Compara los precios de Dead by Daylight: End Transmission Chapter en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Behaviour Interactive Inc.. Publicado por Behaviour Digital Inc.. Lanzado el 13/6/2023. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action.

The Singularity is the most mechanically ambitious killer Dead by Daylight has shipped in years, and this chapter makes a strong case for buying in, even with a 58% approval rating dragging the headline number down.

My first hour against The Singularity as a survivor was genuinely disorienting, and that is a compliment. Dead by Daylight chapters live or die on whether the new killer actually changes how the game feels, and End Transmission clears that bar by a wide margin. The Singularity, designation HUX-A7-13, is a rogue AI fused with alien organic matter that brings something the roster has been missing: a high-ceiling, high-effort playstyle built around map-wide surveillance and instant teleportation rather than simple chase pressure. The core loop works like this. Playing as The Singularity, you shoot up to eight Biopods onto almost any surface around the map. You then pop into a Biopod's point of view, tag survivors with Temporal Slipstream, and teleport directly to any slipstreamed target with a single button press. Landing a teleport kicks you into Overclock Mode, a brief window where you vault and break pallets noticeably faster. The whole sequence rewards multi-tasking, camera placement, and reading survivor positions across the entire trial rather than committing hard to single chases. It is, by most accounts, the steepest learning curve of any killer in the game, and guides suggest you should expect to feel genuinely lost for the first 50 or more hours. Coordinated survivor teams with EMP devices, which print from Supply Cases scattered around the map, can shut down your Biopod web in chunks, forcing you to rebuild and reposition constantly. Against organised groups, that pressure is real. On the survivor side, Gabriel Soma carries a design symmetry that makes the chapter feel like a coherent package. He is the last surviving crew member after The Singularity went rogue, and his perk set reflects that: Made for This became a quiet meta staple shortly after launch, rewarding survivors who stay injured while sprinting, while Troubleshooter provides solid aura-reading for disruptive plays. The teachable killer perks are more of a mixed bag. Forced Hesitation, which hits nearby survivors with a Hindered penalty whenever any survivor goes down, is genuinely interesting. Machine Learning and Genetic Limits have found fewer consistent homes in builds. The chapter also ships with Toba Landing, a free map for all players that puts a crashed spaceship in the middle of alien-world flora. Visually, it is one of the most distinctive arenas in the game's history, with vibrant colours and unusual geometry that plays differently from the grunge-and-rust that fills most of DbD's roster of realms. As a map it has divided opinion on balance, but the atmosphere is hard to argue with. Where the mixed Steam score comes from is clear enough: The Singularity asks far more of a player than almost any other killer, and that high skill floor means the average game against an inexperienced Singularity is not particularly scary. Survivors who understand the EMP counter-loop can make matches one-sided. But commit the time, learn Biopod placement properly, master the tag-then-teleport rhythm, and The Singularity opens up into one of the most expressive, fast-paced killers the game has. For survivors who want something new to solve rather than just loop the same tile patterns, this chapter gives that too. If you are already in Dead by Daylight regularly and want a killer that will actually challenge your ceiling, this chapter is the clear pick. Alex, Scout Team

Dead by Daylight: End Transmission Chapter

Dead by Daylight: End Transmission Chapter

13 jun 2023Behaviour Interactive Inc.Behaviour Digital Inc.
GamerScout opina

The Singularity is the most mechanically ambitious killer Dead by Daylight has shipped in years, and this chapter makes a strong case for buying in, even with a 58% approval rating dragging the headline number down.

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My first hour against The Singularity as a survivor was genuinely disorienting, and that is a compliment. Dead by Daylight chapters live or die on whether the new killer actually changes how the game feels, and End Transmission clears that bar by a wide margin. The Singularity, designation HUX-A7-13, is a rogue AI fused with alien organic matter that brings something the roster has been missing: a high-ceiling, high-effort playstyle built around map-wide surveillance and instant teleportation rather than simple chase pressure. The core loop works like this. Playing as The Singularity, you shoot up to eight Biopods onto almost any surface around the map. You then pop into a Biopod's point of view, tag survivors with Temporal Slipstream, and teleport directly to any slipstreamed target with a single button press. Landing a teleport kicks you into Overclock Mode, a brief window where you vault and break pallets noticeably faster. The whole sequence rewards multi-tasking, camera placement, and reading survivor positions across the entire trial rather than committing hard to single chases. It is, by most accounts, the steepest learning curve of any killer in the game, and guides suggest you should expect to feel genuinely lost for the first 50 or more hours. Coordinated survivor teams with EMP devices, which print from Supply Cases scattered around the map, can shut down your Biopod web in chunks, forcing you to rebuild and reposition constantly. Against organised groups, that pressure is real. On the survivor side, Gabriel Soma carries a design symmetry that makes the chapter feel like a coherent package. He is the last surviving crew member after The Singularity went rogue, and his perk set reflects that: Made for This became a quiet meta staple shortly after launch, rewarding survivors who stay injured while sprinting, while Troubleshooter provides solid aura-reading for disruptive plays. The teachable killer perks are more of a mixed bag. Forced Hesitation, which hits nearby survivors with a Hindered penalty whenever any survivor goes down, is genuinely interesting. Machine Learning and Genetic Limits have found fewer consistent homes in builds. The chapter also ships with Toba Landing, a free map for all players that puts a crashed spaceship in the middle of alien-world flora. Visually, it is one of the most distinctive arenas in the game's history, with vibrant colours and unusual geometry that plays differently from the grunge-and-rust that fills most of DbD's roster of realms. As a map it has divided opinion on balance, but the atmosphere is hard to argue with. Where the mixed Steam score comes from is clear enough: The Singularity asks far more of a player than almost any other killer, and that high skill floor means the average game against an inexperienced Singularity is not particularly scary. Survivors who understand the EMP counter-loop can make matches one-sided. But commit the time, learn Biopod placement properly, master the tag-then-teleport rhythm, and The Singularity opens up into one of the most expressive, fast-paced killers the game has. For survivors who want something new to solve rather than just loop the same tile patterns, this chapter gives that too. If you are already in Dead by Daylight regularly and want a killer that will actually challenge your ceiling, this chapter is the clear pick.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxHigh Skill CeilingAsymmetric HorrorTeleportation MechanicsSci-Fi HorrorSurveillance GameplayCounter-Play FocusedOriginal Chapter

Requisitos del sistema

Mínimos

OS
64-bit Operating Systems (Windows 10)
Processor
Intel Core i3-4170 or AMD FX-8120
Memory
8 GB RAM
Graphics
DX11 Compatible GeForce GTX 460 1GB or AMD…

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OS
64-bit Operating Systems (Windows 10)
Processor
Intel Core i3-4170 or AMD FX-8300 or higher
Memory
8 GB RAM
Graphics
DX11 Compatible GeForce 760 o…

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Steam
58%(658)

Información del juego

Desarrolladora
Behaviour Interactive Inc.
Distribuidora
Behaviour Digital Inc.
Fecha de lanzamiento
13 jun 2023

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Dead by Daylight: End Transmission Chapter está disponible en Xbox Series X, Xbox One, PC, Xbox.

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Dead by Daylight: End Transmission Chapter se lanzó el 13 de junio de 2023.

¿Quién desarrolló Dead by Daylight: End Transmission Chapter?

Dead by Daylight: End Transmission Chapter fue desarrollado por Behaviour Interactive Inc. y publicado por Behaviour Digital Inc..