Compara los precios de Elden Ring: Shadow of the Erdtree (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 20/6/2024. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 92/100.

FromSoftware's massive Elden Ring expansion drops you into a punishing new region stuffed with brutal bosses, strange weapons, and lore that recontextualizes the base game.

Shadow of the Erdtree is the sole expansion for Elden Ring, and FromSoftware treated it like a second game rather than a content drop. The Land of Shadow is a wholly separate region, physically disconnected from the Lands Between, and it is dense in the way that matters: intricate verticality, hidden questlines folded inside other questlines, and a boss roster that will genuinely test players who cleared Malenia without flinching. If you bounced off the base game, nothing here rehabilitates it. But if Elden Ring already owns a corner of your brain, this is the expansion it deserved. The new weapon categories are the headline mechanical addition, and they mostly deliver. Backhand blades, dueling shields, and the deeply weird martial-arts-flavored light greatswords all open up build archetypes that feel distinct rather than cosmetic. The Scadutree Blessing system functions as a soft power-scaling layer tied specifically to the DLC zone, which smartly sidesteps the problem of players steamrolling content with a maxed base-game character. You will still need to hunt those blessings to keep pace with the later bosses, which means exploration is rewarded mechanically rather than just aesthetically. That said, the blessing hunt can feel like a checklist in the final third, and a couple of field areas recycle environmental motifs one too many times. The lore is where Shadow of the Erdtree earns its Metacritic score. George R.R. Martin's mythological skeleton plus Hidetaka Miyazaki's fragmented storytelling style produces item descriptions and NPC monologues that genuinely reward re-reads. Miquella's arc in particular reframes motivations established in the base game and does it without retconning anything. That's hard to pull off and it lands. The NPC questlines are shorter than some fans will want, and a few feel abruptly concluded, which is a recurring FromSoftware limitation rather than a new problem here. Boss quality is uneven but the peaks are high. There are encounters in the back half that rank among FromSoftware's most elaborate, with multi-phase transitions that feel earned rather than arbitrary. A handful of the mid-tier bosses reuse movesets from the base game with minor variations, which is the kind of padding that's easy to forgive when the writing and environment design carry the surrounding content but still worth flagging if you're on the fence. Co-op and PvP function as they do in the base game, and the co-op password summon system remains the cleanest way to tackle the tougher fights with a friend. Bottom line: this is a substantial, mostly excellent expansion that respects your time less than it respects your patience. If you have 30 to 50 hours to give it and you already own Elden Ring, the Land of Shadow is worth crossing. Monika, Scout Team

Elden Ring: Shadow of the Erdtree (DLC)

Elden Ring: Shadow of the Erdtree (DLC)

20 jun 2024FromSoftware, Inc.BANDAI NAMCO Entertainment
GamerScout opina

FromSoftware's massive Elden Ring expansion drops you into a punishing new region stuffed with brutal bosses, strange weapons, and lore that recontextualizes the base game.

PC
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Shadow of the Erdtree is the sole expansion for Elden Ring, and FromSoftware treated it like a second game rather than a content drop. The Land of Shadow is a wholly separate region, physically disconnected from the Lands Between, and it is dense in the way that matters: intricate verticality, hidden questlines folded inside other questlines, and a boss roster that will genuinely test players who cleared Malenia without flinching. If you bounced off the base game, nothing here rehabilitates it. But if Elden Ring already owns a corner of your brain, this is the expansion it deserved. The new weapon categories are the headline mechanical addition, and they mostly deliver. Backhand blades, dueling shields, and the deeply weird martial-arts-flavored light greatswords all open up build archetypes that feel distinct rather than cosmetic. The Scadutree Blessing system functions as a soft power-scaling layer tied specifically to the DLC zone, which smartly sidesteps the problem of players steamrolling content with a maxed base-game character. You will still need to hunt those blessings to keep pace with the later bosses, which means exploration is rewarded mechanically rather than just aesthetically. That said, the blessing hunt can feel like a checklist in the final third, and a couple of field areas recycle environmental motifs one too many times. The lore is where Shadow of the Erdtree earns its Metacritic score. George R.R. Martin's mythological skeleton plus Hidetaka Miyazaki's fragmented storytelling style produces item descriptions and NPC monologues that genuinely reward re-reads. Miquella's arc in particular reframes motivations established in the base game and does it without retconning anything. That's hard to pull off and it lands. The NPC questlines are shorter than some fans will want, and a few feel abruptly concluded, which is a recurring FromSoftware limitation rather than a new problem here. Boss quality is uneven but the peaks are high. There are encounters in the back half that rank among FromSoftware's most elaborate, with multi-phase transitions that feel earned rather than arbitrary. A handful of the mid-tier bosses reuse movesets from the base game with minor variations, which is the kind of padding that's easy to forgive when the writing and environment design carry the surrounding content but still worth flagging if you're on the fence. Co-op and PvP function as they do in the base game, and the co-op password summon system remains the cleanest way to tackle the tougher fights with a friend. Bottom line: this is a substantial, mostly excellent expansion that respects your time less than it respects your patience. If you have 30 to 50 hours to give it and you already own Elden Ring, the Land of Shadow is worth crossing.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDLC ExpansionScadutree BlessingsBuild VarietyMulti-Phase BossesLore-HeavyInterconnected WorldNew Weapon TypesNPC Questlines

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Mínimos

OS
Windows 10
Processor
INTEL CORE I5-8400 or AMD RYZEN 3 3300X
Memory
12 GB RAM
Graphics
NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB DirectX…

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Windows 10/11
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INTEL CORE I7-8700K or AMD RYZEN 5 3600X
Memory
16 GB RAM
Graphics
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Reseñas y valoraciones

Metacritic
92

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
20 jun 2024

Características

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpDownloadable ContentSteam Achievements+4 más

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¿En qué plataformas está disponible Elden Ring: Shadow of the Erdtree (DLC)?

Elden Ring: Shadow of the Erdtree (DLC) está disponible en PC.

¿Cuándo se lanzó Elden Ring: Shadow of the Erdtree (DLC)?

Elden Ring: Shadow of the Erdtree (DLC) se lanzó el 20 de junio de 2024.

¿Quién desarrolló Elden Ring: Shadow of the Erdtree (DLC)?

Elden Ring: Shadow of the Erdtree (DLC) fue desarrollado por FromSoftware, Inc. y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar Elden Ring: Shadow of the Erdtree (DLC)?

Elden Ring: Shadow of the Erdtree (DLC) tiene una puntuación Metacritic de 92/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.