Compara los precios de Fallout 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 28/10/2008. Disponible en PC, Xbox. Géneros: RPG. Puntuación Metacritic: 91/100.

Stepping out of Vault 101 into a ruined Washington DC remains one of the great RPG gut-punches, and this GOTY edition bundles all five DLC packs to ensure you won't surface for weeks.

My first hour inside Vault 101 is slow, deliberately claustrophobic, and just long enough that when the blast door finally opens and the Capital Wasteland hits you in full gray-brown glory, the contrast lands like a sledgehammer. That moment alone tells you what kind of game Fallout 3 is: one that earns its payoffs through patient world-building rather than spectacle drops. Bethesda took the SPECIAL stat framework from the classic isometric games, strapped it to a first-person open world, and built something that, seventeen years on, still has a stronger sense of place than most of what followed it. The SPECIAL system underpins everything. You allocate points across Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck at character creation, and those choices ripple outward for the entire run. A high-Intelligence Lone Wanderer unlocks more dialogue options and levels faster; a high-Charisma build can talk your way out of confrontations that a combat build would have to shoot through. Perks, unlocked every level up to the cap of 30 with the Broken Steel DLC installed, are where real build identity forms. Bloody Mess, Better Criticals, and Adamantium Skeleton feel meaningfully different on a repeat run compared to Lady Killer or Mysterious Stranger. The build variety holds up past the early hours, which is the real test. Combat sits in an awkward but charming middle ground. VATS, the Vault-Tec Assisted Targeting System, lets you pause the action, spend Action Points, and queue targeted shots at specific body parts, with hit percentages driven by your Guns or Energy Weapons skill. Watching a raider's arm get vaporized in slow motion never gets old. Real-time shooting is serviceable but noticeably weaker, with shot accuracy governed by underlying stats rather than actual aim, which frustrates players expecting a pure FPS. Melee and unarmed builds work, though the animations are rough. Weapon degradation adds a survival layer that rewards keeping your Repair skill leveled; a fully repaired Lincoln's Repeater or a custom Rock-It Launcher firing office supplies feel genuinely earned. Where the combat disappoints long-time CRPG players is in its shallowness loop: pop VATS, queue headshots, repeat. It functions, it rarely thrills, and the five DLC packs of varying quality lean into it further, with Operation Anchorage and Mothership Zeta being the most combat-heavy and least interesting of the bunch. Point Lookout and The Pitt are the ones worth your time, built around exploration and genuine moral friction respectively. The writing is the strongest card in the deck. Side quests like Those!, Tranquility Lane, and Tenpenny Tower present actual dilemmas where neither outcome is clean, and the karma system tracks your choices in ways that close off certain companions and open others. The main quest is shorter than you expect and the ending, pre-Broken Steel, is famously frustrating. Install the Broken Steel DLC and the level cap rises, a better conclusion is available, and crucially, the world keeps running after the credits. That DLC is not optional if you want a complete experience. The PC version also has a robust modding community that can address the dated visuals and the handful of technical quirks that still surface on modern Windows installs, though some users report needing minor fixes to get the game running cleanly out of the box. For RPG players who prioritize atmosphere, build expression, and a world that feels like it has a history, Fallout 3 GOTY delivers more content than most games twice its size. If you need sharp real-time combat or writing that holds up to Disco Elysium-level scrutiny, it will show its age. But the Capital Wasteland, the PipBoy 3000 humming on your wrist, Three Dog broadcasting from Galaxy News Radio, and a deathclaw around every irradiated corner? That particular flavor of post-apocalyptic melancholy has never quite been replicated. Monika, Scout Team

Fallout 3

Fallout 3

28 oct 2008Bethesda Game StudiosBethesda Softworks
GamerScout opina

Stepping out of Vault 101 into a ruined Washington DC remains one of the great RPG gut-punches, and this GOTY edition bundles all five DLC packs to ensure you won't surface for weeks.

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Acerca de Fallout 3

My first hour inside Vault 101 is slow, deliberately claustrophobic, and just long enough that when the blast door finally opens and the Capital Wasteland hits you in full gray-brown glory, the contrast lands like a sledgehammer. That moment alone tells you what kind of game Fallout 3 is: one that earns its payoffs through patient world-building rather than spectacle drops. Bethesda took the SPECIAL stat framework from the classic isometric games, strapped it to a first-person open world, and built something that, seventeen years on, still has a stronger sense of place than most of what followed it. The SPECIAL system underpins everything. You allocate points across Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck at character creation, and those choices ripple outward for the entire run. A high-Intelligence Lone Wanderer unlocks more dialogue options and levels faster; a high-Charisma build can talk your way out of confrontations that a combat build would have to shoot through. Perks, unlocked every level up to the cap of 30 with the Broken Steel DLC installed, are where real build identity forms. Bloody Mess, Better Criticals, and Adamantium Skeleton feel meaningfully different on a repeat run compared to Lady Killer or Mysterious Stranger. The build variety holds up past the early hours, which is the real test. Combat sits in an awkward but charming middle ground. VATS, the Vault-Tec Assisted Targeting System, lets you pause the action, spend Action Points, and queue targeted shots at specific body parts, with hit percentages driven by your Guns or Energy Weapons skill. Watching a raider's arm get vaporized in slow motion never gets old. Real-time shooting is serviceable but noticeably weaker, with shot accuracy governed by underlying stats rather than actual aim, which frustrates players expecting a pure FPS. Melee and unarmed builds work, though the animations are rough. Weapon degradation adds a survival layer that rewards keeping your Repair skill leveled; a fully repaired Lincoln's Repeater or a custom Rock-It Launcher firing office supplies feel genuinely earned. Where the combat disappoints long-time CRPG players is in its shallowness loop: pop VATS, queue headshots, repeat. It functions, it rarely thrills, and the five DLC packs of varying quality lean into it further, with Operation Anchorage and Mothership Zeta being the most combat-heavy and least interesting of the bunch. Point Lookout and The Pitt are the ones worth your time, built around exploration and genuine moral friction respectively. The writing is the strongest card in the deck. Side quests like Those!, Tranquility Lane, and Tenpenny Tower present actual dilemmas where neither outcome is clean, and the karma system tracks your choices in ways that close off certain companions and open others. The main quest is shorter than you expect and the ending, pre-Broken Steel, is famously frustrating. Install the Broken Steel DLC and the level cap rises, a better conclusion is available, and crucially, the world keeps running after the credits. That DLC is not optional if you want a complete experience. The PC version also has a robust modding community that can address the dated visuals and the handful of technical quirks that still surface on modern Windows installs, though some users report needing minor fixes to get the game running cleanly out of the box. For RPG players who prioritize atmosphere, build expression, and a world that feels like it has a history, Fallout 3 GOTY delivers more content than most games twice its size. If you need sharp real-time combat or writing that holds up to Disco Elysium-level scrutiny, it will show its age. But the Capital Wasteland, the PipBoy 3000 humming on your wrist, Three Dog broadcasting from Galaxy News Radio, and a deathclaw around every irradiated corner? That particular flavor of post-apocalyptic melancholy has never quite been replicated.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerPartial Controller SupportsteamSPECIAL SystemV.A.T.S. CombatPost-ApocalypticGOTY EditionBuild VarietyMoral ChoicesOpen-World RPGDLC BundledRetro RPGCapital WastelandVATS TargetingKarma SystemCompanion SystemWeapon DegradationPerk-Based ProgressionAtmospheric WorldbuildingModding CommunityMultiple Endings

Requisitos del sistema

Mínimos

Processor
2.4 Ghz Intel Pentium 4 or equivalent processor
Memory
1 GB (XP)/ 2 GB (Vista) Hard disk space: 7 GB Video: Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850…

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Reseñas y valoraciones

Metacritic
91

Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
28 oct 2008

Modos de juego

singleplayer

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¿En qué plataformas está disponible Fallout 3?

Fallout 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Fallout 3?

Fallout 3 se lanzó el 28 de octubre de 2008.

¿Quién desarrolló Fallout 3?

Fallout 3 fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.

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Fallout 3 tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.