Compara los precios de Fallout 3: Game of the Year Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 17/12/2009. Disponible en PC. Géneros: RPG. Puntuación Metacritic: 91/100.

Sixteen-plus years old and the Capital Wasteland still pulls harder than most modern open worlds. The GOTY edition packs all five DLC expansions, making this the only version worth owning.

I've lost count of how many times I've walked out of Vault 101 and squinted into that ruined sky over Washington D.C., but it never gets boring. Fallout 3 did something in 2008 that very few RPGs manage even now: it made exploration feel genuinely dangerous and genuinely surprising. You are not directed to the good stuff. You wander, you notice a collapsed highway overpass in the distance, you go there, and you find something that has nothing to do with your main quest but stays with you for years. That sense of stumbling into the world rather than being escorted through it is the core of why this game holds up. The GOTY edition bundles the base game with all five DLC packs: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. They vary considerably in quality. Broken Steel is the one you actually need, since it raises the level cap from 20 to 30, adds new perks, and lets you keep playing after the main story ends rather than hitting a frustrating hard stop. The Pitt is legitimately great, offering a morally gray conflict in the ruins of Pittsburgh with a choice between factions that neither pure nor corrupt players will feel entirely comfortable with. Point Lookout is eerie and open-ended, the closest the DLC gets to recapturing the main game's exploration magic. Operation: Anchorage is a military simulation that strips away all the RPG systems in favor of linear shooting, which is the wrong direction entirely. Mothership Zeta is corridor combat on an alien ship and works best if you treat it as a goofy side trip rather than a serious story beat. The DLC notification wave that fires at the start of a new game is a minor irritant, but it does not break anything. The S.P.E.C.I.A.L. character creation and perk system give you meaningful build variety: a Speech-heavy diplomat, a stealth sniper, a brute-force melee tank, or a science-focused hacker all play noticeably differently. The karma system tracks your choices and affects how factions and companions respond to you, though the consequences are lighter than advertised. Hardened RPG fans have always criticized Fallout 3 for letting players sidestep most moral decisions with minimal real cost, and that criticism is fair. The V.A.T.S. combat system pauses time and lets you target specific enemy body parts using action points, which neatly bridges the gap between shooter reflex play and old-school RPG tactics. Real-time combat without V.A.T.S. is functional but clunky, especially in melee range. Two friction points deserve a warning. First, the PC version has a years-long reputation for crashes and compatibility issues, and modern Windows versions can cause launch problems. Community patches and the Unofficial Fallout 3 Patch are basically mandatory. Second, the NPC writing is thinner than the world design deserves: the environmental storytelling found in abandoned buildings and holotape recordings is consistently excellent, but most companion and quest-giver dialogue lacks the depth you get in New Vegas or, frankly, any modern CRPG. If you need your RPG characters to be as interesting as your RPG world, you will feel the gap. None of that cancels out what Fallout 3 actually is: one of the most atmospheric open-world RPGs ever made, set in a version of ruined Washington D.C. so specific and evocative that it still beats anything built since. The GOTY package is the complete version, warts and compatibility caveats included. Monika, Scout Team

Fallout 3: Game of the Year Edition

Fallout 3: Game of the Year Edition

17 dic 2009Bethesda Game StudiosBethesda Softworks
GamerScout opina

Sixteen-plus years old and the Capital Wasteland still pulls harder than most modern open worlds. The GOTY edition packs all five DLC expansions, making this the only version worth owning.

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I've lost count of how many times I've walked out of Vault 101 and squinted into that ruined sky over Washington D.C., but it never gets boring. Fallout 3 did something in 2008 that very few RPGs manage even now: it made exploration feel genuinely dangerous and genuinely surprising. You are not directed to the good stuff. You wander, you notice a collapsed highway overpass in the distance, you go there, and you find something that has nothing to do with your main quest but stays with you for years. That sense of stumbling into the world rather than being escorted through it is the core of why this game holds up. The GOTY edition bundles the base game with all five DLC packs: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. They vary considerably in quality. Broken Steel is the one you actually need, since it raises the level cap from 20 to 30, adds new perks, and lets you keep playing after the main story ends rather than hitting a frustrating hard stop. The Pitt is legitimately great, offering a morally gray conflict in the ruins of Pittsburgh with a choice between factions that neither pure nor corrupt players will feel entirely comfortable with. Point Lookout is eerie and open-ended, the closest the DLC gets to recapturing the main game's exploration magic. Operation: Anchorage is a military simulation that strips away all the RPG systems in favor of linear shooting, which is the wrong direction entirely. Mothership Zeta is corridor combat on an alien ship and works best if you treat it as a goofy side trip rather than a serious story beat. The DLC notification wave that fires at the start of a new game is a minor irritant, but it does not break anything. The S.P.E.C.I.A.L. character creation and perk system give you meaningful build variety: a Speech-heavy diplomat, a stealth sniper, a brute-force melee tank, or a science-focused hacker all play noticeably differently. The karma system tracks your choices and affects how factions and companions respond to you, though the consequences are lighter than advertised. Hardened RPG fans have always criticized Fallout 3 for letting players sidestep most moral decisions with minimal real cost, and that criticism is fair. The V.A.T.S. combat system pauses time and lets you target specific enemy body parts using action points, which neatly bridges the gap between shooter reflex play and old-school RPG tactics. Real-time combat without V.A.T.S. is functional but clunky, especially in melee range. Two friction points deserve a warning. First, the PC version has a years-long reputation for crashes and compatibility issues, and modern Windows versions can cause launch problems. Community patches and the Unofficial Fallout 3 Patch are basically mandatory. Second, the NPC writing is thinner than the world design deserves: the environmental storytelling found in abandoned buildings and holotape recordings is consistently excellent, but most companion and quest-giver dialogue lacks the depth you get in New Vegas or, frankly, any modern CRPG. If you need your RPG characters to be as interesting as your RPG world, you will feel the gap. None of that cancels out what Fallout 3 actually is: one of the most atmospheric open-world RPGs ever made, set in a version of ruined Washington D.C. so specific and evocative that it still beats anything built since. The GOTY package is the complete version, warts and compatibility caveats included.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerFamily SharingPost-Apocalyptic RPGVATS CombatKarma SystemEnvironmental StorytellingOpen-World ExplorationS.P.E.C.I.A.L. BuildsMorally Gray ChoicesPatch Required

Requisitos del sistema

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Processor
2.4 Ghz Intel Pentium 4 or equivalent processor
Memory
1 GB (XP)/ 2 GB (Vista) Hard disk space: 7 GB Video: Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850…

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Intel Core 2 Duo processor
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Reseñas y valoraciones

Metacritic
91

Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
17 dic 2009

Modos de juego

singleplayer

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Fallout 3: Game of the Year Edition está disponible en PC.

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Fallout 3: Game of the Year Edition se lanzó el 17 de diciembre de 2009.

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Fallout 3: Game of the Year Edition fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.

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Fallout 3: Game of the Year Edition tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.