Compara los precios de Destiny 2 Shadowkeep en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bungie. Publicado por Bungie. Lanzado el 1/10/2019. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 78/100.

Veteran Guardians get a moody homecoming and a genuinely revamped gear system; newcomers get a short, cryptic campaign and a confusing onboarding. Know which one you are before spending.

I'll be straight with you: the gap between what critics scored and what players actually felt about Shadowkeep is one of the wider ones I've seen in a live-service expansion. Press outlets gave it a respectable 78 on Metacritic, leaning on the systemic improvements Bungie shipped alongside the campaign. Steam players landed at 33% positive across more than five thousand reviews. That split tells you everything about who this expansion was made for, and who it quietly left behind. The Moon destination is visually compelling, and Bungie earns credit for giving it a genuinely darker tone than most Destiny content before it. Locations like the Hellmouth and the Circle of Bones carry real atmosphere, and the Nightmare Hunt mechanic, where you track phantom versions of past bosses and strip their defenses by killing Unstable Essence-dropping adds, is clever enough to feel fresh at first. The Garden of Salvation raid arrived a few days post-launch and represents the expansion's clear high point: four encounters, mechanically inventive, with a standout Gambit-style finale that forces coordinated team splitting. That raid alone is worth the price of admission if you have five friends and a free Saturday evening. The campaign itself is the problem. You can blow through the main story missions in four to six hours, and several of those hours involve bounties, fetch objectives, and the Cryptoglyph, a progression currency that functions more as a dashboard for more bounties than anything resembling a satisfying quest. Eris Morn is well-written, her character arc handled with surprising care, but the moment-to-moment objectives she hands you are the weakest kind of Destiny filler. The Nightmares you fight are largely recycled enemy models wrapped in red haze, and if you do not have years of Destiny history behind you, the emotional weight of those callbacks simply does not land. Armor 2.0 is the headline systemic change, and opinions genuinely split on it. The idea is solid: armor pieces become empty shells you fill with slotted mods, allowing real build customization rather than randomized perk rolls. The Seasonal Artifact adds another mod layer, including Champion-specific counters like Anti-Barrier rounds that are required for Nightfall: The Ordeal at higher difficulties. In practice, unlocking the full mod library at launch required grinding an absurd volume of tokens and Gunsmith materials. The Nightfall matchmaking, added via The Ordeal at two difficulty tiers, was genuinely welcome quality-of-life work. The underlying bones Bungie rebuilt here would carry future expansions forward well. As a standalone purchase, though, you are paying to lay someone else's foundation. The honest recommendation is narrow: if you already have a fireteam, a deep Destiny lore investment, and you want to clear Garden of Salvation and run Nightmare Hunts with friends, Shadowkeep delivers. If you are a returning or new player hoping a six-hour campaign with a moon setting will hook you back in, this is the Destiny expansion most likely to bounce you off the game entirely. Alex, Scout Team

Destiny 2 Shadowkeep

Destiny 2 Shadowkeep

1 oct 2019Bungie
GamerScout opina

Veteran Guardians get a moody homecoming and a genuinely revamped gear system; newcomers get a short, cryptic campaign and a confusing onboarding. Know which one you are before spending.

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Acerca de Destiny 2 Shadowkeep

I'll be straight with you: the gap between what critics scored and what players actually felt about Shadowkeep is one of the wider ones I've seen in a live-service expansion. Press outlets gave it a respectable 78 on Metacritic, leaning on the systemic improvements Bungie shipped alongside the campaign. Steam players landed at 33% positive across more than five thousand reviews. That split tells you everything about who this expansion was made for, and who it quietly left behind. The Moon destination is visually compelling, and Bungie earns credit for giving it a genuinely darker tone than most Destiny content before it. Locations like the Hellmouth and the Circle of Bones carry real atmosphere, and the Nightmare Hunt mechanic, where you track phantom versions of past bosses and strip their defenses by killing Unstable Essence-dropping adds, is clever enough to feel fresh at first. The Garden of Salvation raid arrived a few days post-launch and represents the expansion's clear high point: four encounters, mechanically inventive, with a standout Gambit-style finale that forces coordinated team splitting. That raid alone is worth the price of admission if you have five friends and a free Saturday evening. The campaign itself is the problem. You can blow through the main story missions in four to six hours, and several of those hours involve bounties, fetch objectives, and the Cryptoglyph, a progression currency that functions more as a dashboard for more bounties than anything resembling a satisfying quest. Eris Morn is well-written, her character arc handled with surprising care, but the moment-to-moment objectives she hands you are the weakest kind of Destiny filler. The Nightmares you fight are largely recycled enemy models wrapped in red haze, and if you do not have years of Destiny history behind you, the emotional weight of those callbacks simply does not land. Armor 2.0 is the headline systemic change, and opinions genuinely split on it. The idea is solid: armor pieces become empty shells you fill with slotted mods, allowing real build customization rather than randomized perk rolls. The Seasonal Artifact adds another mod layer, including Champion-specific counters like Anti-Barrier rounds that are required for Nightfall: The Ordeal at higher difficulties. In practice, unlocking the full mod library at launch required grinding an absurd volume of tokens and Gunsmith materials. The Nightfall matchmaking, added via The Ordeal at two difficulty tiers, was genuinely welcome quality-of-life work. The underlying bones Bungie rebuilt here would carry future expansions forward well. As a standalone purchase, though, you are paying to lay someone else's foundation. The honest recommendation is narrow: if you already have a fireteam, a deep Destiny lore investment, and you want to clear Garden of Salvation and run Nightmare Hunts with friends, Shadowkeep delivers. If you are a returning or new player hoping a six-hour campaign with a moon setting will hook you back in, this is the Destiny expansion most likely to bounce you off the game entirely.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamLooter ShooterExpansion PackNightmare HuntsArmor CustomizationSeasonal ArtifactRaid ContentFireteam RequiredLore-Heavy

Requisitos del sistema

Mínimos

OS *
Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack)
Memory
6 GB RAM
Network
Broadband Internet connection
Storage
105 GB available space
Graphics
NVIDIA® GeForce® GTX 660 2GB or GTX 1050 2GB / AMD Radeon HD 7850 2GB
Processor
Intel® Core™ i3 3250 3.5 GHz or Intel Pentium G4560 3.5 GHz / AMD FX-4350 4.2 GHz

Recomendados

OS *
System Windows® 7 / Windows® 8.1 / Windows® 10 64-bit (latest Service Pack)
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
105 GB available space
Graphics
Video NVIDIA® GeForce® GTX 970 4GB or GTX 1060 6GB / AMD R9 390 8GB Memory 8 GB RAM
Processor
Processor Intel® Core™ i5 2400 3.4 GHz or i5 7400 3.5 GHz / AMD Ryzen R5 1600X 3.6 GHz

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Reseñas y valoraciones

Metacritic
78
Steam
33%(5,204)

Información del juego

Desarrolladora
Bungie
Distribuidora
Bungie
Fecha de lanzamiento
1 oct 2019

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¿En qué plataformas está disponible Destiny 2 Shadowkeep?

Destiny 2 Shadowkeep está disponible en PC, Xbox.

¿Cuándo se lanzó Destiny 2 Shadowkeep?

Destiny 2 Shadowkeep se lanzó el 1 de octubre de 2019.

¿Quién desarrolló Destiny 2 Shadowkeep?

Destiny 2 Shadowkeep fue desarrollado por Bungie.

¿Merece la pena comprar Destiny 2 Shadowkeep?

Destiny 2 Shadowkeep tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.