Compara los precios de Etherium en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tindalos Interactive. Publicado por Focus Entertainment. Lanzado el 25/3/2015. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 62/100.

A 2015 sci-fi RTS with some genuinely clever ideas buried under weak visuals, absent keyboard shortcuts, and a multiplayer server that went dark practically on launch day. Solo players only, and even then, go in with low expectations.

My first instinct when I loaded up Etherium was that someone had submitted a promising design document and then run out of runway before the game was actually finished. The bones are there. Three factions, the corporate Consortium, the zealot Intari, and the enigmatic Vectides, each with distinct unit rosters and six commander abilities covering things like planetary bombardment, map exposure, and climate manipulation. Territory control is node-based, similar to Dawn of War's sector system, where you cap points, chain adjacent outposts, and slot in upgrades like tech centers, refineries, logistic hubs, and orbital cannons. The upgrade slot limit is the game's best idea: with only a handful of build spaces per colony, every choice locks out another, and that tension is real. The Conquest mode wraps all of this in a turn-based galaxy map where you allocate action points, move fleets, and then drop into ground RTS battles when planets are contested. On paper, that is a solid structure. In practice, the execution falls apart in several spots that matter. Unit animations are genuinely poor, infantry float-waddle across terrain and weapon effects look like neon pellets, which would be forgivable if the systems underneath were tight. They are not always tight. There are no keyboard shortcuts for unit deployment and no way to queue auto-production, so every reinforcement requires three clicks through menus while your front line is actively getting chewed up. The unit cap tops out around 18 total, which keeps battles small, but because positioning and flanking are not deeply modeled, those small skirmishes end up feeling thin rather than tactical. The dynamic weather system, sandstorms stopping movement, blizzards freezing rivers open, volcanic eruptions closing routes, does add genuine disruption and is probably the most fun the game has, but reviewers at launch noted it tips into frustrating randomness as often as it creates interesting decisions. The faction differentiation is shallower than the marketing implies. Each faction shares the same base unit categories, with only four unique units per side, and three of six commander abilities are identical across all three. The Consortium, Intari, and Vectides end up feeling like reskins with different stat weights rather than fundamentally different playstyles. The single-player Conquest mode campaign is the main offering, but mission structure repeats itself quickly and the story never gives you a reason to care which faction you picked. AI behavior is inconsistent: the enemy rushes your nearest territory on normal difficulty and does not adapt when you out-tech it, but bumps up to punishing on higher settings. The multiplayer situation is the real problem if you are buying this in 2025. The player base was essentially dead within weeks of launch, and nothing since has revived it. Reviewers at the time reported waiting over an hour to find a single opponent. Four-player matches, which is the mode where the design probably shines most, are effectively impossible to find organically. If you have three friends who will commit to booting this up together, there is a functional and moderately enjoyable RTS here. If you are banking on finding a random lobby, stop now. The Metacritic score of 62 lands about where the game deserves: not broken, not dishonest, just underdeveloped and outclassed by cheaper or older alternatives. Fred, Scout Team

Etherium

Etherium

25 mar 2015Tindalos InteractiveFocus Entertainment
GamerScout opina

A 2015 sci-fi RTS with some genuinely clever ideas buried under weak visuals, absent keyboard shortcuts, and a multiplayer server that went dark practically on launch day. Solo players only, and even then, go in with low expectations.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.30

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My first instinct when I loaded up Etherium was that someone had submitted a promising design document and then run out of runway before the game was actually finished. The bones are there. Three factions, the corporate Consortium, the zealot Intari, and the enigmatic Vectides, each with distinct unit rosters and six commander abilities covering things like planetary bombardment, map exposure, and climate manipulation. Territory control is node-based, similar to Dawn of War's sector system, where you cap points, chain adjacent outposts, and slot in upgrades like tech centers, refineries, logistic hubs, and orbital cannons. The upgrade slot limit is the game's best idea: with only a handful of build spaces per colony, every choice locks out another, and that tension is real. The Conquest mode wraps all of this in a turn-based galaxy map where you allocate action points, move fleets, and then drop into ground RTS battles when planets are contested. On paper, that is a solid structure. In practice, the execution falls apart in several spots that matter. Unit animations are genuinely poor, infantry float-waddle across terrain and weapon effects look like neon pellets, which would be forgivable if the systems underneath were tight. They are not always tight. There are no keyboard shortcuts for unit deployment and no way to queue auto-production, so every reinforcement requires three clicks through menus while your front line is actively getting chewed up. The unit cap tops out around 18 total, which keeps battles small, but because positioning and flanking are not deeply modeled, those small skirmishes end up feeling thin rather than tactical. The dynamic weather system, sandstorms stopping movement, blizzards freezing rivers open, volcanic eruptions closing routes, does add genuine disruption and is probably the most fun the game has, but reviewers at launch noted it tips into frustrating randomness as often as it creates interesting decisions. The faction differentiation is shallower than the marketing implies. Each faction shares the same base unit categories, with only four unique units per side, and three of six commander abilities are identical across all three. The Consortium, Intari, and Vectides end up feeling like reskins with different stat weights rather than fundamentally different playstyles. The single-player Conquest mode campaign is the main offering, but mission structure repeats itself quickly and the story never gives you a reason to care which faction you picked. AI behavior is inconsistent: the enemy rushes your nearest territory on normal difficulty and does not adapt when you out-tech it, but bumps up to punishing on higher settings. The multiplayer situation is the real problem if you are buying this in 2025. The player base was essentially dead within weeks of launch, and nothing since has revived it. Reviewers at the time reported waiting over an hour to find a single opponent. Four-player matches, which is the mode where the design probably shines most, are effectively impossible to find organically. If you have three friends who will commit to booting this up together, there is a functional and moderately enjoyable RTS here. If you are banking on finding a random lobby, stop now. The Metacritic score of 62 lands about where the game deserves: not broken, not dishonest, just underdeveloped and outclassed by cheaper or older alternatives.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:sub-5Territory ControlNode-Based BuildingConquest ModeDynamic Weather SystemGalaxy Map Meta-LayerFaction AbilitiesColossus UnitsOffline-Only ViableSub-Faction RecruitmentSmall-Scale Skirmish

Requisitos del sistema

Mínimos

OS
WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Memory
4096 MB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER
Processor
AMD/INTEL DUAL-CORE 2.4 GHZ
Sound Card
DIRECTX 9 COMPATIBLE

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Reseñas y valoraciones

Metacritic
62

Información del juego

Desarrolladora
Tindalos Interactive
Distribuidora
Focus Entertainment
Fecha de lanzamiento
25 mar 2015

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¿En qué plataformas está disponible Etherium?

Etherium está disponible en PC.

¿Cuándo se lanzó Etherium?

Etherium se lanzó el 25 de marzo de 2015.

¿Quién desarrolló Etherium?

Etherium fue desarrollado por Tindalos Interactive y publicado por Focus Entertainment.

¿Merece la pena comprar Etherium?

Etherium tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.