Compara los precios de DiRT Rally 2.0 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codemasters. Publicado por Codemasters. Lanzado el 25/2/2019. Disponible en PC, Xbox. Géneros: Racing, Simulation, Sports. Puntuación Metacritic: 84/100.

One missed apex and your rally car is in a ditch with no rewind button. If that sounds like fun, DiRT Rally 2.0 is exactly what you have been waiting for.

I have spent more Saturday nights than I care to admit sitting at a wheel rig, palms sweaty, listening to a co-driver rattle off pace notes through a New Zealand forest at night, and DiRT Rally 2.0 is the reason my Logitech pedals have scuff marks on them. This is a hardcore rally simulation, full stop. Codemasters deliberately stepped away from the procedurally generated, more forgiving approach of DiRT 4 and went back to handcrafted, unforgiving stages across six real-world locations: New Zealand, Argentina, Spain, Poland, Australia, and the USA. There is no rewind function here. You get a limited number of stage restarts across an entire rally, so every flat-left-into-hairpin call from your co-driver carries genuine weight. The physics are the headline act. Codemasters focused hard on how a spinning tyre interacts with different gravel types, and the result is rear-wheel-drive cars that feel alive and genuinely dangerous in a way that previous entries never quite nailed. Track degradation is the other big talking point: your start position in the running order directly affects how chewed-up the surface is when you get to it, which means a late draw in a competitive stage can turn a manageable corner into a rutted nightmare. The weather system compounds this further, with rain changing grip levels mid-event and forcing you to adapt on the fly rather than drive to a memorised script. On top of that, the My Team career mode has you hiring engineers, upgrading staff roles, and managing repair windows between stages, where an upgraded crew chief can literally shave seconds off your penalty for rolling the car. It sounds like busywork but the tangible cause-and-effect of those decisions keeps the career loop genuinely engaging across dozens of hours. The car roster sits at over 50 vehicles, from the terrifying Group B machines like the Audi Quattro S1 E2 through to modern WRX Supercars and classic historics including the iconic 1995 Subaru Impreza. Alongside the point-to-point rally discipline, there are eight FIA World Rallycross Championship circuits where you race bumper-to-bumper against opponents. The Rallycross AI is the one persistent gripe worth flagging: it is aggressively physical in a way that feels unfair, particularly at tight first corners where a shunt from behind can end your heat through no fault of your own. Online Rallycross is a much cleaner experience and the competitive leaderboard ecosystem through RaceNet keeps solo play feeling connected to a broader community. One heads-up for solo players: the career mode requires a persistent internet connection, which has caused issues for some. Hardware context matters here more than in almost any other genre. The game supports 60 officially listed peripherals across Thrustmaster, Logitech, and Fanatec, and unofficially recognises older wheels going back surprisingly far. A good force-feedback wheel and pedals transform the experience from very good to something genuinely special. VR support was added post-launch for Rift, Index, and HTC Vive, and when it runs well it is one of the most visceral first-person racing experiences on PC. Some animation frame rate quirks in VR slightly break immersion, and the cockpit positioning in certain cars needs manual HMD height calibration to feel right, but none of that is a dealbreaker. A gamepad works fine for getting started, but do not expect the same depth of feel. There is no split-screen mode here, so the four-friends-on-the-couch crowd should look elsewhere. This is a headphones-on, wheel-locked-to-desk, do-not-disturb game. Metacritic sits at 84 and the community reception has reflected that: praised consistently for its physics fidelity, criticised occasionally for an underwhelming career structure and the aggressive Rallycross AI. If you are a rally enthusiast or someone who wants to become one, it rewards the investment of time and hardware like very few racing titles do. Riley, Scout Team

DiRT Rally 2.0

DiRT Rally 2.0

25 feb 2019Codemasters
GamerScout opina

One missed apex and your rally car is in a ditch with no rewind button. If that sounds like fun, DiRT Rally 2.0 is exactly what you have been waiting for.

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Acerca de DiRT Rally 2.0

I have spent more Saturday nights than I care to admit sitting at a wheel rig, palms sweaty, listening to a co-driver rattle off pace notes through a New Zealand forest at night, and DiRT Rally 2.0 is the reason my Logitech pedals have scuff marks on them. This is a hardcore rally simulation, full stop. Codemasters deliberately stepped away from the procedurally generated, more forgiving approach of DiRT 4 and went back to handcrafted, unforgiving stages across six real-world locations: New Zealand, Argentina, Spain, Poland, Australia, and the USA. There is no rewind function here. You get a limited number of stage restarts across an entire rally, so every flat-left-into-hairpin call from your co-driver carries genuine weight. The physics are the headline act. Codemasters focused hard on how a spinning tyre interacts with different gravel types, and the result is rear-wheel-drive cars that feel alive and genuinely dangerous in a way that previous entries never quite nailed. Track degradation is the other big talking point: your start position in the running order directly affects how chewed-up the surface is when you get to it, which means a late draw in a competitive stage can turn a manageable corner into a rutted nightmare. The weather system compounds this further, with rain changing grip levels mid-event and forcing you to adapt on the fly rather than drive to a memorised script. On top of that, the My Team career mode has you hiring engineers, upgrading staff roles, and managing repair windows between stages, where an upgraded crew chief can literally shave seconds off your penalty for rolling the car. It sounds like busywork but the tangible cause-and-effect of those decisions keeps the career loop genuinely engaging across dozens of hours. The car roster sits at over 50 vehicles, from the terrifying Group B machines like the Audi Quattro S1 E2 through to modern WRX Supercars and classic historics including the iconic 1995 Subaru Impreza. Alongside the point-to-point rally discipline, there are eight FIA World Rallycross Championship circuits where you race bumper-to-bumper against opponents. The Rallycross AI is the one persistent gripe worth flagging: it is aggressively physical in a way that feels unfair, particularly at tight first corners where a shunt from behind can end your heat through no fault of your own. Online Rallycross is a much cleaner experience and the competitive leaderboard ecosystem through RaceNet keeps solo play feeling connected to a broader community. One heads-up for solo players: the career mode requires a persistent internet connection, which has caused issues for some. Hardware context matters here more than in almost any other genre. The game supports 60 officially listed peripherals across Thrustmaster, Logitech, and Fanatec, and unofficially recognises older wheels going back surprisingly far. A good force-feedback wheel and pedals transform the experience from very good to something genuinely special. VR support was added post-launch for Rift, Index, and HTC Vive, and when it runs well it is one of the most visceral first-person racing experiences on PC. Some animation frame rate quirks in VR slightly break immersion, and the cockpit positioning in certain cars needs manual HMD height calibration to feel right, but none of that is a dealbreaker. A gamepad works fine for getting started, but do not expect the same depth of feel. There is no split-screen mode here, so the four-friends-on-the-couch crowd should look elsewhere. This is a headphones-on, wheel-locked-to-desk, do-not-disturb game. Metacritic sits at 84 and the community reception has reflected that: praised consistently for its physics fidelity, criticised occasionally for an underwhelming career structure and the aggressive Rallycross AI. If you are a rally enthusiast or someone who wants to become one, it rewards the investment of time and hardware like very few racing titles do.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

Single-playerMulti-playerPvPOnline PvPSteam AchievementsFull controller supportVR SupportedSteam CloudValve Anti-Cheat enabledFamily SharingHardcore SimForce FeedbackTrack DegradationVR CompatibleRallycrossWheel-and-Pedal OptimisedCareer ModeOnline LeaderboardsNo Split-Screen

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2130 or AMD FX 4300
Memory
8 GB RAM
Graphics
Nvidia GT 650Ti or AMD HD 7750
DirectX
Version 11
Network
Broadband Internet connection Storag…

Recomendados

Processor
AMD Ryzen 5 2600X or Intel Core i5 8600K
Memory
8 GB RAM
Graphics
AMD RX Vega 56…

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Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Codemasters
Distribuidora
Codemasters
Fecha de lanzamiento
25 feb 2019

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (7)
EnglishFrenchItalianGermanSpanish - SpainPolish+1 más
Subtítulos (8)
EnglishFrenchItalianGermanSpanish - SpainPolish+2 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible DiRT Rally 2.0?

DiRT Rally 2.0 está disponible en PC, Xbox.

¿Cuándo se lanzó DiRT Rally 2.0?

DiRT Rally 2.0 se lanzó el 25 de febrero de 2019.

¿Quién desarrolló DiRT Rally 2.0?

DiRT Rally 2.0 fue desarrollado por Codemasters.

¿Merece la pena comprar DiRT Rally 2.0?

DiRT Rally 2.0 tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.