Compara los precios de Death's Gambit: Afterlife en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por White Rabbit. Publicado por Serenity Forge. Lanzado el 13/8/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 81/100.

Dark Souls in 2D with a talent tree deep enough to lose your weekend in - if the brutal boss gauntlet does not send you back to the character select screen first.

I went into Death's Gambit: Afterlife expecting a competent Souls-lite checkbox exercise and came out the other side genuinely surprised by how much the RPG skeleton holds up under scrutiny. White Rabbit spent years rebuilding this thing from the feedback up, and the Afterlife update is essentially a second game wearing the original's skin - same grimdark world of Siradon, dramatically expanded everything else. The core loop is a Souls-Metroidvania hybrid, and unlike a lot of games that try to straddle that fence, it earns both labels. You pick one of seven classes at the start - Soldier, Assassin, Blood Knight, Wizard, Noble, Sentinel, or Acolyte of Death - each with a distinct weapon type, stat scaling, and Soul Energy generation mechanic. The Soldier blocks to fill energy, the Assassin dodges through attacks to generate it, the Blood Knight leans on health-steal aggression, the Wizard slings ranged spells from a tome that scales with Intelligence. More critically, after defeating the Dark Knight boss you unlock a second class slot, letting you hybrid into another tree entirely. The talent system sits at over 100 nodes, and the community has been stress-testing combinations - Noble/Wizard magic bomb builds, Finesse Spear Noble/Soldier hybrids for heroic boss runs - since launch. That depth is real and it does hold past hour 40, which is the bar I actually care about. Combat in Afterlife is noticeably tighter than the 2018 original. Input buffering lets you redirect mid-animation, perfect parries now open a powerful counter window, and the slide replaces the old kick to give you a reliable repositioning tool. Healing is faster but heals for less, which pushes you toward aggression rather than turtling. The twenty bosses - up from fourteen at launch - are the real showcase. Each themed area caps off with a proper encounter, and heroic rematches exist for players who want a second, harder version of every fight. That is a lot of content for a 2D indie, and most of it is optional, which means you can go wide or focused depending on your patience. Movement abilities like double jump, dash, and crash-down gate some exploration in classic Metroidvania fashion, and the map - absent from the 2018 release and a huge quality-of-life win here - makes backtracking feel purposeful rather than exhausting. Where it stumbles is partly structural and partly a writing issue. The narrative has the raw ingredients of something interesting: protagonist Sorun is not a blank slate, Matthew Mercer voices Death with real wit, and the banter between them punctuates the grimness in useful ways. But the story never quite accelerates into the kind of payoff that earns its setup. Some reviewers found the world lore less inspiring than the combat implies, and I would not argue hard against that. There are also moments early on where the game front-loads mechanics without explaining how they interact - the talent tree in particular can feel like a wall of numbers until you commit to a direction. If you are the type who wants a narrative with the thematic density of a Disco Elysium, this is not that game. If you want a mechanically honest, class-flexible action RPG with real boss design and a world that rewards exploration, it earns its Very Positive rating honestly. Monika, Scout Team

Death's Gambit: Afterlife

Death's Gambit: Afterlife

13 ago 2018White RabbitSerenity Forge
GamerScout opina

Dark Souls in 2D with a talent tree deep enough to lose your weekend in - if the brutal boss gauntlet does not send you back to the character select screen first.

PCXbox
Mejor precio disponible
2,54 €
en Kinguin
Mínimo registrado: 2,54 €
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Veredicto de GamerScout

Best for Souls-Metroidvania fans who want genuine build depth and a 20-boss gauntlet - not for players chasing narrative payoff.

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Historial de precios

Mínimo registrado
2,54 €10 ago 2026
Mejor precio actual
2,54 €
El más bajo desde que lo seguimos
Tiendas de claves
2,50 €2,64 €2,78 €2,92 €31 Jul4 Aug8 Aug11 Aug15 Aug
Seguimos precios desde 31 jul 2026
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Acerca de Death's Gambit: Afterlife

I went into Death's Gambit: Afterlife expecting a competent Souls-lite checkbox exercise and came out the other side genuinely surprised by how much the RPG skeleton holds up under scrutiny. White Rabbit spent years rebuilding this thing from the feedback up, and the Afterlife update is essentially a second game wearing the original's skin - same grimdark world of Siradon, dramatically expanded everything else. The core loop is a Souls-Metroidvania hybrid, and unlike a lot of games that try to straddle that fence, it earns both labels. You pick one of seven classes at the start - Soldier, Assassin, Blood Knight, Wizard, Noble, Sentinel, or Acolyte of Death - each with a distinct weapon type, stat scaling, and Soul Energy generation mechanic. The Soldier blocks to fill energy, the Assassin dodges through attacks to generate it, the Blood Knight leans on health-steal aggression, the Wizard slings ranged spells from a tome that scales with Intelligence. More critically, after defeating the Dark Knight boss you unlock a second class slot, letting you hybrid into another tree entirely. The talent system sits at over 100 nodes, and the community has been stress-testing combinations - Noble/Wizard magic bomb builds, Finesse Spear Noble/Soldier hybrids for heroic boss runs - since launch. That depth is real and it does hold past hour 40, which is the bar I actually care about. Combat in Afterlife is noticeably tighter than the 2018 original. Input buffering lets you redirect mid-animation, perfect parries now open a powerful counter window, and the slide replaces the old kick to give you a reliable repositioning tool. Healing is faster but heals for less, which pushes you toward aggression rather than turtling. The twenty bosses - up from fourteen at launch - are the real showcase. Each themed area caps off with a proper encounter, and heroic rematches exist for players who want a second, harder version of every fight. That is a lot of content for a 2D indie, and most of it is optional, which means you can go wide or focused depending on your patience. Movement abilities like double jump, dash, and crash-down gate some exploration in classic Metroidvania fashion, and the map - absent from the 2018 release and a huge quality-of-life win here - makes backtracking feel purposeful rather than exhausting. Where it stumbles is partly structural and partly a writing issue. The narrative has the raw ingredients of something interesting: protagonist Sorun is not a blank slate, Matthew Mercer voices Death with real wit, and the banter between them punctuates the grimness in useful ways. But the story never quite accelerates into the kind of payoff that earns its setup. Some reviewers found the world lore less inspiring than the combat implies, and I would not argue hard against that. There are also moments early on where the game front-loads mechanics without explaining how they interact - the talent tree in particular can feel like a wall of numbers until you commit to a direction. If you are the type who wants a narrative with the thematic density of a Disco Elysium, this is not that game. If you want a mechanically honest, class-flexible action RPG with real boss design and a world that rewards exploration, it earns its Very Positive rating honestly.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedSouls-MetroidvaniaMulti-ClassingBoss RushTalent TreeHybrid BuildsHeroic RematchesDark FantasyPixel Art RPG2D Platformer Combat

Requisitos del sistema

Mínimos

OS
Windows 7 32bit
Processor
Intel Core 2 Duo E7500 2.93 GHz / AMD Athlon 64 X2 Dual Core Processor 5600+ 2.9GHz
Memory
2 GB RAM
Graphics
NVIDIA GeForce 9600 GT/ AMD Radeon HD 6450
DirectX
Version 11
Storage
1 GB…

Recomendados

Processor
Intel Core i3 or higher
Memory
4 GB RAM
Graphics
Nvidia Geforce GT520 / AMD Radeon HD 6670 or higher
DirectX
Version 11
Storage
1 GB available space So…

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Reseñas y valoraciones

Metacritic
81
Steam
81%(5,561)

Información del juego

Desarrolladora
White Rabbit
Distribuidora
Serenity Forge
Fecha de lanzamiento
13 ago 2018

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsRemote Play on TVFamily Sharing

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¿Cuánto cuesta Death's Gambit: Afterlife?

A 15 de agosto de 2026, la oferta más barata disponible de Death's Gambit: Afterlife es €2.54 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Death's Gambit: Afterlife más barato?

El precio más bajo disponible que seguimos para Death's Gambit: Afterlife es €2.54 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Death's Gambit: Afterlife?

Death's Gambit: Afterlife está disponible en PC, Xbox.

¿Cuándo se lanzó Death's Gambit: Afterlife?

Death's Gambit: Afterlife se lanzó el 13 de agosto de 2018.

¿Quién desarrolló Death's Gambit: Afterlife?

Death's Gambit: Afterlife fue desarrollado por White Rabbit y publicado por Serenity Forge.

¿Merece la pena comprar Death's Gambit: Afterlife?

Death's Gambit: Afterlife tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.