Compara los precios de GRID Legends en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codemasters. Publicado por Electronic Arts. Lanzado el 24/2/2022. Disponible en PC, Xbox. Géneros: Action, Racing, Simulation, Sports. Puntuación Metacritic: 78/100.

A simcade racer that nails wheel-to-wheel chaos across 130-plus tracks, but dares you to care about a career mode that runs out of ideas before your first coffee goes cold.

My Saturday night group has a rule: if the lobby fills in under two minutes, the game earns a permanent spot on the rotation. GRID Legends earned that spot, and I want to be upfront about why before I get into where it stumbles. At its core, this is a simcade racer that sits comfortably between the twitchy arcade end of the spectrum and anything approaching a proper sim. Handling threads the needle well, feeling approachable on a gamepad but rewarding enough on a wheel to justify plugging one in. The car roster is genuinely wide, covering touring cars, open-wheelers, tractor trucks, stadium trucks, drift cars, and electric formula machinery across more than 130 routes, including real-world circuits like Brands Hatch, Indianapolis Motor Speedway, and Mount Panorama alongside street layouts in cities like London, Paris, and San Francisco. The Race Creator mode lets you mash those vehicle classes together in ways that make no real-world sense and absolute chaotic sense for an online lobby. Slamming 22 stadium trucks into a road course is the kind of madness that justifies the whole package. The Nemesis system, where AI drivers remember when you've wronged them and come looking for payback, also keeps solo races feeling scrappy and alive, especially with difficulty turned up. The star headline feature is the "Driven to Glory" story mode. It borrows the aesthetic of motorsport documentaries, uses real actors shot against virtual sets, and follows the underdog Seneca team through a season against villain outfit Ravenwest. The FMV sequences are more fun than they have any right to be, and the production is genuinely ambitious. The problem is that the whole thing clocks in at around five hours, the story beats are obvious from the first cutscene, and the structure is completely linear so your race results rarely change the narrative in any meaningful way. It is a great appetizer, not a main course. The online side is where GRID Legends makes its real case. Cross-platform play across PC, PlayStation, and Xbox keeps lobbies populated. The Hop-In mechanic, which lets you drop directly into a friend's session mid-race by taking over an AI car, is one of the cleverest friction-removal ideas in recent racing game memory. You also get co-op Career runs, team races, Elimination events where back markers get dropped at timed intervals, Drift Battles where all cars are ghosted so nobody torpedo-runs your best line, and Boost races. For the crowd asking "is this fun for four online friends" the answer is an easy yes, provided everyone is okay with pure online play. There is no local split-screen here, which is the one answer I hate giving on a Friday night setup. The career mode sitting outside the story is the weakest pillar. It is functional and covers rookie leagues all the way up through pro-tier events with car unlocks and sponsor objectives driving progression, but the loop grows repetitive quickly and the depth in areas like livery customisation and car modification is noticeably thin compared to competitors. The Mixed Steam score (75 percent positive across several thousand reviews) reflects exactly this split personality: the racing itself and the online modes are genuinely good, but the single-player staying power is shaky. Wheel users, this is a comfortable fit. It is not Assetto Corsa levels of force-feedback nuance, but it is more satisfying than a lot of simcade titles with a proper setup. Gamepad players get a well-tuned default layout, and the adjustable difficulty means new players can ramp in gradually without being humiliated out of the gate. Riley, Scout Team

GRID Legends

GRID Legends

24 feb 2022CodemastersElectronic Arts
GamerScout opina

A simcade racer that nails wheel-to-wheel chaos across 130-plus tracks, but dares you to care about a career mode that runs out of ideas before your first coffee goes cold.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €5.84

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Acerca de GRID Legends

My Saturday night group has a rule: if the lobby fills in under two minutes, the game earns a permanent spot on the rotation. GRID Legends earned that spot, and I want to be upfront about why before I get into where it stumbles. At its core, this is a simcade racer that sits comfortably between the twitchy arcade end of the spectrum and anything approaching a proper sim. Handling threads the needle well, feeling approachable on a gamepad but rewarding enough on a wheel to justify plugging one in. The car roster is genuinely wide, covering touring cars, open-wheelers, tractor trucks, stadium trucks, drift cars, and electric formula machinery across more than 130 routes, including real-world circuits like Brands Hatch, Indianapolis Motor Speedway, and Mount Panorama alongside street layouts in cities like London, Paris, and San Francisco. The Race Creator mode lets you mash those vehicle classes together in ways that make no real-world sense and absolute chaotic sense for an online lobby. Slamming 22 stadium trucks into a road course is the kind of madness that justifies the whole package. The Nemesis system, where AI drivers remember when you've wronged them and come looking for payback, also keeps solo races feeling scrappy and alive, especially with difficulty turned up. The star headline feature is the "Driven to Glory" story mode. It borrows the aesthetic of motorsport documentaries, uses real actors shot against virtual sets, and follows the underdog Seneca team through a season against villain outfit Ravenwest. The FMV sequences are more fun than they have any right to be, and the production is genuinely ambitious. The problem is that the whole thing clocks in at around five hours, the story beats are obvious from the first cutscene, and the structure is completely linear so your race results rarely change the narrative in any meaningful way. It is a great appetizer, not a main course. The online side is where GRID Legends makes its real case. Cross-platform play across PC, PlayStation, and Xbox keeps lobbies populated. The Hop-In mechanic, which lets you drop directly into a friend's session mid-race by taking over an AI car, is one of the cleverest friction-removal ideas in recent racing game memory. You also get co-op Career runs, team races, Elimination events where back markers get dropped at timed intervals, Drift Battles where all cars are ghosted so nobody torpedo-runs your best line, and Boost races. For the crowd asking "is this fun for four online friends" the answer is an easy yes, provided everyone is okay with pure online play. There is no local split-screen here, which is the one answer I hate giving on a Friday night setup. The career mode sitting outside the story is the weakest pillar. It is functional and covers rookie leagues all the way up through pro-tier events with car unlocks and sponsor objectives driving progression, but the loop grows repetitive quickly and the depth in areas like livery customisation and car modification is noticeably thin compared to competitors. The Mixed Steam score (75 percent positive across several thousand reviews) reflects exactly this split personality: the racing itself and the online modes are genuinely good, but the single-player staying power is shaky. Wheel users, this is a comfortable fit. It is not Assetto Corsa levels of force-feedback nuance, but it is more satisfying than a lot of simcade titles with a proper setup. Gamepad players get a well-tuned default layout, and the adjustable difficulty means new players can ramp in gradually without being humiliated out of the gate.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerachievementscloud-savesSimcadeCross-Platform MultiplayerHop-In OnlineRace CreatorNemesis AIDrift ModeElimination ModeWheel CompatibleOnline Co-op Career

Requisitos del sistema

Mínimos

OS
64-bit Windows 10/11
Processor
Intel i3 2130, AMD FX4300
Memory
8 GB RAM
Graphics
NVIDIA GTX 950, AMD RADEON RX 460
DirectX
Version 12
Network
Bro…

Recomendados

OS
64-bit Windows 10/11
Processor
Intel i5 8600k, AMD Ryzen 5 2600x
Memory
16 GB RAM
Graphics
Nvidia GTX 1080, AMD RX590
DirectX
Version 12 Networ…

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Reseñas y valoraciones

Metacritic
78
Steam
75%(3,778)

Información del juego

Desarrolladora
Codemasters
Distribuidora
Electronic Arts
Fecha de lanzamiento
24 feb 2022

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (5)
EnglishFrenchItalianGermanSpanish - Spain
Subtítulos (11)
EnglishFrenchItalianGermanSpanish - SpainJapanese+5 más

Características

AchievementsCloud Saves

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¿Cuánto cuesta GRID Legends?

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¿En qué plataformas está disponible GRID Legends?

GRID Legends está disponible en PC, Xbox.

¿Cuándo se lanzó GRID Legends?

GRID Legends se lanzó el 24 de febrero de 2022.

¿Quién desarrolló GRID Legends?

GRID Legends fue desarrollado por Codemasters y publicado por Electronic Arts.

¿Merece la pena comprar GRID Legends?

GRID Legends tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.