty seconds into Farm Frenzy: Heave Ho, and not in a bad way. Beneath the cartoon parrots and tropical colour palette sits a tighter resource loop than the pirate theme suggests: you feed animals, collect their produce, route raw materials through factories, fend off bears and ferrets threatening your livestock, and ship finished goods before a timer runs out. Each level hands you a fixed objective, a field, and a clock. What you do with those constraints is where the small decisions live. The production chain is the most interesting thing here. Animal output feeds specific factories, and mid-level you may have to tear out a hamburger factory and drop in a spaghetti operation to hit new targets. Selling off surplus animals to free up capital, sequencing factory builds, deciding which upgrades to bank stars on before later levels lock you out of progression - none of this is Factorio, but it is more than pure clicking. The star economy has a real trap in it: spend recklessly early and certain levels become walls that demand replaying older stages for top-tier ratings. Veterans of resource management games will sniff it out fast. Newcomers probably won't notice until level 50 or so, which is either a fair difficulty curve or a mild gotcha depending on your patience. Six purchasable animals, six booster types spun from a post-level slot machine (Grass Grower, Animal Catcher, Supershield and others), upgradeable factories and pets, and gold-silver-bronze rankings across all 90 levels give the completionist loop real texture. Chasing gold times on every stage is a different game from just clearing the campaign, and that replay value is where the hours quietly accumulate. The pirate aesthetic is cartoony and clean - not technically impressive, but consistent and cheerful without being obnoxious. The honest criticism is that this is a polished iteration, not a reinvention. Anyone who has played prior Farm Frenzy entries will recognise every system within minutes. There are no Steam achievements - in-game accomplishments award slot tokens but none of that hooks into Valve's platform, which is a genuine miss for a casual title where achievement hunting is half the audience's motivation. The series had been running since 2007 by the time Heave Ho launched, and the formula here is structurally identical to earlier entries aside from the island setting and pirate coat of paint. If you want a comfort loop with mild optimisation puzzles and no risk of a punishing failure state, it delivers. If you need the series to evolve, it does not.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardscloud-savestier:sub-5Time ManagementProduction ChainClick-to-CollectStar EconomyGold Rating ChaseBooster SystemPredator DefenseFactory Upgrades

Requisitos del sistema

Mínimos

OS
windows XP/Vista/7/8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
256 MB 3D graphics card
Processor
1.5 GHz

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Información del juego

Desarrolladora
Alawar Stargaze
Distribuidora
ESDigital Games
Fecha de lanzamiento
26 ago 2015

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¿En qué plataformas está disponible Farm Frenzy: Heave Ho?

Farm Frenzy: Heave Ho está disponible en PC, Mac.

¿Cuándo se lanzó Farm Frenzy: Heave Ho?

Farm Frenzy: Heave Ho se lanzó el 26 de agosto de 2015.

¿Quién desarrolló Farm Frenzy: Heave Ho?

Farm Frenzy: Heave Ho fue desarrollado por Alawar Stargaze y publicado por ESDigital Games.