Compara los precios de Demonicon: The Dark Eye en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Noumena Studios. Publicado por Kalypso Media. Lanzado el 24/10/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, Adventure, RPG.

A budget action-RPG set in the grim Dark Eye universe, where two siblings fight demons, make morally ugly choices, and occasionally roll-dodge their way through an interesting story that deserved a better game around it.

Demonicon is a third-person action-RPG built on the Dark Eye license, Germany's long-running pen-and-paper fantasy system that once sold alongside Dungeons and Dragons before fading from mainstream awareness outside Europe. You play Cairon, a young man who descends into a demon-haunted mountain to find his sister Calandra, and what starts as a rescue mission spirals into a continent-shaking confrontation with an ancient evil called Zhulgaroth. The world sits in the Shadowlands, a grimmer, more corrupted corner of the Dark Eye setting than fans of the Drakensang or Realms of Arkania games will recognise, and the game leans hard into that darkness: cannibalism, forced marriages, demonic corruption, and a central sibling relationship the game is not shy about making complicated. That willingness to push into uncomfortable narrative territory is genuinely interesting. The problem is that the writing quality is uneven enough that those moments land roughly half the time. The character system ditches class selection entirely. Instead, you spend Adventure Points (AP) earned from kills and quest completions directly into five core attributes, four talent trees covering Wisdom, Charisma, Sleight of Hand, and Intuition, four weapon skill trees for bladed weapons, slashing weapons, parrying, and dodging, and a separate Gift Point economy that unlocks spells like Ice Lance and Blight through chains of upgrades. On paper this is a clean, flexible setup. In practice, the game is generous enough with both AP and Gift Points that a thorough playthrough leaves you close to maxing everything out, which strips the build decisions of real weight past the midpoint. The combat itself runs on a combo counter, with chained hits generating essence for magic and rolling as the primary defensive tool. Early on it can feel satisfying. By the end, the enemy variety has dried up and the loop grows repetitive. The checkpoint save system is the other significant frustration. There are no manual saves, only checkpoints, and a bad trap or a tough fight can push you back up to ten minutes. For an RPG that also wants you to weigh moral choices and consider dialogue options, the punishment feels mismatched with the game's ambitions. Side quests are mostly errand work with thin narrative justification, the kind of filler I have zero patience for when the main story is actually trying to do something. Boss encounters are a partial exception: they show more design care and occasionally require actual thought, which makes the contrast with the standard enemy corridors more pronounced. Where Demonicon earns credit is in the structure of its central story, the atmosphere of its darker areas, and a soundtrack that punches above the budget. The crafting system lets you brew potions, coat blades with poison, and improve armor, adding texture even if loot variety is slim. The ending demands a meaningful sacrifice choice between the two siblings, and canonically that choice was locked in by later Dark Eye material, which is a curious bit of lore for series fans to sit with. If you have history with the Dark Eye universe, the world-building and lore density will read as a reward rather than an obstacle. If you are coming in cold, the opening hours dump references without context and the story takes time to find its footing. At somewhere between 20 and 26 hours for a thorough run, it is a decent single playthrough for patient action-RPG fans who do not mind rough edges and want a story that at least tries to go somewhere dark and specific. Monika, Scout Team

Demonicon: The Dark Eye
ActionSingle PlayerThird PersonAdventureRPG

Demonicon: The Dark Eye

24 oct 2013Noumena StudiosKalypso Media
GamerScout opina

A budget action-RPG set in the grim Dark Eye universe, where two siblings fight demons, make morally ugly choices, and occasionally roll-dodge their way through an interesting story that deserved a better game around it.

PC
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Demonicon is a third-person action-RPG built on the Dark Eye license, Germany's long-running pen-and-paper fantasy system that once sold alongside Dungeons and Dragons before fading from mainstream awareness outside Europe. You play Cairon, a young man who descends into a demon-haunted mountain to find his sister Calandra, and what starts as a rescue mission spirals into a continent-shaking confrontation with an ancient evil called Zhulgaroth. The world sits in the Shadowlands, a grimmer, more corrupted corner of the Dark Eye setting than fans of the Drakensang or Realms of Arkania games will recognise, and the game leans hard into that darkness: cannibalism, forced marriages, demonic corruption, and a central sibling relationship the game is not shy about making complicated. That willingness to push into uncomfortable narrative territory is genuinely interesting. The problem is that the writing quality is uneven enough that those moments land roughly half the time. The character system ditches class selection entirely. Instead, you spend Adventure Points (AP) earned from kills and quest completions directly into five core attributes, four talent trees covering Wisdom, Charisma, Sleight of Hand, and Intuition, four weapon skill trees for bladed weapons, slashing weapons, parrying, and dodging, and a separate Gift Point economy that unlocks spells like Ice Lance and Blight through chains of upgrades. On paper this is a clean, flexible setup. In practice, the game is generous enough with both AP and Gift Points that a thorough playthrough leaves you close to maxing everything out, which strips the build decisions of real weight past the midpoint. The combat itself runs on a combo counter, with chained hits generating essence for magic and rolling as the primary defensive tool. Early on it can feel satisfying. By the end, the enemy variety has dried up and the loop grows repetitive. The checkpoint save system is the other significant frustration. There are no manual saves, only checkpoints, and a bad trap or a tough fight can push you back up to ten minutes. For an RPG that also wants you to weigh moral choices and consider dialogue options, the punishment feels mismatched with the game's ambitions. Side quests are mostly errand work with thin narrative justification, the kind of filler I have zero patience for when the main story is actually trying to do something. Boss encounters are a partial exception: they show more design care and occasionally require actual thought, which makes the contrast with the standard enemy corridors more pronounced. Where Demonicon earns credit is in the structure of its central story, the atmosphere of its darker areas, and a soundtrack that punches above the budget. The crafting system lets you brew potions, coat blades with poison, and improve armor, adding texture even if loot variety is slim. The ending demands a meaningful sacrifice choice between the two siblings, and canonically that choice was locked in by later Dark Eye material, which is a curious bit of lore for series fans to sit with. If you have history with the Dark Eye universe, the world-building and lore density will read as a reward rather than an obstacle. If you are coming in cold, the opening hours dump references without context and the story takes time to find its footing. At somewhere between 20 and 26 hours for a thorough run, it is a decent single playthrough for patient action-RPG fans who do not mind rough edges and want a story that at least tries to go somewhere dark and specific.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDark FantasyMoral ChoicesClassless ProgressionAdventure PointsCheckpoint SavesSibling NarrativeCrafting SystemPen-and-Paper AdaptationBoss Encounters

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
10 GB
Graphics
512MB VRAM - ATI Radeon 3800 / NVIDIA GeForce 9600GT
Processor
2 GHz - Intel Core 2 Duo / AMD Athlon X2
System requirements
Windows XP SP3 / Windows Vista / 7 / 8

Recomendados

Memory
4 GB RAM
Storage
10 GB
Graphics
GeForce GTX 460/Radeon HD 5850
Processor
3 GHz Quad-core
System requirements
Windows Vista / 7 / 8 (64bit)

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Información del juego

Desarrolladora
Noumena Studios
Distribuidora
Kalypso Media
Fecha de lanzamiento
24 oct 2013

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¿En qué plataformas está disponible Demonicon: The Dark Eye?

Demonicon: The Dark Eye está disponible en PC.

¿Cuándo se lanzó Demonicon: The Dark Eye?

Demonicon: The Dark Eye se lanzó el 24 de octubre de 2013.

¿Quién desarrolló Demonicon: The Dark Eye?

Demonicon: The Dark Eye fue desarrollado por Noumena Studios y publicado por Kalypso Media.