Destiny 2 Shadowkeep
Veteran Guardians get a moody homecoming and a genuinely revamped gear system; newcomers get a short, cryptic campaign and a confusing onboarding. Know which one you are before spending.
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I'll be straight with you: the gap between what critics scored and what players actually felt about Shadowkeep is one of the wider ones I've seen in a live-service expansion. Press outlets gave it a respectable 78 on Metacritic, leaning on the systemic improvements Bungie shipped alongside the campaign. Steam players landed at 33% positive across more than five thousand reviews. That split tells you everything about who this expansion was made for, and who it quietly left behind. The Moon destination is visually compelling, and Bungie earns credit for giving it a genuinely darker tone than most Destiny content before it. Locations like the Hellmouth and the Circle of Bones carry real atmosphere, and the Nightmare Hunt mechanic, where you track phantom versions of past bosses and strip their defenses by killing Unstable Essence-dropping adds, is clever enough to feel fresh at first. The Garden of Salvation raid arrived a few days post-launch and represents the expansion's clear high point: four encounters, mechanically inventive, with a standout Gambit-style finale that forces coordinated team splitting. That raid alone is worth the price of admission if you have five friends and a free Saturday evening. The campaign itself is the problem. You can blow through the main story missions in four to six hours, and several of those hours involve bounties, fetch objectives, and the Cryptoglyph, a progression currency that functions more as a dashboard for more bounties than anything resembling a satisfying quest. Eris Morn is well-written, her character arc handled with surprising care, but the moment-to-moment objectives she hands you are the weakest kind of Destiny filler. The Nightmares you fight are largely recycled enemy models wrapped in red haze, and if you do not have years of Destiny history behind you, the emotional weight of those callbacks simply does not land. Armor 2.0 is the headline systemic change, and opinions genuinely split on it. The idea is solid: armor pieces become empty shells you fill with slotted mods, allowing real build customization rather than randomized perk rolls. The Seasonal Artifact adds another mod layer, including Champion-specific counters like Anti-Barrier rounds that are required for Nightfall: The Ordeal at higher difficulties. In practice, unlocking the full mod library at launch required grinding an absurd volume of tokens and Gunsmith materials. The Nightfall matchmaking, added via The Ordeal at two difficulty tiers, was genuinely welcome quality-of-life work. The underlying bones Bungie rebuilt here would carry future expansions forward well. As a standalone purchase, though, you are paying to lay someone else's foundation. The honest recommendation is narrow: if you already have a fireteam, a deep Destiny lore investment, and you want to clear Garden of Salvation and run Nightmare Hunts with friends, Shadowkeep delivers. If you are a returning or new player hoping a six-hour campaign with a moon setting will hook you back in, this is the Destiny expansion most likely to bounce you off the game entirely.

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Etiquetas
Requisitos del sistema
Mínimos
- OS *
- Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack)
- Memory
- 6 GB RAM
- Network
- Broadband Internet connection
- Storage
- 105 GB available space
- Graphics
- NVIDIA® GeForce® GTX 660 2GB or GTX 1050 2GB / AMD Radeon HD 7850 2GB
- Processor
- Intel® Core™ i3 3250 3.5 GHz or Intel Pentium G4560 3.5 GHz / AMD FX-4350 4.2 GHz
Recomendados
- OS *
- System Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack)
- Memory
- 8 GB RAM
- Network
- Broadband Internet connection
- Storage
- 105 GB available space
- Graphics
- Video NVIDIA® GeForce® GTX 970 4GB or GTX 1060 6GB / AMD R9 390 8GB Memory 8 GB RAM
- Processor
- Processor Intel® Core™ i5 2400 3.4 GHz or i5 7400 3.5 GHz / AMD Ryzen R5 1600X 3.6 GHz
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Información del juego
- Desarrolladora
- Bungie
- Distribuidora
- Bungie
- Fecha de lanzamiento
- 1 oct 2019

