Compara los precios de Dashy Square VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kastriot Sulejmani. Publicado por Kastriot Sulejmani. Lanzado el 14/7/2016. Disponible en PC. Géneros: Action, Indie.

Geometry Dash in a headset, built by one person: if EDM-synced obstacle runs sound like your idea of a good time in VR, this micro-arcade has 17 levels and five endless modes waiting to punish you.

My first honest reaction to Dashy Square VR was relief that the VR requirement actually serves the format here rather than being a gimmick bolted onto a flat game. Solo developer Kastriot Sulejmani took his own side-scrolling rhythm-arcade concept and rebuilt it as a VR-only experience, which means the gravity shifts and screen flips that critics noticed in the original Dashy Square carry a noticeably different weight when you are physically inside them. That disorientation is the point. It is not comfortable in the way a sitting puzzle game is comfortable, and newcomers to rhythm-arcade games should know that upfront. The core loop is straightforward and brutal in equal measure: you are a square navigating auto-scrolling levels synced to electronic and EDM tracks, switching between movement states including dashing, jumping, flying with a jetpack, riding a hoverboard, and piloting a spaceship as the level geometry demands. Each of the 17 levels is tied to a specific track from a roster that includes artists like Tobu, F-777, Alan Walker, TheFatRat, and Boom Kitty, among others. The music selection leans hard into the Argofox and Tasty network sound, which is a specific flavor of uplift-and-drop EDM. If that genre already lives on your workout playlist, the sonic fit will feel right. If not, there is no fallback ambient or rock option. You are in the EDM world entirely. The five endless modes extend play past the structured levels for players chasing high scores or simply wanting the rhythm loop without a finish line. A practice mode lets you isolate tough sections, which matters because some of these patterns are genuinely unforgiving. Customization is deeper than the price point implies. You can unlock 130 characters, adjust textures, trails, and colors, and collect trophies and secret keys scattered through each level. None of this changes the fundamental difficulty arc, but it gives players something to chase beyond pure score. The breadth of cosmetic options hints at how much of Sulejmani's time went into replayability hooks rather than raw level count, which is an honest trade-off for a single-developer project. The harder conversation is about who this game is actually for in 2024 and beyond. VR-only is a significant barrier, and Oculus PC support narrows the compatible hardware pool further. The community is small, the review count is thin, and there is no multiplayer or leaderboard ecosystem that feels truly alive. What you get is a self-contained arcade capsule. It knows what it is. If you have the headset, enjoy punishing precision runs, and the EDM soundtrack appeals to you on its own merits, the 17 levels will occupy an honest few hours and the endless modes give it a longer tail. If you need a vibrant community, broad platform support, or a genre-defining soundtrack, this is the wrong shelf. Kai, Scout Team

Dashy Square VR

Dashy Square VR

14 jul 2016Kastriot Sulejmani
GamerScout opina

Geometry Dash in a headset, built by one person: if EDM-synced obstacle runs sound like your idea of a good time in VR, this micro-arcade has 17 levels and five endless modes waiting to punish you.

PC
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Mínimo histórico: €0.49

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My first honest reaction to Dashy Square VR was relief that the VR requirement actually serves the format here rather than being a gimmick bolted onto a flat game. Solo developer Kastriot Sulejmani took his own side-scrolling rhythm-arcade concept and rebuilt it as a VR-only experience, which means the gravity shifts and screen flips that critics noticed in the original Dashy Square carry a noticeably different weight when you are physically inside them. That disorientation is the point. It is not comfortable in the way a sitting puzzle game is comfortable, and newcomers to rhythm-arcade games should know that upfront. The core loop is straightforward and brutal in equal measure: you are a square navigating auto-scrolling levels synced to electronic and EDM tracks, switching between movement states including dashing, jumping, flying with a jetpack, riding a hoverboard, and piloting a spaceship as the level geometry demands. Each of the 17 levels is tied to a specific track from a roster that includes artists like Tobu, F-777, Alan Walker, TheFatRat, and Boom Kitty, among others. The music selection leans hard into the Argofox and Tasty network sound, which is a specific flavor of uplift-and-drop EDM. If that genre already lives on your workout playlist, the sonic fit will feel right. If not, there is no fallback ambient or rock option. You are in the EDM world entirely. The five endless modes extend play past the structured levels for players chasing high scores or simply wanting the rhythm loop without a finish line. A practice mode lets you isolate tough sections, which matters because some of these patterns are genuinely unforgiving. Customization is deeper than the price point implies. You can unlock 130 characters, adjust textures, trails, and colors, and collect trophies and secret keys scattered through each level. None of this changes the fundamental difficulty arc, but it gives players something to chase beyond pure score. The breadth of cosmetic options hints at how much of Sulejmani's time went into replayability hooks rather than raw level count, which is an honest trade-off for a single-developer project. The harder conversation is about who this game is actually for in 2024 and beyond. VR-only is a significant barrier, and Oculus PC support narrows the compatible hardware pool further. The community is small, the review count is thin, and there is no multiplayer or leaderboard ecosystem that feels truly alive. What you get is a self-contained arcade capsule. It knows what it is. If you have the headset, enjoy punishing precision runs, and the EDM soundtrack appeals to you on its own merits, the 17 levels will occupy an honest few hours and the endless modes give it a longer tail. If you need a vibrant community, broad platform support, or a genre-defining soundtrack, this is the wrong shelf.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5VR-OnlyRhythm-ArcadeEDM SoundtrackPrecision Obstacle RunEndless ModeOculus PCCharacter UnlockOne-Developer

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
512 MB RAM
Storage
100 MB available space
Graphics
OpenGL 2.0+ Support
Processor
2.0+ GHz
VR Support
Oculus PC. Keyboard or gamepad required

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Información del juego

Desarrolladora
Kastriot Sulejmani
Distribuidora
Kastriot Sulejmani
Fecha de lanzamiento
14 jul 2016

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¿Dónde puedo comprar Dashy Square VR más barato?

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¿En qué plataformas está disponible Dashy Square VR?

Dashy Square VR está disponible en PC.

¿Cuándo se lanzó Dashy Square VR?

Dashy Square VR se lanzó el 14 de julio de 2016.

¿Quién desarrolló Dashy Square VR?

Dashy Square VR fue desarrollado por Kastriot Sulejmani.