Compara los precios de Dead by Daylight: Tomb Raider Windows en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Behaviour Interactive Inc.. Lanzado el 16/7/2010. Disponible en Xbox Series X, Xbox One, Xbox.

Lara Croft has survived cursed islands and supernatural horrors before, Dead by Daylight's Fog is just the next item on her list. Worth it for DbD regulars who want genuinely useful survivor perks wrapped in a beloved crossover.

I'll be straight with you: my first reaction to a Tomb Raider crossover in a horror game was healthy skepticism. Lara Croft belongs in collapsing temples and flooded caverns, not The Fog. But after spending time with this half-chapter, the fit is more natural than it has any right to be. Behaviour Interactive released this as Chapter 32.5 in July 2024, a survivor-only DLC with no accompanying killer, and the decision to lean into Lara's identity as the ultimate adaptor pays off in the perk design more than anywhere else. The three perks, Finesse, Hardened, and Specialist, are where this DLC either justifies itself or doesn't, and for the most part, they do. Finesse accelerates fast vaults when Lara is healthy, giving you a burst of extra chase speed over windows and pallets at exactly the moment you need it most. Hardened is the clever one: after cleansing or blessing a totem, or opening a chest, it activates and converts your next scream into a reveal of the killer's aura instead of giving away your position. That's a genuine inversion of a core survivor vulnerability, and it fits Lara's ice-nerved characterization perfectly. Specialist is the chest-farming perk, stacking tokens from looting to reduce generator progress requirements via great skill checks. It rewards aggressive chest interaction in a way that most survivor builds ignore entirely, which makes it a genuinely different line of play. The elephant in the room, and the loudest thread of community debate around launch, is whether Lara belongs here at all. A portion of the Dead by Daylight base would rather the game stick to horror IP, and Tomb Raider is not a horror franchise regardless of how many grim setpieces the 2013 reboot packed in. That debate is legitimate. If roster authenticity matters to you, this DLC will bother you. If you're the kind of player who treats DbD as an asymmetric tactics game first and a horror experience second, Lara slots in cleanly. The voice work, handled by Emily O'Brien, gives her a presence during trials that a lot of licensed survivors lack, she's one of only a handful who actively speaks in matches, which makes her feel alive in a way that static silent survivors don't. On Steam, the DLC sits at a Very Positive rating across several hundred reviews, which for a licensed chapter in a live-service game is solid rather than remarkable. The common criticism that surfaces: the perk set is competent but not meta-breaking, and completionists frustrated by DbD's wider grind will find one more character to prestige without a major shakeup to how trials play out. The Climbing Axe Charm, exclusive to the DLC purchase, is cosmetic frosting, nice to have, irrelevant to gameplay. If you only play Dead by Daylight casually, the perks are approachable without demanding a full rebuild of your existing loadout. If you're a veteran chasing the most efficient survivor build, Finesse and Hardened have genuine niche use cases, especially in chase-heavy playstyles. Bottom line: this is a well-executed crossover that leans on character fidelity rather than spectacle. The perk design is the main act, the license is the hook, and whether the hook matters depends entirely on how you feel about Lara Croft specifically. For anyone who grew up with the reboot trilogy and also logs time in The Fog, it's the easiest sell in the DbD catalog. Alex, Scout Team

Dead by Daylight: Tomb Raider Windows

Dead by Daylight: Tomb Raider Windows

16 jul 2010Behaviour Interactive Inc.Unknown
GamerScout opina

Lara Croft has survived cursed islands and supernatural horrors before, Dead by Daylight's Fog is just the next item on her list. Worth it for DbD regulars who want genuinely useful survivor perks wrapped in a beloved crossover.

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I'll be straight with you: my first reaction to a Tomb Raider crossover in a horror game was healthy skepticism. Lara Croft belongs in collapsing temples and flooded caverns, not The Fog. But after spending time with this half-chapter, the fit is more natural than it has any right to be. Behaviour Interactive released this as Chapter 32.5 in July 2024, a survivor-only DLC with no accompanying killer, and the decision to lean into Lara's identity as the ultimate adaptor pays off in the perk design more than anywhere else. The three perks, Finesse, Hardened, and Specialist, are where this DLC either justifies itself or doesn't, and for the most part, they do. Finesse accelerates fast vaults when Lara is healthy, giving you a burst of extra chase speed over windows and pallets at exactly the moment you need it most. Hardened is the clever one: after cleansing or blessing a totem, or opening a chest, it activates and converts your next scream into a reveal of the killer's aura instead of giving away your position. That's a genuine inversion of a core survivor vulnerability, and it fits Lara's ice-nerved characterization perfectly. Specialist is the chest-farming perk, stacking tokens from looting to reduce generator progress requirements via great skill checks. It rewards aggressive chest interaction in a way that most survivor builds ignore entirely, which makes it a genuinely different line of play. The elephant in the room, and the loudest thread of community debate around launch, is whether Lara belongs here at all. A portion of the Dead by Daylight base would rather the game stick to horror IP, and Tomb Raider is not a horror franchise regardless of how many grim setpieces the 2013 reboot packed in. That debate is legitimate. If roster authenticity matters to you, this DLC will bother you. If you're the kind of player who treats DbD as an asymmetric tactics game first and a horror experience second, Lara slots in cleanly. The voice work, handled by Emily O'Brien, gives her a presence during trials that a lot of licensed survivors lack, she's one of only a handful who actively speaks in matches, which makes her feel alive in a way that static silent survivors don't. On Steam, the DLC sits at a Very Positive rating across several hundred reviews, which for a licensed chapter in a live-service game is solid rather than remarkable. The common criticism that surfaces: the perk set is competent but not meta-breaking, and completionists frustrated by DbD's wider grind will find one more character to prestige without a major shakeup to how trials play out. The Climbing Axe Charm, exclusive to the DLC purchase, is cosmetic frosting, nice to have, irrelevant to gameplay. If you only play Dead by Daylight casually, the perks are approachable without demanding a full rebuild of your existing loadout. If you're a veteran chasing the most efficient survivor build, Finesse and Hardened have genuine niche use cases, especially in chase-heavy playstyles. Bottom line: this is a well-executed crossover that leans on character fidelity rather than spectacle. The perk design is the main act, the license is the hook, and whether the hook matters depends entirely on how you feel about Lara Croft specifically. For anyone who grew up with the reboot trilogy and also logs time in The Fog, it's the easiest sell in the DbD catalog.

Alex
Alex · Scout Team

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Etiquetas

xboxLicensed CrossoverSurvivor DLCHalf-ChapterChase-Focused PerksAsymmetric MultiplayerVoiced CharacterPerk Build VarietyLive-Service Content

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Desarrolladora
Behaviour Interactive Inc.
Distribuidora
Unknown
Fecha de lanzamiento
16 jul 2010

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¿En qué plataformas está disponible Dead by Daylight: Tomb Raider Windows?

Dead by Daylight: Tomb Raider Windows está disponible en Xbox Series X, Xbox One, Xbox.

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Dead by Daylight: Tomb Raider Windows se lanzó el 16 de julio de 2010.

¿Quién desarrolló Dead by Daylight: Tomb Raider Windows?

Dead by Daylight: Tomb Raider Windows fue desarrollado por Behaviour Interactive Inc..