Compara los precios de DuckTales: Remastered en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WayForward. Publicado por CAPCOM Co., Ltd.. Lanzado el 13/8/2013. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual. Puntuación Metacritic: 66/100.

Scrooge McDuck's pogo-cane platforming holds up surprisingly well, but this one is almost purely for the crowd that grew up watching the cartoon. Newcomers get a competent 2D platformer that you can finish in four hours flat.

My first impression loading DuckTales: Remastered was that WayForward genuinely cared about this project. The hand-drawn sprites are crisp, the painted level backgrounds feel warm and deliberate, and the Moon stage soundtrack alone is worth the price of admission. This is not a lazy cash-in. It is, however, a remaster that wears its audience on its sleeve: adults with fond NES memories are going to smile at every frame of this, and newcomers are going to wonder why the cutscenes keep interrupting the momentum. The core mechanic is Scrooge bouncing on enemies and obstacles using his cane as a pogo stick, and the satisfying click of landing that pogo jump never gets old. The five original stages, which span the Amazon, Himalayas, Transylvania, African Mines, and the Moon, can be tackled in any order. Each one has been expanded with new objectives, and the bosses have been reworked with fresh attack patterns that can catch returning players off-guard. Scrooge can also collect gems and treasure scattered through the levels to fill his money bin, with currency spent on unlocking concept art and music in a gallery. There is even a new tutorial level set in the Money Bin, and a final level on Mount Vesuvius that the original never had. These additions pad the run time but also give completionists a second pass to think about. Here is where the gap between Steam players (88% positive) and critics (Metacritic 66) starts to make sense: the cutscenes are the dividing line. They break stage pacing consistently, and on repeated deaths the obligation to skip them manually becomes genuinely annoying. A patch eventually added a Quick Cinema Mode that skips all cutscenes on subsequent playthroughs, but only after you have cleared the game once. The old-school life system is also intact, meaning a wipeout in the later stages sends you back to the level start. Difficulty settings help, including an Easy Mode with unlimited lives, but the retro design philosophy cuts both ways: the same precision demands that made the 1989 game feel tight can feel arbitrary here, especially in sections with respawning enemies and iffy hitboxes on environmental hazards. What the game does undeniably well is presentation. Jake Kaufman's arrangements of the original soundtrack sit right in the sweet spot between nostalgic and fresh, and after a single clear you can toggle back to the original 8-bit music. The surviving cast of the animated series reprised their voice roles, and that alone is a genuine piece of Disney history preserved in playable form. The whole run clocks in at roughly four to five hours at a normal pace, with an extreme difficulty level and gallery unlockables giving replay-minded players a reason to return. If you are not emotionally invested in either the cartoon or the NES game, you are getting a short, occasionally frustrating 2D platformer with a lot of heart but limited mechanical depth. If you are, you already know you want this. Alex, Scout Team

DuckTales: Remastered

DuckTales: Remastered

13 ago 2013WayForwardCAPCOM Co., Ltd.
GamerScout opina

Scrooge McDuck's pogo-cane platforming holds up surprisingly well, but this one is almost purely for the crowd that grew up watching the cartoon. Newcomers get a competent 2D platformer that you can finish in four hours flat.

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Acerca de DuckTales: Remastered

My first impression loading DuckTales: Remastered was that WayForward genuinely cared about this project. The hand-drawn sprites are crisp, the painted level backgrounds feel warm and deliberate, and the Moon stage soundtrack alone is worth the price of admission. This is not a lazy cash-in. It is, however, a remaster that wears its audience on its sleeve: adults with fond NES memories are going to smile at every frame of this, and newcomers are going to wonder why the cutscenes keep interrupting the momentum. The core mechanic is Scrooge bouncing on enemies and obstacles using his cane as a pogo stick, and the satisfying click of landing that pogo jump never gets old. The five original stages, which span the Amazon, Himalayas, Transylvania, African Mines, and the Moon, can be tackled in any order. Each one has been expanded with new objectives, and the bosses have been reworked with fresh attack patterns that can catch returning players off-guard. Scrooge can also collect gems and treasure scattered through the levels to fill his money bin, with currency spent on unlocking concept art and music in a gallery. There is even a new tutorial level set in the Money Bin, and a final level on Mount Vesuvius that the original never had. These additions pad the run time but also give completionists a second pass to think about. Here is where the gap between Steam players (88% positive) and critics (Metacritic 66) starts to make sense: the cutscenes are the dividing line. They break stage pacing consistently, and on repeated deaths the obligation to skip them manually becomes genuinely annoying. A patch eventually added a Quick Cinema Mode that skips all cutscenes on subsequent playthroughs, but only after you have cleared the game once. The old-school life system is also intact, meaning a wipeout in the later stages sends you back to the level start. Difficulty settings help, including an Easy Mode with unlimited lives, but the retro design philosophy cuts both ways: the same precision demands that made the 1989 game feel tight can feel arbitrary here, especially in sections with respawning enemies and iffy hitboxes on environmental hazards. What the game does undeniably well is presentation. Jake Kaufman's arrangements of the original soundtrack sit right in the sweet spot between nostalgic and fresh, and after a single clear you can toggle back to the original 8-bit music. The surviving cast of the animated series reprised their voice roles, and that alone is a genuine piece of Disney history preserved in playable form. The whole run clocks in at roughly four to five hours at a normal pace, with an extreme difficulty level and gallery unlockables giving replay-minded players a reason to return. If you are not emotionally invested in either the cartoon or the NES game, you are getting a short, occasionally frustrating 2D platformer with a lot of heart but limited mechanical depth. If you are, you already know you want this.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamNES RemakePogo MechanicNon-linear StagesQuick Cinema ModeGallery UnlockablesRetro DifficultyCartoon Voice CastJake Kaufman SoundtrackShort Playthrough

Requisitos del sistema

Mínimos

Processor
Intel™ Pentium 4 2.4 ghz with Hyper Threading
Memory
1 GB RAM
Graphics
NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Sh…

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Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher. / Intel(R) Core(TM) i7-8700, AMD Ryzen 7 7800X3D or higher
Memory
4 GB RAM Gra…

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Reseñas y valoraciones

Metacritic
66
Steam
88%(7,774)

Información del juego

Desarrolladora
WayForward
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
13 ago 2013

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¿En qué plataformas está disponible DuckTales: Remastered?

DuckTales: Remastered está disponible en PC, Xbox.

¿Cuándo se lanzó DuckTales: Remastered?

DuckTales: Remastered se lanzó el 13 de agosto de 2013.

¿Quién desarrolló DuckTales: Remastered?

DuckTales: Remastered fue desarrollado por WayForward y publicado por CAPCOM Co., Ltd..

¿Merece la pena comprar DuckTales: Remastered?

DuckTales: Remastered tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.