Compara los precios de DOOM en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por id Software. Publicado por Bethesda Softworks. Lanzado el 12/5/2016. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 85/100.

One of the sharpest single-player shooters of the last decade sits right here, and the complete edition bundles three DLC packs plus Arcade Mode so there is no excuse to come in light.

My honest reaction the first time I booted DOOM 2016 was mild disbelief that id Software actually pulled it off. After Doom 3 went slow-burn horror and years of development chaos on what eventually became this reboot, the finished product is a relentless, unapologetic action shooter that treats aggression as the only viable survival strategy. You are the Doom Slayer, you are on Mars, Hell has broken out, and your job is to close the portal. The story exists purely to get you into the next arena and it knows it, which makes it weirdly charming. The combat loop is what everyone keeps coming back to talk about, and for good reason. The game forces constant forward movement because standing still behind cover is a death sentence. Glory Kills, the brutal melee finishers you trigger on staggered enemies, drop health pickups on demand, chainsaw kills refill ammo, and the BFG clears rooms when everything goes sideways. Stringing these tools together under pressure is the game at its best. The weapon roster runs from a combat shotgun and heavy assault rifle through to a plasma rifle, rocket launcher, and the Gauss Cannon, each with a secondary fire mod you unlock and upgrade through use. The Praetor Suit system and rune portals layer on top, offering passive upgrades that genuinely change how aggressively you can play. A first run on the default Hurt Me Plenty difficulty takes around 12 hours; bump it to Ultra Violence and those same arenas become a completely different conversation. Arcade Mode, added post-launch, is a fantastic bonus for score-chasers. It strips away progression and drops you into individual levels with a fixed loadout, ranking you on a leaderboard. For anyone who wants to run a single level in 20 minutes and feel smug about their score, it works brilliantly. SnapMap, the built-in level editor, lets you snap prefabricated rooms together and share custom maps including co-op missions, though community activity around it has naturally wound down over the years. The three DLC packs (Unto the Evil, Hell Followed, and Bloodfall) all added multiplayer maps, modes, and weapons, and are bundled in at no extra cost here. Here is the honest part: multiplayer is the weakest pillar. It was developed by a separate studio, feels tonally disconnected from the campaign, and the player base in 2025 is thin to nonexistent depending on your region and server settings. Hackers occasionally surface in lobbies and the matchmaking structure, built around short random sessions rather than a server browser, never clicked with the old-school arena crowd it was trying to court. If you are buying DOOM 2016 for competitive online play, recalibrate. If you are buying it for the campaign, Arcade Mode, and the occasional SnapMap co-op session, you are in excellent shape. The game fully supports a controller, plays well on partial controller setups, and holds up cleanly on modern hardware. Riley, Scout Team

DOOM

DOOM

12 may 2016id SoftwareBethesda Softworks
GamerScout opina

One of the sharpest single-player shooters of the last decade sits right here, and the complete edition bundles three DLC packs plus Arcade Mode so there is no excuse to come in light.

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My honest reaction the first time I booted DOOM 2016 was mild disbelief that id Software actually pulled it off. After Doom 3 went slow-burn horror and years of development chaos on what eventually became this reboot, the finished product is a relentless, unapologetic action shooter that treats aggression as the only viable survival strategy. You are the Doom Slayer, you are on Mars, Hell has broken out, and your job is to close the portal. The story exists purely to get you into the next arena and it knows it, which makes it weirdly charming. The combat loop is what everyone keeps coming back to talk about, and for good reason. The game forces constant forward movement because standing still behind cover is a death sentence. Glory Kills, the brutal melee finishers you trigger on staggered enemies, drop health pickups on demand, chainsaw kills refill ammo, and the BFG clears rooms when everything goes sideways. Stringing these tools together under pressure is the game at its best. The weapon roster runs from a combat shotgun and heavy assault rifle through to a plasma rifle, rocket launcher, and the Gauss Cannon, each with a secondary fire mod you unlock and upgrade through use. The Praetor Suit system and rune portals layer on top, offering passive upgrades that genuinely change how aggressively you can play. A first run on the default Hurt Me Plenty difficulty takes around 12 hours; bump it to Ultra Violence and those same arenas become a completely different conversation. Arcade Mode, added post-launch, is a fantastic bonus for score-chasers. It strips away progression and drops you into individual levels with a fixed loadout, ranking you on a leaderboard. For anyone who wants to run a single level in 20 minutes and feel smug about their score, it works brilliantly. SnapMap, the built-in level editor, lets you snap prefabricated rooms together and share custom maps including co-op missions, though community activity around it has naturally wound down over the years. The three DLC packs (Unto the Evil, Hell Followed, and Bloodfall) all added multiplayer maps, modes, and weapons, and are bundled in at no extra cost here. Here is the honest part: multiplayer is the weakest pillar. It was developed by a separate studio, feels tonally disconnected from the campaign, and the player base in 2025 is thin to nonexistent depending on your region and server settings. Hackers occasionally surface in lobbies and the matchmaking structure, built around short random sessions rather than a server browser, never clicked with the old-school arena crowd it was trying to court. If you are buying DOOM 2016 for competitive online play, recalibrate. If you are buying it for the campaign, Arcade Mode, and the occasional SnapMap co-op session, you are in excellent shape. The game fully supports a controller, plays well on partial controller setups, and holds up cleanly on modern hardware.

Riley
Riley · Scout Team

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Etiquetas

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsColor AlternativesStereo SoundSurround SoundPartial Controller SupportSteam CloudRemote Play on PhoneRemote Play on TabletFamily SharingArena FPSGlory Kill SystemArcade ModeScore AttackSnapMap EditorWeapon ModsRune SystemUltraviolence DifficultyDLC Included

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2400 or better / AMD FX-8320 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 670 (2GB) or better / AMD Radeon HD 7870 (2GB) or b…

Recomendados

Processor
Intel Core i7-3770/AMD FX-8350 or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
Storage
55 GB available space…

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
id Software
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
12 may 2016
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
Cooperativo en línea

Idiomas

Audio (9)
EnglishFrenchItalianGermanSpanish - SpainJapanese+3 más
Subtítulos (10)
EnglishFrenchItalianGermanSpanish - SpainJapanese+4 más

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible DOOM?

DOOM está disponible en PC, Xbox.

¿Cuándo se lanzó DOOM?

DOOM se lanzó el 12 de mayo de 2016.

¿Quién desarrolló DOOM?

DOOM fue desarrollado por id Software y publicado por Bethesda Softworks.

¿Merece la pena comprar DOOM?

DOOM tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.