Compara los precios de Doom 3: Resurrection of Evil en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por id Software. Publicado por id Software. Lanzado el 4/4/2005. Disponible en PC. Géneros: Action, Single Player, First Person, Horror, FPS / TPS, Adventure.

Doom 3's expansion trims the fat and adds a double-barrel shotgun, a physics Grabber, and a bullet-time Artifact. Tighter, meaner, and a bit shorter than the base game.

Resurrection of Evil is an expansion pack for Doom 3, developed by Nerve Software and released in April 2005. It requires the base game to run on PC, so if you haven't played Doom 3 yet, start there. This is not a standalone product and it is not trying to reinvent anything. What it is, is a tighter, more combat-forward slice of the same id Tech 4 horror-shooter loop, running across twelve new single-player levels that finally ditch the endless identical metal corridors in favor of Martian archeological dig sites, UAC labs, and a trip back to Hell. The two headline additions are worth your time. The Grabber (formally the Ionized Plasma Levitator) is Doom's answer to the Half-Life 2 gravity gun: a tractor-beam tool with no ammo cost that lets you snatch incoming fireballs out of the air and sling them right back at the enemy who threw them. A grabbed Hell Knight fireball returned to sender deals roughly four times the damage of the original projectile, and hurling explosive barrels at clustered Vulgars never really gets old. The Artifact, meanwhile, is a soul-charged relic that simultaneously triggers Hell Time (bullet-time), Invincibility, and Quad Damage for about ten to fifteen seconds per activation. You charge it by draining corpses, which keeps you moving and scanning the environment rather than just camping ammo boxes. These two mechanics combine well with the return of the double-barrel shotgun from Doom II, a two-shell cannon that drops most enemies in one hit at close range but forces a manual reload after every shot. The weapon trio gives you real decisions to make in each room, which is more than the base game could always claim. The expansion is harder than Doom 3. Enemy density goes up, the new Vulgar enemies pitch fast green plasma that the Grabber is specifically designed to intercept, and the three Hunter boss fights each demand you use the Artifact and Grabber in tandem rather than just rocket-laundering your way through. The difficulty spike is noticeable but fair once you understand the Grabber's fireball-return timing. On the downside, the first half of the campaign feels more linear and less creative than the second, and the whole thing wraps up in six to eight hours depending on your pace. The PC version also still forces you to swap between your flashlight and your weapon, a friction point that a lot of players modded out of Doom 3 and which was never fixed here either. Running this on modern hardware through the dhewm3 source port is the recommended route, since id Tech 4 has documented driver friction with newer Nvidia cards in its vanilla state. The single-player campaign is genuinely the only reason to be here in 2025. Multiplayer shipped with capture the flag and eight game modes across four new maps, but those servers are long dead and there is no modern populated community to speak of. This is a solo experience. If you bounced off Doom 3 because of repetitive level design and not because you disliked the slow, methodical horror-shooter pacing, Resurrection of Evil is the version that fixes most of those complaints in a shorter package. If you already liked Doom 3, this is an easy add. Fred, Scout Team

Doom 3: Resurrection of Evil
ActionSingle PlayerFirst PersonHorrorFPS / TPSAdventure

Doom 3: Resurrection of Evil

4 abr 2005id Software
GamerScout opina

Doom 3's expansion trims the fat and adds a double-barrel shotgun, a physics Grabber, and a bullet-time Artifact. Tighter, meaner, and a bit shorter than the base game.

PC
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Acerca de Doom 3: Resurrection of Evil

Resurrection of Evil is an expansion pack for Doom 3, developed by Nerve Software and released in April 2005. It requires the base game to run on PC, so if you haven't played Doom 3 yet, start there. This is not a standalone product and it is not trying to reinvent anything. What it is, is a tighter, more combat-forward slice of the same id Tech 4 horror-shooter loop, running across twelve new single-player levels that finally ditch the endless identical metal corridors in favor of Martian archeological dig sites, UAC labs, and a trip back to Hell. The two headline additions are worth your time. The Grabber (formally the Ionized Plasma Levitator) is Doom's answer to the Half-Life 2 gravity gun: a tractor-beam tool with no ammo cost that lets you snatch incoming fireballs out of the air and sling them right back at the enemy who threw them. A grabbed Hell Knight fireball returned to sender deals roughly four times the damage of the original projectile, and hurling explosive barrels at clustered Vulgars never really gets old. The Artifact, meanwhile, is a soul-charged relic that simultaneously triggers Hell Time (bullet-time), Invincibility, and Quad Damage for about ten to fifteen seconds per activation. You charge it by draining corpses, which keeps you moving and scanning the environment rather than just camping ammo boxes. These two mechanics combine well with the return of the double-barrel shotgun from Doom II, a two-shell cannon that drops most enemies in one hit at close range but forces a manual reload after every shot. The weapon trio gives you real decisions to make in each room, which is more than the base game could always claim. The expansion is harder than Doom 3. Enemy density goes up, the new Vulgar enemies pitch fast green plasma that the Grabber is specifically designed to intercept, and the three Hunter boss fights each demand you use the Artifact and Grabber in tandem rather than just rocket-laundering your way through. The difficulty spike is noticeable but fair once you understand the Grabber's fireball-return timing. On the downside, the first half of the campaign feels more linear and less creative than the second, and the whole thing wraps up in six to eight hours depending on your pace. The PC version also still forces you to swap between your flashlight and your weapon, a friction point that a lot of players modded out of Doom 3 and which was never fixed here either. Running this on modern hardware through the dhewm3 source port is the recommended route, since id Tech 4 has documented driver friction with newer Nvidia cards in its vanilla state. The single-player campaign is genuinely the only reason to be here in 2025. Multiplayer shipped with capture the flag and eight game modes across four new maps, but those servers are long dead and there is no modern populated community to speak of. This is a solo experience. If you bounced off Doom 3 because of repetitive level design and not because you disliked the slow, methodical horror-shooter pacing, Resurrection of Evil is the version that fixes most of those complaints in a shorter package. If you already liked Doom 3, this is an easy add.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamExpansion PackBullet-TimePhysics WeaponBase Game RequiredHorror-ShooterAtmosphericShort Campaignid Tech 4

Requisitos del sistema

Mínimos

Memory
384 MB RAM
Storage
Microst® Windows® 2000/XP (Does not Windows Vista/7)
Graphics
100% DirectX® 9.0b 64MB Hardware Accelerated the lateset drivers
Processor
Pentium®IV 1.5 GHz or Athlon® XP 1500+
System requirements
2.6GB

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Información del juego

Desarrolladora
id Software
Distribuidora
id Software
Fecha de lanzamiento
4 abr 2005

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¿En qué plataformas está disponible Doom 3: Resurrection of Evil?

Doom 3: Resurrection of Evil está disponible en PC.

¿Cuándo se lanzó Doom 3: Resurrection of Evil?

Doom 3: Resurrection of Evil se lanzó el 4 de abril de 2005.

¿Quién desarrolló Doom 3: Resurrection of Evil?

Doom 3: Resurrection of Evil fue desarrollado por id Software.